Nah, it’s only possible in SFEX3 on PS2. Same thing with 4-player Dramatic.
Speaking of Dramatic Battles, I’ve not played the game yet, But I’m interested in getting it for the HSFA. Does this new Hyper version of Alpha allow a mixture of games on one team?
Like, SFA1-Guy and SFA2-Zangief Vs Shin Akuma? And how does the BG selection work?
Is Alpha isms ridicously overpowered against Alpha3 isms? It feels like they have this huge priority, big hitbox, and insane recovery on their normals.
Hmm, can I use this with the Console version of Alpha 3?
Also how are the CC combos in A2 & A2G when compared to the Arcade version?
Also, I set A2 so that it’s CC combos are performed A2G style. Is that OK?
What console version of A3? If you mean all the versions prior to SFAA, then no. As for CC activation method for A2, if you want to play “pure” A2 it needs to be the original motion, otherwise it doesn’t really matter. The CC properties are the same as in the arcade versions.
I don’t think HSFA has Dramatic Battle… only Versus and Training. As for BGs, there are only 3 total (the waterfall stage from SFA2G, the Great Wall stage from SFA1, and the console exclusive cliff stage from SFA3 that was used for its dramatic battle, survival, and other such stuff… the latter two stages might have different color variations, I can’t recall at the moment), and they are chosen randomly. Unlike most other SF games, the music is not stage-dependant, and instead is dependant on the characters selected.
Actually for the stage selections I’ve noticed that I get the Alpha 1 stage when both players are Alpha 1 characters … the Alpha 2 stage for Alpha 2 characters and … I’m sure you know where this is going. Not sure if it’s dependent on the player 1 or 2 side character and ISM however … maybe it randomly selects a player side and chooses a correspending stage depending on that character’s ISM?
i’d like to know this also. i was playing vs my friends A1 dan. he would a c.mk x qcb+mk and recover fast enough to block my c.lk with a3 ken/sagat/honda
But yeah, a lot of the A3 characters’ hitboxes were not as “weighty” as most of the earlier Alpha characters (worse yet, the CE characters). There are some exceptions (A3 Zangief’s splash has an enormous hit box and a very small vulnerable box, for example).
SFAA: Standard Dipswitch settings for tourney play
Ok, so i was thinking while screwing around with the dipswitches for A3 the other day, we should set a recognized standard for tourney play in A3, A2, and HSFA. As in, Glitchdriver on/off, etc. This is just a suggestion, but i think it would cause way less complication if we go ahead and figure this out now.
You could very well be right on that, because I think that’s how it chooses music as well (meaning sometimes it chooses a song based on P1’s character, and sometimes based on P2’s character). What’s realy cool is that if you play as an SF2 character in X-ISM, you get their ST music, and if you play them in CE mode, you get their CPS-1 SF2 music!
Would someone tell me why Fei-long and T. Hawk is in A2 Gold picture?
Off-topic: Watched Street Fighter the movie, the american live action one, I’ve seen it before plenty of times, except this time i noticed that T. Hawk is in it (rofl)… is fei-long in it too perhaps?
Dee Jay, THawk, and Fei Long are in the picture because Capcom just recycled the old Super Street Fighter 2 Collection picture.
Every Street Fighter 2 charater is in the JCVD movie except Fei Long and Akuma. Fei Long is not in the movie because of the obvious likeness to Bruce Lee. (just the film makers protecting their ass just like the Mike Tyson/M.Bison thing)
Well just to kinda change the setting here a bit, now that we’ve all had sometime to explore the game…is anyone thinking this might be included in EVO.
CE-Ism…but im guessing it will probably be banned . I also highly suggest the banning of A1 characters and A2 characters as well…the A3 dudes r the only ones that r fair.
Well, I searched the threads with that nifty search feature, and i can see people talking about what the dipswitches do, but i have yet to find anything dealing with what should and shouldn’t be turned on as far as tournament play is concerned. If i missed it somewhere, i’ll be more than happy to shut up, but i’m pretty sure that i’ve searched everywhere.