Any Volunteers For My Lab Experiments? Albert Wesker's Team Thread

lol that is true, it’s one of the reasons I keep a Wolverine on my team. I love using the slash mix-up with my Ryu tatsu…but you are totally right when it comes to taking down Wolverine when he has a buddy, that requires a seriously aggressive strategy to contain him.

Ok so i played around in the lab a little bit n found that spencer and wesker work pretty well together my team is Wesker(samurai edge) Spencer(armor piercer)
samurai edge helps spencer get some ubs n armor piercer can help when i otg off of smaurai edge to extend a combo but i cant find a third character ideally i was thinking akuma but i want somebody with a good projectile assist i tryed iron man but i suck with him and irdl sent

Change Spencer to slant shot. For serious.

and characters with invincibility assists like tron or haggar make great opportunity’s for counter combos

why slant shot what are the benefits

Slant shot will pretty much act in the same function as armor piercer. Really, armor piercer is kinda unnecessary for Wesker since he already has his own wall bounce. What slant shot does is (on hit) bring your opponent back down to the ground in a standing position.

Anyway, the reason I say to opt for slant shot is for it’s uses in resets and mix ups. For example, a basic situation you’ll likely find yourself in:

Wesker --> LMHS, sj. MMHS, OTG Shot, Slant Shot

This sets up a (albeit slightly weak) mix up within a mix up. Basically, while slant shot is bringing your opponent down you have the option to “end” slant shot early with an attack to force them into an air recovery state (it’s the same premise as what you see Viscant do).

On the other hand, you can let slant shot remain active and have it ground your opponent. Once they’re grounded, you can try to hit them with an L and then kara-cancel H into mustang kick. I’m still uncertain if you MUST kara-cancel into mustang kick. All I know is that the kara-cancel makes it so that the mustang kick will always connect. Though I’d warn you that this reset is pretty risky (much higher risk than going for an air throw/air juggle mix up) since I’m fairly certain opponents can jab through the kara-cancel, or simply throw you.

Then the last option is to “fake” the slant shot. What I mean by that is, you can hit OTG shot and call slant shot very late so that it doesn’t combo. From your OTG shot you can then do left/right cross up with teleport. If slant shot hits (it should hit since your opponent will air recover off of the OTG shot, causing them to bounce up a bit), congratulations, that’s basically another 400 000 damage you get.

So to make that all really short, use slant shot since it’s like a mix up within a mix up (sorta) in that your opponent must pay attention to whether you force them into a standing state or into an air recovery state OR if you “accidentally” missed slant shot and teleported to the opposite side. And, should you want to, slant shot can simply be a way for you to continue a combo after an air series.

Edit: Oh, and one more thing actually. On an incoming character, slant shot can be a way to check if your opponent likes to press buttons on the way in. Basically, you call in slant shot and if your opponent is pressing buttons, boom, free combo delivered to your feet. As well, it can also force your opponent into blocking with the incoming character. That leaves you free to do a quick left/right mix up on the incoming character (among other various mix ups).

So has anyone worked with Wesker and exchange combos?
I just discovered yesterday that if you’ve got Wesker as your second and you exchange him in, instead of continuing the air combo you can use his downward teleport to get to the bottom and restart your combo, and even relaunch for another exchange.
I haven’t seen this anywhere in videos or SRK even, so I’m pretty excited at finding that out myself.
Definitely gonna hit the lab and see what I can come up with!

Thanks for the info i"ll definitely try that out you seem to have some experience with wesker and spencer mind sharing your team

I usually go:

Spencer (Slant) | Wesker (Sam Edge Low) | Doom (Plasma)

I use Doom since I suck with Magneto and Iron Man. IMO, the idea behind the team is to get one opening with Spencer into a basic air combo, call OTG shot and run another quick air combo with Spencer. More often than not, a series of two air combos will push your opponent into the corner where you can use DHC glitch to kill the point. With Wesker in, your opponent’s second character is potentially dead on contact after a basic LMH hit confirm as you can just burn XF1.

Are there any assists that work well with that team that arent beams becuz i tryed iron man i suck with him too i tryed storm and she just wasnt doing it for me and i cant get a feel for doom plus keepaways not my style

Um…not sure. I haven’t deviated from beam assists much. I imagine if you’re competent with Sentinel, he’d do fairly well. If you switch to defense, Haggar can do some work for you since Spencer and Wesker can do their own OTGs if you mistime hitting an airborne enemy off of lariat. Amaterasu might help out for corner pressure/lock down.

eh i dont like sentinel much good advice on the slant shot its way better than armor piercer i guess ill just have to test assists that work well then

Slant shot is very good due to how the game resets them. You have a lot more time than you think to set up the reset on the ground. You can tap them with jab and then go into standard ground state reset options, or you can just wait and let the stun wear itself off. You can even dash away from the OTG and set up a l/r and/or h/l mixup based on the timing of their recovery. There are probably 6-8 really strong mixup opportunities off of this by itself, you have much more room to be creative than with any other assist besides maybe Iron Man.

Add in the fact that they work really well together from Spencer’s end also (DHC glitch and fake DHC glitch–naked Bionic Arm into counter gives you basically the same setup as DHC glitch with almost same damage) and this is a really strong team. For the third on that team I tend to rotate different assists depending on what the other person is using. You can use beams and fake beams (Taskmaster, Doom, Iron Man, Chris, Magneto) or you can use in close assists (Tron, Haggar) or you can use Akuma who functions a little like both.

I think the strongest Wesker/Spencer team has Akuma 3rd but it’s really up to you and how you play Spencer. Wesker will be fine mostly on his own, he works well with all the assists listed, but Spencer is going to need some help to open up the opposition. After the inevitable Phoenix patch, I’m going to be playing this team much more often.

–Jay Snyder
Viscant@aol.com

interesting. do u let the initial exchange hit connect or do u do the H teleport before the hit?

No hit! Wesker automatically comes out and hits them once which puts them in that spinning unrecoverable state. Just TP after that 1 hit and catch them on the way down.

I’ve been playing Spencer from the beginning and I personally think Sentinel is Spencer’s best partner, which is why I use him as an assist to get Wesker/Spencer/Sentinel. The drones assist really help Wesker out, hell just Wesker/Sentinel is good enough to clear away most teams. Wesker and Spencer have really strong synergy together, I prefer starting Wesker to get more meter for Spencer, but I switch it up sometimes depending on the matchup or player.

Back to Spencer and Sentinel, I always feel that the drones are the mix between a beam assist and a lockdown assist: once they’re on screen, your opponent is gonna have to block it or get out of the way. If they choose to block or if you’re already forcing them to block, you have a million options to open your opponent up, and they can’t pushblock you out when you’re threatening them with high-lows or even a command grab. It also goes a long way in making Spencer’s grapple options very safe and even lets you combo after standing grapple with :H: followup (normally you’d have to do a reset). Add a DHC Glitch to that which means you get a free kill even when Wesker’s dead. Also, Sentinel likes the Slant Shot and Wesker OTG assist to get an easy 800k combo with one meter (relaunch with Wesker, use Slant Shot to pull the opponent into the HSF after a rocket punch for more damage).

My first post on the Wesker boards and I’m arguing with Viscant. Am I crossing a line here?

Lol I didn’t really see an argument.

Fair enough haha

Hey Reveal, how’s it going coming up with some combo’s for that? I put in some time today with that and can’t seem to get much out of it. Although I got a feeling that it can be done I’m just missing some key step.

I’ve been working during the week so haven’t had much time. But right now, typically I’ll air combo and exchange Wesker in, H. teleport and before they hit the ground, catch them with a C.m, S.H, S, magic series and exchange.
Also, Wesker exchange, H. Teleport to Jaguar kick to launcher works too if you’re feeling stylish.

Haven’t really messed with assist and what-not yet, though.