Really? What kind of advantage does Cody have?
Meant in favor of Bison, I should have worded it better. :S
Real talk: Cody does a lot of damage and A LOT of stun, if we didn’t have so many safe escape options on Cody it would surely even up things.
I wish he had the super scissors animation from the EX series. RIVER DANCE!!
bison should be able to charge from taunt. forget devil’s reverse mindgames thats where it would be at lol
Something I have been thinking about. Why don’t they just get rid of the standing far version of his HP and make him use the close version everytime? I might actually find that very useful considering that every situation where I could use far st.hp now I would have been better off and safer using st.mp because its quicker and the hitbox is about the exact same.
That would be tight stabicron, but at this point i think we are looking at straight nerfs, and no buffs.
I’m with stabicron, but that also cl. hp makes a decent untrading anti air. Still, we’re mostly likely in for straight nerfs.
I like far st.hp vs gief, but otherwise I haven’t found too many uses for it.
No buffs may not be a bad thing, depending on how other characters are changed. Balrog only got damage nerfs in SSF4, for instance.
Ideas on Bison and Shin Bison
- a taunt that teleports into midair and then lands like bison’s entrance video.
- skull crush can be combo from hitting a headstamp on an mid-air opponent
- midair teleport after headstomp (hit or block, should not be able to do it on a miss), teleport into that taunt on #1 is also very cool.
- anti-air: hit throw during devil reverse becomes air grab. Devil Spinning Air-Suplex, with a purple aura baby! Nerf: Bison becomes dizzy after performing this move.
- First hit of Ex Scissor kick is an overhead, second hit hits low.
Shin bison:
all of above plus
6. First hit of all scissor kicks is always overhead.
7. PC chips 3 times, full hitbox. All PC aborts one additional fireball hit.
8. All purple aura normals eats one fireball. Bision neutralizes a fireball by punching it with standing hard punch blow! Now that’s my dictator!
My hopes
-U2. Please. Seriously. keep it no charge
-close HP maybe need a little hitbox(forward) correction,sometimes whiff in strange situations
-i know that is’nt going to happen,but i will like see this come back
LP 100
MP 130
HP 160
Overhead
Comboable after close HP
replace his hat taunt with a different taunt and give him something like guile’s sunglasses when you can randomly fix your hat and take it off. Then my pink bison can be a true metrosexual. xD
edit: and obsly you should be able to charge during it haha
Final pc anyone?
That should’ve been his first ultra all along instead of the crappy NB which is only forgivable because the Japanese VA for is fucking badass.
For some reason I have faith. SSF4 turned out damn well balanced. A lot of stupid shit got removed and buffs were given in the right places and now Vega and Guile are true threats. Fei jumped up leaps and Rufus and Sagat don’t feel as braindead anymore. Huge upsets at Evo, etc.
When we heard that Bison was getting damage nerfs before SSF4 came out, I’m sure a lot of you cringed because Dictator’s damage output (not to mention stamina/health) wasn’t exactly anything to write home about in vanilla. In the end though we saw how it all made sense in the grand scheme of things and we’re all, for the most part, very satisfied with Super Dic. The only stupidity was Gen’s alterations but overall the changes were all welcome.
I think we should just be excited more than anything at this point since there will be buffs accompanying the nerfs. I’m personally excited to start going to the arcades to play this game along with maybe a new special move, command normal or even something like a reduced charge time for scissor kicks. Lastly, this was all stuff from a Loctest where there’s no system of balance presented to critique since its being made based on data taken from these loctests.
After playing CVS2 again after a long time I can’t help but feel that iteration of Bison is how he should be or at least close to it. Though I am sure people are gonna disagree lol.
If you played CVS2 recently and compared him to his SF4 counterpart, you’d see many of his moves’ properties have changed, and he’s not even close to what he should be.
Yeah I did notice a good deal of it right off the bat. headstomp/dr tracking that doesn’t suck completely, st.hp is literally sf4’s st.cl.hp version by default making it a very nice AA, an overhead normal. Sure there are other things but that’s what I noticed right off the bat.
the only thing i want is his cape with down+taunt throwing it off
really, that is all
I’ve read a lot of constructive posts all around SRK here and there. Got me thinking a bit more on what Bison should probably get in some respects without over tuning him.
Bison’s damage is too low. His combos are limited. Frame traps are decent, but the gaps are so big, it just begs getting poked (no homo).
Limited options at certain zones.
Here’s my master list of AE balance wants and why.
NORMALS
[list][]Bison does need bigger damage combos, or rather… more combo options. Crouching short, short, short is definitely his most popular and highly used link combo. It would be great if he could chain cancel it; then it would justify the low damage. If they are not upping the overall normalization of damage in SSF4:AE, then they need to give characters more options. They are giving other characters like Vega/Claw, Sakura more comboability (sp?) through normal tweaks… allowing this and that to do a little more or cancel into stuff. Even if it’s just one or two normals, that’s huge; especially when you look at Vega’s… EX-roll into c.MP xx EX-walldive? Come the fuck on.
[]I’d like FAR standing strong (s.MP) to cancel into Knee Press and Psycho Crusher. Knee Press looping with: c.LK, c.MK, c.MK, cl s.MP, far s.MP.
[]Maybe make c.LK into s.LK or s.LP slightly easier to link.
[]General increase in some hit stun and block stun for tighter frame traps and more comboability (sp?)
[]Overhead. Damn it, Capcom. Damn it. AT LEAST HALF THE SSF4 ROSTER HAS AN OVERHEAD through normals or specials that come out quick enough to challenge response times. How nice and fun would it be to anti air s.HP/s.HK and walk up into Overhead and meaty s.MP link into s.MK/s.HK for some sweet damage. I’m dreaming, someone wake me!!
[]Speed up slide start up for more Option select.
[]Slightly alternate frame properties for unpopular normals j.LP, j.LK, these were awesome in ST. They are ass now.
[]More priority in j.MP x2
[*]More juggle height after j.MP (once).
[/list]
SPECIALS
[list][]Easier/faster startup on Skulldiver. Feels like so many people can knock him out with jumping normals too, not just special uppercuts and normal uppercuts. More priority pretty much.
[]More tweaks with Psycho Crusher? It’s weird sometimes. An extra hit box on the Psycho Crusher overall hit box is great. Can we get one more chip hit?
[]EX-Psycho Crusher to be unthrowable. Please. Normal Psycho Crusher can eat it.
[]HP Psycho Crusher to go further a little bit.
[]First hit of HP Psycho Crusher canceling into Super to get more distance. I have no idea how this could be implemented. The move comes out in 14f. Perhaps if they sped up the move and make it move faster across in 14frames. Dreams some more HP Psycho xx Super chip from 75% of the screen away. Yummy.
[]Knee Press is perfect the way it is in all versions IMO. I would still love LK Knee Press to chip as much as it’s vanilla iteration (which wasn’t that much more to begin with)
[/list]
SUPER
[list][*]Slightly faster start up for all versions. Just to punish more things on block. Bison doesn’t have the type of accessible Ultra moves like many other SF4 characters who get to combo into or toss them out through link combos and such. Why not make Super move more accessible?
[/list]
ULTRA
[list][]Nightmare Booster: Bigger active frame hit boxes for the first hit to anti-air better. Psycho Punisher isn’t good for anti-air. Make Nightmare Booster the anti-air ultra… even better.
[]Nightmare Booster: It’s 11f startup right now. Can we reduce the startup for this? Maybe down to 8? 9? Nailing it down to these numbers would allow it to punish ***soooooooooooooooooo **many normals and specials on block it’s not even funny. This is such a wishful choice.
[]Psycho Punisher: If this becomes a charge motion Ultra, Bison better be able to completely go full screen and mix up late fireballs at least. Not go 60% forward. Give him the increased recovery on whiff to counter this.
[/list]
OTHER
[list][]Cut throat win pose.
[]A cloak alternate costume.
[*]HDRemix fake slide.
[/list]
Damn it Capcom. Damn it.
^
Everything about this sounds sexy as FUCK.