Well, I’ve not read ll the thread, but I thinlk a Jill anchor is very very very possible.
In my main team I usually starts with Hawkeye (Skrull/ Jill), and Jill stays on 3rd slot. In 80% of the matches I use crossover combination and put Hawk as an anchor, but sometimes I have to play Jill with no assist and I don’t think it’s so awful as some people said.
Is she zoned by a lot of characters? Yeah. Is it hard to catch a flying enemy? Yeah. But there are options and, particularly, calmness. Take a look at these moments: 0:43 and 4:00.
[media=youtube]V4vtkJlGIgk[/media]
Jill’s comebacks are possible. We have to consider that many players DON’T KNOW her at all, so we can take advantage of/ maximize somersaults, slides and feral dashes for avoiding projectiles, machine gun spray to force down flying characters and so on.
I’m just playing a more apprehensive Jill than most of the Jill players. Trying never feral dash with no backups, for example. I’m pretty comfortable with my gameplay, so I guess I’m on the right way (which doesn’t mean there isn’t another one).
In my plans, there is an anchor Jill, but she will not appear while I don’t break down Mad Beast completely. You may call me crazy guy (haha), but, please, don’t you tell me to not try it.
Here you are some Jill Mad Beast combos I’ve recorded recently. There are two combos in Xfactor level 3.
[media=youtube]4iATbbV4vOM[/media]
For some “relative” safe and good damage, the most practial is what I called “feral stairs”, so I intend to always go for it when I open blocks. (Maybe without the cartwheel/flip kick in the end LOL)
[media=youtube]cixERXeQn28[/media]
Hope I made a good contribution.
C ya, guys.