Alpha Anthology *Capcom for the motherfucking WIN*

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I only tested for a little bit but the only time I could juggle after bushin chain was when I left abosolutely NO gaps between the chain and the super (against Hawk). Every other time it would whiff. Is that normal? Is everything else normal? I have no idea. I’m playing with input lag too, so I don’t wanna go try to get it “perfect”, because it would take forever. :wgrin:

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I deffintly dont remember duck foward, to punch super working in alpha one lol… As a matter of fact only time I remember that working is CFJ off the top of my head…

Also normal throw to punch super? Lol I dont remmeber that working in A1 as well ethier… If that was the case no one would have done knee bash to punch super then cuz that woulda taken to much effort im sure.

As for the chun li stuff I dont remember being able to do bushin throw stuff vs her at all really… So maybe thats only in this one as well… Also in a1(not A2 mind you ) I really dont recall you being able to get hurricane kicks after the bushin throw, you could only get supers that I remember… Strange… Maybe im not remembering right…

Only thing I can think of A1 the characters were “bigger” if that makes sence… Maybe the spirts being smaller now is makeing stuff work I dunno.

Oh back to duck foward to super working. WTF dude if that works does that mean you can also SLIDE to super then? Say something like chain combo to stand feirce, foward, duck fierce what have you then slide, to punch super??? lol that would be pretty bad ass.

Oh yea and watching that video reminds me, a1 guy does NOT have his cool angry voice from the orginal game… lol to bad.

That T-Hawk corner VC is awesome!

Even though we might not be able to create tier positions for this game yet, can someone at least post the tiers for the games at any rate…like A1,2 and 3 so we can at least know how that stands.

Oh. Umm… That was HSFA. That’s why he doesn’t have the voice. They seem to always use A3 voices?

I went back and tried everything in plain old A1. Couldn’t get anything to work. NOTHING. The only thing I could get was bushin grab into super, and ONLY if I left no gaps between the grab and the super.

…and crossup bushin leap>elbow is in A1, and not in HSFA.

So A1 guy is better in HSFA? shrugs

Hrm can you try the slide(both)to punch super? Im sure you could get some pretty cool combo video type combos if you could get this… Also what about regular old air throw then punch super maybe that works as well?

Does the bushin grab, grab ducking characters like a1 as well to?

To bad about it not crossing up though… bummer.

True dat.

Can’t get slide to work, because it only knocks down if close, and i can’t recover in time if I do it close.

HSFA: airthrow into super works, so does air-to-air bushin leap>elbow into super. But I couldn’t grab ducking characters with bushin grab. BTW: I could only get duck forward into super to work against sodom and not shotos/chun (maybe it works on others? i dunno)

SFA1: I can’t get airthrow into super to work, but air-to-air bushin elbow into super DOES work. I could also (very easily) grab ducking characters with bushin grab.

SFA1 punch throw into super is weird. It’s like I don’t even get a chance to super because they land first. I don’t think he throws them as high as in HSFA… it’s fairly easy in HSFA.

Also, the damage is SFA1 is nutty. Air-to-air bushin elbow does a pixel. Maybe two pixels. Yet lvl1 punch super does 50%??? Is that normal? lol

EDIT: A2 and A2G Guy can also do all the same stuff in HSFA. Is that normal?

yea elbow drop didnt do much damage.

As for slide stuff, hrmm you use to be able to be kinda far away in A1 and you could still get it to knock down, cuz I remember certain combos like duck k, stand mp, stand hk, sweep acctualy knocked down even from that distance if you were close enough.

What about the command slide though? Can you punch super after that?

nope and nope. maybe it’s possible, but I can’t do it.

A2 guy could do hurricane kicks and supers pretty easily after the bushin throw in the corner or near it. I cant comment on a2 gold guy cuz I dont remember enough about that game. Only thing I remember changing about guy in that was the throw super. I dont remember any juggles changeing, but its possible they could have cuz I dont remember enough of it.

Though no he couldnt normal throw into a super so if he can do that… Thats… weird. I dont remmeber him being able to regular air throw to a super ethier. So if he can do that in this game then thats new to.

I was thinking maybe the reason alpha one guy can get bushin combo vs thawk, and I was getting it when I played a little of the game is it possible that bushin combo to punch super works on all A3 “type” characters easily? Maybe they themselves are just allowed to be juggled easier…

For those of you who had trouble doing the final battle code in A3 (Upper) I’ve found the code at gamefaqs. I got it working just fine.

Final Battle mode in Street Fighter Alpha 3 (original and arrange)

To fight your end boss instantly (usually M.Bison) in Street Fighter Alpha 3, select arcade mode. Select any character and all additional options (such as Turbo and ISMS). Immediately after, press and hold Start, Light Punch, Medium Kick and Hard Punch until M.Bison appears on the vs. screen. You must be very quick into doing this or the code might not work. Convenient for people who lost to M.Bison in regular arcade mode and can’t continue.

Contributed By: Isegrim

Ah I see, but are their any differences between the Arcade & PSX version of A2G?

I actually messed with Zangief’s PF sprite & it surprisingly became his default colour! I really need to figure out how to change that -_-;

[quote]
3. Zero Koubou’s Combo Videos at Combovideos.com Check out Movie 3 and Movie 6, they’re both Alpha 1. If you like those and are also into Super Turbo, I also HIGHLY recommend their latest vid, which can be found at their website here.
Awesome thanks a ton!

I personally don’t see why the mods are against it though…I mean it has about as many characters as MvC2 and we SRK has a forums for it…

PSX version had Cammy, that’s the only difference I think.

Now what exactly would have to turn off and on to make the game arcade perfect?

Set it to the earliest possible revision, it’ll turn on all the right settings.

According to the strategy guide,Alpha 3 version 98/07/27 is the one you should be playing with.

Hey MrWizard,
I think if you designate a forum for it, it would allow for A3 threads to have a home, which is certainly not a one month wonder (The main A3 thread in Other Games is still going strong). A3 could really use it’s own forum, even if SFAA eventually loses public interest the section would still be very useful for A3 discussion.

Pretty please? :slight_smile:

Yeah, the 98/07/27 version is the good one.

The 98/06/29 has some pretty messed up glitches, like certain characters staying on the ground for huge periods of time after getting knocked down.

Can anyone get A3 shadow-hit-only VC setups to work against non-A3 characters?