Just looking for opinions… What team you think is best between Wesker Doom Ammy and Wesker Doom Strider.<br>
<span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>1: I don’t know much about Wesker combos. <br><br>2: I think the bolts should connect after the gunshot if you call them earlier. It might work better, because you’d shoot them as they go to hit Strange. I don’t play Strange much, but I’d imagine the standard bolts resets would involve 3 elements. Teleporting like a madman, high/lows, and command grabs. Since bolts isn’t a blockstring, if they block standing you can command grab safely in between, cross them up for the second bolt, H teleport and catch them blocking low (also prevents them from jumping up and grabbing you if you time it right)</span><br><br>3: If you can get them in gunshot blockstun first then bolts should be fine and stop them from hurling any plasma back unless they’re raccoon-sized and can just stand under it. <br><br>4: One thing that’s safe after a blockstring is to just teleport M. This lets you get some space so you can’t be punished and lets you set up another wave of mixups at your own pace. Teleport H and Teleport L are both dependent on your position so if they advance guard they can influence where you reappear. If they realize this they can essentially negate your mixup. You can also Jaguar Kick after a blocked string but be warned IT IS GRAB PUNISHABLE if you don’t cobra strike. If you DO cobra strike if the opponent uses advancing guard on the jaguar kick part of the move the cobra strike will whiff and you can’t cancel it into teleports, unsafe for the world to see. The only reason I’m mentioning it is because it’s unpredictable and usually catches people by surprise who’re too eager to attack back after blocking your attacks. It’s risky but the payoff is a full combo.<br><br>Hope that helps.
How is Wesker/Haggar/Strider for Wesker? Any touch leads into a Haggar TAC, and he gets to dominate the neutral with Lariat and Vajra.
What do you guys think of Jaguar Dash as an assist overall? I know it can extend combos pretty well with its soft knockdown, but are there any other uses for it? I’d like to look into running Wesker second (Backed by Cold Star) and I think Jaguar Dash would do more for me than Samurai Edge.
Who’re you running first that benefits more from Jaguar Dash than the gun? Also, the dash into knee isn’t guaranteed if there’s a ton of HSD.
Well, I can tell you right now, Jaguar Dash is better for Dormammu by far. Much better throw conversions, off both side midscreen from ground throws, if your fingers are fast enough, and using it as extension allows you followups off a flame carpet late in a combo, and gets you extra charges earlier in a combo. With some tridashing you can relaunch midscreen too, though the combos that involve jaguar dash are all harder to execute, so there’s still that easy factor.
It can also be used as a ghetto rapid slash assist, push them away on a blocked flame carpet, sets you up nicely for zoning.
Modok likes it too, mostly for better extensions and a few more cubes.
I can’t think of anyone else who’d prefer jaguar dash to gunshot, though. If X-23 can rock it, good on ya, but I’ve never checked.
I like it with X-23 because it’s one of the only assists I’ve found that will let me keep my longer combos going after I’ve already used Cold Star as an extension (Which scales like crazy). I’m just not sure what else I can do with it yet. I think I can use it in combination with my Mirage Feints to give me a double mixup since if they block the first one, Wesker causes a decent bit of guardstun that would let me do a second one. I also think it would be pretty good for some corner shenanigans, but I haven’t tested those yet.
It all depends on how strong it is offensively. I know it’s got quite a bit of startup and recovery, but how reliable is it during the actual dash? Can I call Wesker and be reasonably sure that he won’t just get bodied on his way over?
It’s basically a shitty rapid slash (and rapid slash already gets bodied without perfect coverage). He’s gonna get bodied and it’s mainly for combo extension. The only assist Wesker has that has priority in the neutral is ghost butterfly.
So I’m soul searching for a point character for my doom/sentinel team and I’ve been experimenting with a bunch of points and have begun considering the boy wesker. So I gotta ask, how do you guys feel about that team composition? Doom will be on plasma beam and sent will be on drones. I’m just not sure how the combos would work since neither of those characters have a very good thc with wesker(but I’m guessing good weskers rarely rely on the THC to end their combos anyway).
So yea, long story short what do y’all think? I’m looking for a point who can do at least 1 mill after a dhc to sphere flame/plasma storm(something nova unfortunately lacked) and is generally not meter dependent so doom can come in with a lvl 3 stocked.
Been trying to find videos of any point weskers running plasma beam but they are surprisingly really hard to find. I can’t even find videos of rayray’s wesker(he runs disruptor, but I figure I could pick up some stuff off him).
Wow this forum is dead! ahem That out of the way, hi!
Here’s a weird question: say I’m wesker backed by disruptor (dorm in the middle, not relevant for this question). I’m full screen away. Now what? Lol
Like, I can easily get off a gun+beam xx L tele, but that leaves me just out of range to do much of anything. A dash up something feels too exposed, an H teleport too slow (in this scenario at least). Any disruptor weskers have any thoughts? Maybe try to sneak a dash in before the gunbeamteleportsomething?
The duo feels broken when its gellin, but from full screen I’m often left scratching my head. Thanks!
Are you comfortable zoning with Wesker? If you are you have one of his better assists in mags since he is really hard to punish when he comes out, can put a huge damper on the opponent getting his assists in to lock you and covers your approach from 3/4th screen or closer.
If you are decent at zoning just make them come to you and put themselves in Weskers kill box…no need to really get across the screen if he is your point unless you are getting out zoned. Even then, mags assist is fast enough to cover you getting to mid screen or 3/4ths and being ready quickly again to start your approach. Call mags, plink or wave dash twice and voila, your at range to start getting in there.
Recently dropped my Captain America team for a Wesker-Stranger-Strider team, any ideas on what other assists are good for supporting Weskers mixup?
I have been playing with Wesker as point for a second team I made that also includes strange. Bolts of Ballsack work really well with him. You can use it to get in as well as use the gunshot OTG + BoB assist for combo extensions.
On a side note, what brought me here searching the depths of the Wesker fourms is if I can find any synergy with the Morridoom shell. Right now its morrigan doom akuma with tatsu assist, but I would like to swap out Akuma for Wesker, or throw Wesker on point. I dont think Morrigan gets much off of Weskers assist, and the same would go for Wesker not getting much from Morrigan. If anyone got any forbidden tech I am all ears.
Wesker 965K ToD with Tatsu assist
So decided to take a break from my main characters (Wolv, doom/akuma, nova, frank not in any particular order), and start from fresh characters that would benefit multiple ones from that list So I’m think Wesker/Strange/Spencer (Wolv, Spencer/Wesker, Akuma/Doom … Nova, Spencer, Doom/Strange etc,).Perhaps backwards order. Strange obv will be on B.O.B (and having him second allows my happy bday all day er’ day:) And as for Spencers assist, I’m torn. I’m sure there are good resets involving slant shot, but hard shot allows for gun teleport mixups on MOST crouching characters (if the bullet hits you can otg after… Wolverine, Morrigan felicia rr duck among others) and generally you can combo like you would with slant shot ( not as effective but still lets you extend combos). I like it as an option against opponents who are ducking the bolts…and also allows strange teleport mixups. Anyhow Spencer obv gets BOB and an OTG, and Strange gets a low and an otg. So thoughts? Also posting on the other forums:) Thanks for your opinions ahead of time guys
ATM I am experimenting with Akuma(Tatsu)/Dr.Doom(H.Missles)/Wesker(L.shot) I find this team has decent synergy at best and I have to experiment with M.Shield and Plasma Beam, I feel Plasma Beam could be better for Akuma and create better mixup and rushdown potential. How do you guys feel about this team and the synergy between it ?
Wesker belongs on point in that team. Make it either Wesker/Akuma/Doom or Wesker/Doom/Akuma and you have a legit team. Doom has no need for an OTG assist and neither does Akuma. Wesker will get a lot of mileage out of Plasma Beam, and Akuma is happy with any of Doom’s assists. Furthermore, one can never go wrong with Tatsu.
-If you know Doom’s TAC extensions/infinites, run Akuma anchor
-Otherwise, run Doom anchor so the meter Wesker builds can be used by an Akuma backed with a Doom assist
Thanks I was a bit skeptical of the team.
Hello! Sorry I didn’t even see this till yesterday, thanks! I love to zone actually so this was good news. Tho for a zoning squad it seems very ground-zone-centric. Even calling ruptah among sj gunshot xx H tele or M tele gunshot, seems limited in coverage, though I still dig it.
I verymuch do love wesker dorm mag tho, and while I play the xxx dorm mag shell w/ morri as well, wesker giving dorm the relaunch is so beautiful. Anyway, thx for the reply!
Anyone have tech with wolverine, wesker, doom? Trying to pick this team up to replace my vanilla wolv/mag/sentinel. I have trouble vs characters with strong air games and vs zero in general.