Any Volunteers For My Lab Experiments? Albert Wesker's Team Thread

Anyone know any good wesky tricks specific to task arrows (horizontal)? Thus far I’ve found:

  • Fwd+H gun +task xx L tele doesn’t. Really work, arrows too slow unlike hawk or mag. So with task I just hit the assist right before the gun shot, and that simulates the normal tactic.

  • Jump fwd down+H gun+ task xx L tele, and then jS crossup as the arrows are connecting

  • close up cM+task xx L or H tele is something I saw WhiteBlack do, but when I saw it it didn’t yield much, so it may or may not be an excellent trick.

But yeah, I’ve run albert with mag, hawk, arthur, drones, etc etc. Each has its own nuances and timing specifics. And as I right now have Task as my anchor I really dig it. I’m just missing some of the fun tricks I counted on. So any tips beyond “watch whiteblack” would be greatly appreciated. Thanks!!

Besides phoenix, what are some other good teammates for a wesker haggar she’ll?? Skrull, vergil, tron??? Or is phoenix my best bet??

Id assume drones, plasma, arrows, disruptah, etc.

One question, asked twice:

Does Wesker get anything decent with (Drones/Missiles) as a combo extension? I use it for neutral mostly when I play it, but also play a strategy dependent on swapping around between primary assist and secondary assist. So if I hit, and have (Drones/Missiles) at the ready, I’m left not quite sure how to best take advantage. I wonder, though, if one good answer could involve not using it in the combo, and instead using post flying-screen oki to set up a safe (Drones/Missiles) call.

Both are hella fun with the right 2ndary assist (or primary depending how you view it), and really strong. I can at least make that claim for Drones, as we’ve been Unshown. Missiles is more of a suspicion since we don’t really see it much. If I’m wrong and there’s some badass in Wyoming winning every weekly with Missiles-Wesker, I’d definitely love to know. lol

@ThisGuileKillYa

I occasionally use Drones with Wesker (I also use Nova) and my extension with Drones (this is without glasses) is:

cr. :m:, cr. :h:, :qcf: :l: ( :l: teleport followup ), Samurai Edge (Lower Shot), cr. :h:, :qcf: :l: ( :l: teleport followup ), Samurai Edge (Lower Shot), cr. :m:, st. :h:, :qcf: :m:, ( :h: teleport followup ), (while falling) Air Samurai Edge + :a1: (Drones), :qcf: :l: ( :l: teleport followup ), Samurai Edge (Lower Shot) (Drones should begin to hit), ender

By ender you have one of 3 options:

  • Do another [ :qcf: :l: ( :l: teleport followup ), Samurai Edge (Lower Shot) ] then THC
  • Do a Tiger-Knee Phantom Dance (You should be able to land almost if not all the hits of the super)
  • Do :qcf: :l: immediately canceled into :dp: :atk: :atk:

If the combo gets a little finicky with the st. :h: connecting into :qcf: :m:, then you can substitute a cr. :m: instead of a cr. :h: after the very first OTG Samurai Edge.

What team works with Wesker/Frank west, and what order?

Jaguar Kick can be ok in neutral. It is a slower version of rapid slash. If you don’t plan on protecting Wesker then don’t bother with it. Wesker’s assists overall suck and only good for combo extenders.

If you are full screen with glasses off you can combo off of it IIRC. I can recheck again today. I haven’t praticed Marvel in FOREVER, but I have been playing Wesker/Disruptor for a while now and I can remember doing that. Also disruptor is pretty good for keeping that ground game secured. If you hit your opponent with gunshot +disruptor, you can simply chill. That is easy damage that racks up. I think like 166k. If you can get the confirm, then you get around 1 million (team is Wesker/Magneto/Vergil).

I think your best bet is playing Wesker/Vergil/Frank. With this team you can get Frank to level 5 while doing your optimized Wesker/Vergil combos.

Wesker/Haggar/Strider is a good theory shell that I use sometimes. It really brings out Wesker’s game. Vajra for air control and lariat for protection. Also some great resets and 50/50s. Problem is, when Wesker dies, you have almost nothing to work with. Strider/Lariat isn’t bad, but Haggar/Vajra is pretty mediocre, if not bad. I’d honestly would have to switch one of those characters. If it had to be Strider, I would switch it with Phoenix, Vergil (judgement cut maybe), Magneto or Doom. You need something that helps Haggar combo off of certain things.

So just5moreminutes, the shell is good but when Wesker dies its ass. And Dirrtypop you can play alot of characters, but the Wesker/Haggar shell is most dominate when it has a dominate anchor in the back, or at least a good anchor that can change the game in your favor decently.

do you know of any good combos wit Wesker/Strider? The guy doesnt need a beam to do decent damage does he?

Try this: cr. L, cr. M, cr. H, palm (teleport if needed), gunshot low, cr. M + Strider, cr. H, S xxx Tiger Knee Ghost Butterfly, teleport, cr. H, S blah blah blah.

I am seriously so in love w/ Wesker Sent Hawkeye. It started w/ my asking myself, “what are my 2 fav neutral assists for Wesker?” and just plopping them on a team w/ little other thought. But it accidentally ended up as a synergy machine (though personally, I love Hawkeye, and that helps). Sent is a weakness, obv, but he does provide Wesker with TAC infs for those who can do em. Admittedly I can’t so I play more for resets, but that’s my flaw more than the team’s.

But wesker w/ drones is sick, Wesker w/ arrows is sick, and they remarkably don’t step on eachothers toes or become redundant. Easy flow from one to the other, with entirely different functions, both let Wesky mixup like a monster. And then for any fellow Hawkeye fans… turns out Hawk backed by drones is bad ass too! (if Wesk dies, usually I’ll attempt to DHC Hawkeye in) I dunno if this team could take down a major or anything (though Chris G does it with Ryu in place of Sent which can’t be that much better, really), but it’s fun as shit and makes Wesker SHINE.

Hi! Soo I’m working on this sub-team and I prefer Haggar in the front but I’m curious… how would Wesker - β/Haggar - α/Dante - γ be as a Wesker point team? I feel there’s some good potential but I’d really like some other opinions.

Wesker emphasized teams with 2 good assists are fine but you need Vajra+Beam* or possibly Missiles/Jam Session+Beam* for it to be worth it in my opinion. Shells such as Doom/Strider, Doom/Iron Man, Doom/Dante, Magneto/Dante etc. have 2 good assists and are still strong enough to close out games if Wesker dies but I can’t really say the same about Haggar/dante. I’m not sure if you could ever get Haggar second to do work especially without Jam Session, unless you’re already way better than the player you’re playing.
Looking at your current character pool you’d get the most out of playing Wesker/Doom(Missiles/Beam)/Dante(Weasel/Jam).
*Strong horizontal assists such as Weasel Shot or Aim Master etc. also work.

Old question but SRK is generally slow, so here are Missiles combos anyway:

edit: I’m an idiot, I copied these from my own notes, so the damage numbers for the THCs (which I removed) should be ignored. They reflect a team of Wesker/Iron Man/Doom, an old team. My current Wesker team is Wesker/Vergil/Strider.

Glasses on:

c.LMH > qcf.L~L > df.H > c.M + Missiles > s.H > qcf.M~~H > j.d.H > qcf.L > Jaguar Knee > dash under c.HS > j.H > Phantom Dance
~750,000-780,000, builds 1.1

c.LMH > qcf.L~L > df.H > c.M + Missiles > s.H > qcf.M~~H > j.d.H > qcf.L > Jaguar Knee > qcf.L~L > df.H > THC

Glasses off:

c.LMH > qcf.L~L > df.H > c.M + Missiles > qcf.L~L > df.H > c.MH > qcf.L > Jaguar Knee > Jaguar Knee > qcf.M > s.S > j.H > Phantom Dance
~900,000, builds 1.3

c.LMH > qcf.L~L > df.H > c.M + Missiles > qcf.L~L > df.H > c.MH > qcf.L > Jaguar Knee > Jaguar Knee > qcf.L~L > df.H > THC

That’s pretty sick actually. Problem is that I don’t know how Wesker can use missiles in neutral besides go fucking nuts until you somehow get the hit before the missiles hit. Plus Wesker is REALLY bad at protecting missiles assists. Hell, he is even ass at covering easy to cover assists like arrows.

I feel like on a true optimized Wesker team, both of the assists can be used in neutral for different situations. That’s why I think Wesker/Doom/Strider is easily one of his strongest teams.

How does Wesker/Dante(weasel)/Strider fare?

I’ve been messing around with it lately, but I don’t see a lot of vids with it.

You don’t use Missiles for his ground game. You’d want a faster assist for that. Missiles is best used against characters like Doom and Trish if they decide to stay in the air and chuck stuff. It slows them down, prevents them from continuously doing it without you being able to get it. Vajra is good for this too, but against Trish, Vajra gets bopped by Hopscotch and Max Voltage, or just j.H.

It’s not bad, but not great, IMO. I would much rather Doom than Dante there, with Plasma, but Dante works. Work on resets using Vajra, stuff like high HSD s.S + Vajra > j.L > teleport down or cross-up, etc. The more meter you can conserve with Wesker, the better Dante is; plus, the THC and DHC synergy is not great.

If you’re aware of what you’re doing you’ll never put yourself in a place where you have to THC over phantom dance into million dollars, the big downside is that you lose glasses doing it.

I think the Doom variant is better unless you’ve put a lot of time into Dante and if anything it’s a good thing to have a pocket Plasma BeamDoom when you’re up against a stronger horizontal assist or something else with strong durability.

Vajra bodies Trish. Even if he gets hit by hopscotch, the hard knockdown would still allow me to combo. I’d take the 100k damage in exchange for a dead character.

Wesker/Dante/Strider is good. Its a poor man’s Wesker/Doom/Strider but it has a good DHC. You can get 950k to 1 million, which is still pretty good. Its just that you have no infinites.