Anchor jill with madbeast

Lmao. At least you were funny. So funny water came out of my nose. :frowning:

Someone posted a video before of Magz / Jill / Sentā€¦ I think she works 2nd in this case. Otherwise, most of her assists are pretty bad, and unless you DHC, get snapped, or you want her to regain health, there shouldnā€™t be a point for her to be in another slot. CC Somersault is gdlk, but the risk of letting a character potentially die before this happens is pretty high with all the other ToD characters in this game. You might not even get a chance.

One thing though, if Magz is flying around, most mags will come falling w/ an S, which makes good somersault bait. Assuming there is no assist to get in your way like Missiles or anything. Because they want to land on your head and do it.

But I digress.

In madbeast, so far the only combo I could ever see doing is flip / cart loops, and my execution is not bad, but I can never get it 100%. So Iā€™m not sure how much damage or what kind of resets I can do with it. :\ The nice thing is that I can still call assists, though with my team not 100% figured out for Jill yet, itā€™s still up in the air on how to use it.

The furthest I can go is like 3 cartwheels/3 flips. Wish someone would post a video to confirm you can do it 26 times. Iā€™d be practicing all day. Seth Killian said mad beast was nerfed on stream but Iā€™m not sure he was talking about that.

Even Mags/Jill/Sent is better off as Jill/Mags/Sent. Mags gives Jill near unreactable (think:Dormmamu+EM Disrupter) mixups and ambigious Resets. The DHC of Jillā€“> Mags is pretty godlike in itself. In this team, Jill gets one of the best Beam assists (although itā€™s not that great for conversions, it allows you an opportunity to move in) and gets Drones, which is a pretty good assist for everyone. Not only is the DHC pretty good, but Jillā€™s Arrow Kick allows some Neat Plinkable Extensions to Magnetoā€™s combos, and makes his damage pretty great.

Another reason why Jill is better on point rather than Magneto is that Magneto has better air options to escape a welcome mixup then Jill. All Jill can do on incoming Knee Drop or block.

Somersault, I feel is a bit overrated. By itself, itā€™s really mediocre as a GTFO assist and as a combo extender. To use the gimmick of it, it cost 1 bar for 1 opportunity to use a Vanilla Gustaff assist, really. Your opponent still has an opportunity to block the Somersault itself or bait it and punish it with something with more invincibility, the easiest way of doing this is just to block the just-frame.

You have to admit this was pretty fuckā€™n funny lmao ^

Watching late night marvel and what do I see. Jill vs Magneto no Xfactor. People wanna act like Magneto can just fly but as Iā€™ve said before he leaves himself vulnerable on his way down. It would be safe if she couldnā€™t catch him but she can. The Fight starts at 1hr 2min 30 seconds. You can click the link itā€™ll take you straight there or you can find it in the embed.

www.youtube.com/watch?v=s8cLmKGgDzo&feature=plcp#t=1h2m30s
[media=youtube]s8cLmKGgDzo[/media]

So let me get this straight, KBeastā€™s mag choking against WindZeroā€™s (ass) Jill proves what exactly?

FFS, Give it up already. Youā€™re pathetic.

Letā€™s see, Did Mags even try to zone her out? Lolno.

Did I see any Repulsion? Mag Blasts? EM DISRUPTER?

what I DID see was him coming down with a j.S LOL.

Lol, props to windzero but his Jill is ass (and always has been) lmao. K-beast was chocking on his combos and everything else he did in that match. Once he was ahead he didnā€™t even have to rush down anymore, lol. The fact that this was taken seriously by volth just exposes you to the 2nd power, omg :wtf:. Wind Zero has never been too successful with Jill anchor, he always gets successfully bodied. Mind you, mags doesnt have to fly to get rid of Jill. Also Wind Zeroā€™s team choice was even worse, but whatever.

WindZeroā€™s team makes absolutely no sense. Itā€™s like he plays Zero with two assists that donā€™t even help him out in the neutral game. I guess heā€™s playing who he likes?

Either way you cut WindZeroā€™s team, itā€™s kinda bad. Jill/Zero/Chris is pretty bad, Zero/Jill/Chris is bad and Chris/Zero/Jill is pretty terrible too.

Yeah, I knew I wasnā€™t crazy, lol.

Oh god i love Jsole, so much win in this thread xDDDD hahaā€¦ when are you gonna bring out that Jill to my Midgard battlefield, Mjolnir is hungry.

100ā€™s of miles away from my xbox unfortunately :frowning: I have a client for my job, however I have to go to his studio @ Chicago to deal business with him for awhile.

While Iā€™m away please move to America Haha.

Fuck. I saw this thread with so many replies. I got hype. Iā€™m like ā€œoh shitā€¦ Finally someone has done what I wanted them to do and dark Jill!!! Dark jill risesā€.

In theoryā€¦ A super that buffs you like that in xf3 has so much comeback factor. Butā€¦ I think people are correct. Alone, Jill is ass. She can do work but itā€™s situational and from my limited marvel 3 experience (playing moons, marvisto, predator), the only time I was able to randomly feral dash in for mix up was them failing and not me winning.

Feral dashing without an assist and not punishing something on whiff is not a good idea. Itā€™s really unsafe.

Mad beast is worth learning IMO. I think Jill is best on point because she can have 2 assists really help her gameā€¦ A lot more than the gimmick of mad beast taking 1 character out. Think about it.

You will get more results with Jill and a beam/lockdown/otg assist than you would your team benefiting from Jillā€™s assists? Crossover counter? Maybeā€¦combo extensionsā€¦ Maybe. but point Jill reminds me a lot of point shuma. People wanna put him anchor sometimes and I think heā€™s just too strong as a point character to wanna gimmick I up with xf

I think the discussion has been solved for anchor. Letā€™s just ignore this and talk about a battery for Jill on the level 2 position. Even makes more sense. Mad beast doesnā€™t last long enough to kill a whole team, so find a way to put her with a broken team that can charge Jill level 3 meter and help her do work.

Like magneto/Jill/sentinel. I will agree Jill is Better on point, but to be able to switch Jill in with mad beast with both assists would be really good. Correct me if Iā€™m wrong, doesnā€™t magneto biild more meter than Jill?

I donā€™t know what Iā€™m talking about. All I know isā€¦ Mad beast has sick shit.

  1. push block reduced
  2. arrow kick seems godlike in it because if they push block it and you dash forward it looks impossible to react to (crosses up)
  3. every easy for your opponent t get overwhelmed and lose Jill.

Again. I donā€™t know what Iā€™m talking about butā€¦ Discussā€¦ And ignore the other guy. Heā€™s fucking up a juicy topic.

Mag/Jill/Sent is one of the worst Jill teams in the game.:rolleyes: IDK why you guys think that team is so boss.

i think the only point of mad beast should be/is if you have meter and a proper assist and you can force the opponent to just block the assist/something super cancel-able, then you get free (big) damage no matter what they do.

raw mad beast is foolish. xfactor 3 mad beast is a waste and a pure gimmick and comboing into mad beast is interesting but probably a waste if you have good team synergy/xfactor.

but in many practical situations you can trade 3 bars when the opponent is NOT opened up and it basically opens them up. even if you choose not to open them up. its like an unblockable thats blockable unless you choose to make it unblockable.

=[ wtf am i talking aboutā€¦

The problem is that you can never ā€œforceā€ your opponent to block. Thatā€™s why Mad beast is much better used for combos, then the Chip Blockstrings. Plus, the Chip Blockstring IS escapable.

by ā€œforcing to blockā€ i literally mean if you touch them with a normal/assist/special. im not talking about a crazy setup i just mean, if at some point in the match they block something when you have 3 bars you could theoretically try it.

and the thing with escaping the blockstring is they have to visually show what theyā€™re gonna do and you can react to it fairly regularly and start a combo. for example, if they pushblock arrow kick then you get a free crossup combo. if they CC, just wait then crossup into combo. you can react to them, but youll be too fast for them to react to you, hence the ā€œunblockable thats blockable unless you choose to make it unblockable.ā€ once it starts successfully, whether theyā€™re blocking or being hit, the only way they dont take big damage is if you mess up.

The problem there lies that you get a free crossup and not a free combo. Your opponent can STILL block it, and even on the Crossup unexpectedly CCā€“>Safe Hyper Combo/THC you. Iā€™d much rather go with Gauranteed damage and Gauranteed broken meter gain than a technique that can still be somewhat escaped.

Ass beast is a shit tier lvl 3 and will always be a shit tier lvl3 unless we are playing CvS2 or other shit similar to that game. Using 3 bars to power up my character while everyone else power ups cost one bar is assā€¦ beast. You tell me what would you rather haveā€¦ 3 bars for Ass Beast, or 3 bars for Tia and Tamera?

fuckin Mad Beast. :bluu:

#Foolishness :yawn:

Waitā€¦ you mean two Jillā€™s in Feral Crouch?
Oh, oh myā€¦

I still think Mad Beast, if used right is pretty damn good. I was fooling around with Jill+ammy DHC into Mad Beast for shits and giggles.