Alpha Anthology *Capcom for the motherfucking WIN*

pwnd!!! :cool:

plz make a hyper alpha vid mr.xenozip! :pray:

today at work i was putting a stack of ps2 games on the shelf (as well as unfucking the ones that customers fucked up) and noticed a used copy of SFAA.

ā€˜hey tim, we already have this used?’
ā€˜yeah, the guy who traded it in said he liked the playstation ones more’
’…what’
ā€˜yeah i know’

LOL, wtf is up with your avatar?:rofl:

The neutral state thing works the same midscreen in A3, but the juggle limiter only applies to the corner. You can juggle people over and over again with Akuma’s hurricane kick or Sakura’s DP, until you get to the corner…there are still neutral states, which is what allows them to recover out of it. The only difference is that from what I’m hearing, A2 CCs don’t allow you to recover, but still seem to follow the A3 rules, otherwise (neutral states still exist- there’s just nothing to be done about them).

Likewise, there are a few situations where someone is in a neutral state, but you’re in some sort of hitstun, and still aren’t able to recover- after getting hit with Guy’s Final Fight chain’s Roundhouse, Cody’s Final Fight super, and probably a few more that I don’t remember. A2 CCs seem to be the same thing, unless someone was wrong and you can actually recover out of them with A3/SF3/DS/S-ISM characters.

I don’t have SFA Anthology and can’t watch the YouTube vid right now, so I’m just guessing. Sounds consistent with the A3 juggle system, so far. Slapping A2 CCs into the A3 juggle engine may cause some odd issues, however, and it’ll be intersting to see what develops… However, Post-CC lighting legs with Chun wouldn’t be an infinite because A2 Chun can’t juggle like A3 Chun. Wouldn’t be an infinite for the same reason that it wasn’t one in A2. Though it’s a bit interesting that they would hit for a longer period of time in HSFA.

Ouroborus:

Xenozip’s avatar has characters from Master of the Flying Guillotine, several of which may have been the inspiration for several SF characters (Dhalsim definitely).

…and this reason is? :stuck_out_tongue:

I thought the only moves you couldn’t flip from in A3 were moves that caused rollback when landing. CCs don’t cause rollback, and you can easily juggle CE-A1-2/CE characters with them midscreen (you can’t with A3 repeated hurricanes, etc) so I’m guessing CCs don’t have any neutral states?

I don’t know wtf is going on. Maybe it’s a special CC-only rule for all I know.

suggesting blanka is a pretty bad idea. Especially since his experience is only in cvs2. Blanka plays nothing like he does in cvs, horrible priority, and counter hit bait. In fact, blanka is actually pretty bad. I’d recommend he play Juli before playing blanka

Hey there, just wanted to know a few things:
1- Other than Hyper SFA & the console version of SFA3, what other games can I unlock in the US version?
2- How does the color edit system work?
3- Can someone provide some SFA 1 combo vids?
4- Will the forums soon have an SFAA forum?

That’s what I said.

What speed are people playing on? I find default to be way too slow, personally, so I’ve been playing on Turbo2.

Hrmm I cant think of any examples really, just maybe things are easier then they were in the orginal games…

I guess with a1 guy can you get bushin throw in the corner to hurricane kick? I dont remmeber that really working in a1. Super worked, but hurricane kick after bushin throw just didnt work cuz of the spaceing in the game I guess…

Also I remember a lot of juggles just refused to work on chun li. I dont even think you could bushin throw to punch super period on her… This is in the corner of course…

Also can alpha one guy cross up people in the corner with his bushin jump thing to elbow drop? You use to be able to in a1 vs a lot of characters if you hit punch as soon as possible from the fierce one. Others worked as well, but the fierce roll to punch as soon as possible usualy crossed up most characters in the corner.

Wiz and other admin have denied the SFAA forum motion ATM.

  1. None, those are the only two. Japanese version had the US version of Alpha 2 and the console version of Alpha 2 Gold as unlockables, but because those are the NORMAL versions of the games for the US release (because our arcades had the US version of Alpha 2 obviously, and we never got an arcade release of Alpha 2 Gold, only the console version), they don’t have unlockable counterparts.
  2. Not sure on this one. Some sources say that the color you edit replaces the default color (white Ryu, red Ken, etc.). Others say that it depends on the color you edit from (that is, if you edit blue Ryu, then your new color replaces blue Ryu). I haven’t played around enough with the color edit to determine which is correct.
  3. Zero Koubou’s Combo Videos at Combovideos.com Check out Movie 3 and Movie 6, they’re both Alpha 1. If you like those and are also into Super Turbo, I also HIGHLY recommend their latest vid, which can be found at their website here.
  4. It would be nice. :slight_smile:

Learn to fucking read.

Let my people(alpha) go!

Conspiracy?!

Looks like SRK want SFA dead? no alpha forum=no training=no evo entry! After all selling out for Mario Kart and DOA4 at EVO why would they want another ā€œancientā€ low entry streetfighter game? The rich get richer?

that video was impossible. not able to be done!

You’re still at it? I could’ve sworn those srkers made you kill yourself in that CFJ review thread. Oh well, I’m sure you can convince the admins if you use the BIG SMILE!!!:rofl:

i want to make sure that it isnt a one month wonder before i designate a forum for it.

What? How would I go about accessing dip switches in A3 in Anthology? Or is the game actually arcade perfect? I’ve been out of the loop. Just trying to find out a few things.

I think you hold R2 when selecting game options in the options screen.