I’ll add you a little later, don’t expect anything crazy or innovative >_>
Later as in… tomorrow morning GMT? I’ve been kicked off lol.
Have you thought of Strange or Hawkeye? Strange tech is amazing (people doing over 900k on a solo combo) and Hawkeye can make pretty much any teleport that Wesker does safe with his straight arrows, or can lock the opponent down with his up arrow. Sorry I forgot the assist names right now
To me the easy answer would be Spencer. Everyone knows how good his assist is for elongating Wesker combos, and for setting up mixups/resets. And look no further than some of Knives matches to see how well Spencer can use drones for some sick pressure and combos.
Also, I’ve been working on a pretty fun Wesker reset using Nova’s shield assist. I don’t fully have the timing worked out on it yet (especially since my execution takes me forever to get a consistent handle on any new combos), so I’m not sure how universal it is. After a combo in the corner, if you dash back, call nova assist and then gunshot otg, you can jump up with a quick H, and if the opponent techs forward it should catch him and you can go into a couple gun loops which will leave them bouncing on the shield where you can easily launch into a full combo, and if the opponent techs back, if you’re quick enough on reaction after going up with the H you can cancel into L teleport into S which will usually cross them up with the shield and is pretty easy to combo off of from there on hit picking them up with crouching L or M after the S hits in the air (either catching them first with the S or catching them first with the shield depending on their size or how quickly you teleport). Plus, even if they manage to switch the block just in time they then have to deal with a crouching L/command grab mixup as soon as they land on the ground. I’ve gotten it quite a few times in both directions, though I’ve had it drop a lot too, and I’m not sure if it’s dropping because I just dropped the timing (very likely) or if certain characters’ hitboxes just gum up the works (less likely but still possible).
I know a lot of people don’t run the shield assist (though I did see one player running Wesker plus shield assist on during a Box Arena tourney, though in the match I saw he just got bodied by Noah the prodigy), but it could be a pretty scary reset for anyone running it. I think it’s a bit of an underrated assist, since it does a pretty good job in a defensive neutral game with Wesker since his teleports will cause a lot of people to just run into it trying to catch you, and it can be pretty easy for Wesker to hit confirm off it. Also, even if you used it to start the combo, a lot of the time it seems that it’ll have been out there long enough that the assist will refresh in time for you to use it in a reset at the end of your combo.
Magneto is another character that makes perfect sense between Wesker and Sent. Wesker loves Disruptah, and Magneto loves drones. And of course Wesker loves drones. Whole lotta love
My execution is free to Magneto, I had considered him but I don’t know if I have it in me. Right now I’m using Skrull because Stone Smite can extend combos and Inferno is a fantastic THC damage wise. I like Skrull as a character and he gets some nice reset options thanks to Wesker with his command grab, but I might still go soul searching not entirely sure. Appreciate all the feedback regardless so thanks. Oh and in regards to Spencer, as much as he can help Wesker and is a fantastic character in his own right (especially with Drones backing him) I don’t like the THC synergy at all. HSF is already very subpar for Wesker to begin with and Bionic Arm doesn’t really connect (iirc) without another hyper holding the opponent in place. I really wish Akuma could get his beam for THCing, but it seems he doesn’t have it almost exclusively because of Wesker. Phantom Dance with the beam version of Gohadoken would be so awesome.
Which super for Sent comes out for a THC if you have drones? If it’s the plasma one, I’d think that’d be a pretty good thc for ending Wesker combos since I’d imagine that would hold them in place to get more maximum wesker hits. If it’s the HSF though, yeah it probably wouldn’t work out. Plus, I actually find the DHC synergy to not be too bad between Wesker and Spencer, since I’ve gotten pretty good at timing bionic arm once they’re coming down from Maximum Wesker. The reverse isn’t too bad either since arm will pop them up and if you DHC into Wesker right as the arm hits instead of once it’s past, they’ll generally be in the best spot to get maximum hits from Wesker’s super. And I can’t imagine Sent’s supers would be hard to DHC into for either of them.
Plus, if you tag Wesker out to heal, and spencer comes in, that gun otg assist makes it really easy to get additional up grapples with Spencer. I’d give it a shot for a while.
Unfortunately any of the drones assists gives you Hyper Sentinel Force, only Rocket Punch gives Plasma Sphere. Doing Bionic Arm off of a Phantom Dance is certainly an option depending on the combo, but even still with the glasses buff it’d feel kind of silly to just DHC Wesker out for damage just because the THC isn’t optimal. And then of course because the THC isn’t optimal it’d be silly to waste anything more than a bar because of bad synergy. It sucks because I definitely agree that Spencer and Wesker go great together.
True about the glasses, though with Wesker I’m not sure how often it’s useful to DHC from him into something else that much anyway, at least with that team. You tend to either go for the reset or go for the THC off the gunshot otg.
Bionic Arm and Phantom Dance THC works fine if it’s midscreen. You’ll miss out on a few hits because of Arm’s launch but you still get a load of damage off of it. Try to set up something into Cobra Strike, Teleport behind and then do Samurai Edge into THC.
DHCing to finish off a character looks promising with that team to be honest, definitely good in the corner - Plasma Storm is a great damage DHC anyway, and timing Bionic Arm right can lead into an Armor Piercer + Bionic Manoeuvres assuming you have the meter.
Definitely true, in the corner it’s much easier to time that DHC too. It’s pretty easy to time maneuvers off of Wesker in the corner as well.
Also, if you’re unsure of the timing, you could do what I do with your team order and sort of play your second character as a semi-anchor, in order to maintain drones as your anchor assist, while still having a good DHC from phantom dance into plasma. Meaning, you go Wesker/Sent/Spencer, with the idea that you try to play Wesker until he gets into trouble, and then use drones to protect a hard tag into Spencer, so that Wesker goes into the third slot to heal safely (a lot of times if you pull out your point into the second slot to heal, the second character will eat an incoming mixup, die, and then your point loses all that red life and usually dies soon too), and then you get to run Spencer with drones behind him still, and you preserve a pocket Dark Wesker. It’s a little unorthadox, and can be risky with the hard tag, though you should be able to make it safe easily with drones, but I find that strategy to work pretty well. Why wouldn’t you want to run point AND anchor Wesker if you can?
If you happen to lose Wesker before getting him out of there, you then have a free mixup avoidance with hard drive, and then you could run with him until you get the chance to either DHC into Spencer in a combo, or you could use drones again to make a tag into Spencer safe so that you can run with the optimal order.
Actually, this team is sounding pretty sick, I may have to learn to play Sent.
Yeah, that would work pretty well. Too bad the THC is HSF though, otherwise you wouldn’t even have to worry about that. I run Wesk/Spence/Nova, and Nova’s beam hold them in place enough that you get a bunch of Wesker hits and the THC is actually pretty damaging. Especially if Nova took a stray hit or so before that.
Taking nothing else into consideration aside from simply “which makes Wesker on point cheaper/better/more powerful,” do you guys think between Magneto Disruptah and Hawkeye Arrows, one is better than the other, and why? I feel like I can make a case for both, but I’m curious what you guys think before listing my own potential pros and cons. Either way, i think both are very good for Albert, but if nothing else matters aside from trying to make him as broken as possible, which should I go with? Thanks!!
Disrupter’s speed and being only one hit probably makes it better all things considered. However that also means you have to act quicker to even get the combo, but that’s minor.
Right. Another big support for disruptah is its far superior for ticking into command grabs. But support for arrows is the fact it keeps them standing on hit, and the greater durability in a projectile fight. Plus I just personally like hawkeye better, but from a theoretical standpoint, that’s entirely irrelevant. Decisions, decisions
I think they’re both very good, with a slight edge to Disuprtah. I really think it comes down to your third character and who you’d rather use between Magneto and Hawkeye.
If you did Wesker’s otg shot xx dhc, the shockwave will often do terrible damage because they are already cornered, whereas Gimlet will hit them probably on the first shot before Max Wesker even begins to connect making that shot relatively less scaled and a stronger overall dhc. Wesker with either assist isn’t a whole lot different. But Magneto with Wesker assist lets him get tempest combos anywhere on screen easily as well as unblockable setups. Hawkeye point with Wesker assist doesn’t do anything…not to my knowledge anyway. Probably the biggest point of consideration is who you like to play more/better with. I’m assuming that’s Hawk for you.
You know me so well! Yeah I definitely like Hawk better (though do very much enjoy both!). However, the biggest selling point for Disruptah for me, and the whole reason I just can’t decide, is that Disruptah causes way less block stun, and therefore works really well as a tick into command grab. And I’m messing with a bunch of diffferent points for this shell (xxx Wesker Hawk/Mag), once of which is Nemesis. And he too has the same damn question posed… Arrows seems better in nearly every way, BUT his command grab also does an ass-ton of damage, which Disruptah sets up musically.
Please guys answer before I go into the lab…is Dante Wesker Akuma still a good team?
Yes.