Are you talking about A2 CCs or A3 VCs? Because in V-Ism it’s the complete oposite of what you said.
Just rechecked jchensor’s guide, and you’re right. Post edited.
On a side note, something I keep seeing: Standard Alpha 3 game, Arcade mode, against CPU R. Mika, with my V-Akuma or V-Sak, it feels that when I get knocked down, I stay on the ground for a LONG ass time compared to fighting everyone else. Is this normal? Does this happen on the arcade version?
i need some help here SRK. i have a match coming up with a boastful scrub in Alpha 3.
Why is he a scrub? When I was at work at job number 2 everyone was taking about how good this guy was a Street Fighter. So I asked what his game was. If he played super Turbo, CVS2, MVC2. He said he plays Alpha 3. Ok cool so far expect when this scrub yells out “I’ll Kill anyone with Shin Akuma” W…T…F… So I say to him “well that is all fine and good but you know in tournament play he’s always banned right?” He then gets cock and says “don’t matter I’ll beat anyone with him and if not him the Ryu or Chun-Li” At this point he says he’s like to play me sometime in the near future (probably a couple of weeks).
So here’s my question. Besides the obvious Scrub Red flags that went off (Shin Akuma, and I think he just got into Alpha with the re-release) what should I do against him and Shin A if he plays him?
I never really got into Alpha all that much when it came out. I played it some but nothing serious. I do play a lot of CVS2 and my main team is C groove Ken, Sagat , and Blanka R2. What kind of starts should I use. I was thinking of using Blanka mainly because He’s my CVS2 Anchor but the fact that B,F,B,F + P is not Electric ball but Bowling ball. That alone is throwing me off. As far as I can tell Bowling ball is useless and very hard to set up. also the Standing HK is not a very good AA move in Alpha as it is in CVS2.
I also was thinking Sagat should be able to handle anything he throws at me. Standing HK is a goos AA as well as Tiger uppercut. I can throw high Tiger shots to keep him grounded for the most part and as a counter to the instant hell murder should he try it. (most scrubs try this move from all the way across the screen) the lack of roll is a bit frustrating though.
Is Ken a Viable option here at all? He has roll but you can’t cancel it into anything else and the delay from it sucks. Also in a Ken Vs Shin Akuma Match I see it turning into him in the air fire-balling me to death or just another Shoto Scrub match with one Shoto being being broken.
If the best option is Chun I’m cool with that because I’ve played her before and she’s pretty easy to pick back up again.
So help me put this Shin A Scrub (the worst kind IMHO) in his place with some killer Strats.
Sagat’s Vism combo is pretty easy (s.fierce xx whiffed tiger knee) and is overall stronger than the other two CvS2 characters you mentioned. You can also go into his crouch cancel infinite (different CC infinite on P1 versus P2, so read up on those) Against a scrub, I would say don’t try to get into a fireball fight. You want to be up close since he likely can’t reversal reliably, so beat him down with meaty’s and tick throws. Figure out ways to handle his hurricane kicks in training mode. Turtle at the beginning of the round until you can score a knockdown, tiger knee to point blank range, then just rush his ass down with meaties, and after two or three when he starts to block, throw. Even with V-ism, it may be worth it to alpha counter him to gain control of the match. Bait out his RD (guaranteed he will try to RD as soon as he has the meter) so you can jump out of the way, and dragon punches; he will do them early, allowing you to airblock and punish. He will likely always flip out, so don’t be afraid to just keep s.fierce’ing or b+fierce’ing when you counter hit him in the corner.
Scrub fights should be easy. Give him a chance to fuck up and be ready to punish it.
Don’t even try to do CvS shit in A3, it’ll get you worked, even by a scrub. Blanka is pretty bad in A3, he’s just too easy to punish in most instances.
I wouldn’t suggest trying to learn v-ism in a short amount of time. You’ll want to pick some of it up eventually, but trying to learn it in a rush is ultimately going to handicap you.
I’d say for ease of a quick win, pick Balrog (boxer) if he picks shoto. You’ve got two options then, A and X. A-ism is going to give you access to b,f,b,f+K at level 3 for devestating anti-air as well as l1 b,f,b,f+p, which has decent invincibility to it. X-ism prevents your opponent from ducking under your dashing straight.
If he picks Chun, go ahead and pick her too.
I’m coming from the perspective in all this that you’re unfamiliar with A3, so like was said before, stick to the basics and punish scrub-ish mistakes.
oh, and if he insists on picking Shin-Akuma, do the same.
Blanka kinda … well he doesn’t suck in Alpha 3 but he’s not very good either. Don’t come in there expecting CvS2 Blanka. Not even the same game anymore. Oh, the “Bowling Ball” is almost strictly an anti-air super. It must be used against a clean jump. Perform the super and wait until the opponent hits you while you’re spinning in place. After that, go forward and hit them when they bounce off of you. It’s actually pretty easy to set-up once you get the hang of it. But in all honesty I don’t recommend Blanka in Alpha 3.
Sagat’s alright in Alpha 3. He gets beat out or even trades against high priority jumping attacks. So what you may think is perfect anti-air at the moment, may not be so against an opponent that knows this. I usually jump in with a light attack (shoto jp. lk for example will outright beat him) or go for the cross-up against Sagat.
Ken is good in Alpha 3 actually. He’s just solid all around.
Also, if I am not mistaken Shin Akuma takes damage like a kitten; so it won’t be an impossible match. His air fireballs are overrated.
For an Alpha 3 noob I recommend Chun (X or A isms).
Oh and if you guys actually end up playing Hyper Alpha; beat his sorry ass down with Alpha or Alpha 2 Ken. Besides CE Bison, he breaks the game :thumbsup
yeah A3 shin akuma isnt as bad as ST or CvS2 ver.
just use marvel mode shin bison. 1 frame full screen crusher FTW!
It’s just the ass, the ass attack leaves you laying out for a long time, this allows for easy otg grabs in V-ism or just random shennanigans in other grooves, it takes sometime to get used to but it’s not so bad. This counts even for the ass in the qcfx2 + P super.
Well after some good intense rounds yesterday, im very willing to alter my intial impressions of certain characters postion as far as tiers go. I suppose A2 Ken isnt that bad but still no comparison to his A1 counterpart, on the other end Sagat rocks in A2 and A1…u can seriously keep opponents at bay just by spamming mk and doing a random upercut every now and then. Shin Bison isnt to bad, hes good enough that he can destroy low tiers but at best hes probably a upper mid tier if used right. The only postive thing for him is that his super can literally change the outcome of a match heh. Parryism Gief isnt to bad either if u can 360 or even 720 off a parry like i was doing last night. On the other hand chun is really crappy in this game for some reason, i was getitng free wins off her almost the entire night.
Heres a question(and I dont have the game to try it out)since it seemed a1 guy juggled easier for whatever reason. Do other A1 characters juggle easier then normal as well? Say in alpha 1 and 2 sagat had that combo to tiger knee then juggle with tiger uppercut stuff, maybe that stuff is brain dead easy now or something. Anyway yea someone should try some of the other more A1 A2 juggle type stuff if possible…
Is there a way to turn on counter hits in training mode? I wanted to practice some non-VC crouch canceling, and Im not seeing how.
If you use shin bison he’ll probably call foul. But he is using shin akuma.
Two scenarios I can see happening:
Air Fireballs countered by Super Psycho Crusher.
Shun Goku Satsu countered by Super Psycho Crusher.
i dont think so, which sucks. i dont know why they didnt.
^ set dummy to “rec”, jump straight up and do a shitty jumping attack. Then set the dummy to “play”. There you go.
On a side note, the dummy record/play functionality seems really shitty compared to the one they have for CvS2. The CvS2 training dummy will at least reverse inputs depending which side they are on.
Yeah, that’s pretty lame. But at least it’s not like 3rd Strike… where they perform the one attack and then stop. I like how it repeats.
Still, nothing beats GG record.
dialupsucky: give me some examples to test? I’m not familiar with A1-2 juggling.
But when midscreen, this can’t be the case. Since you can do sloppy DPs. You can even do a move, walk forward, do a move, walk forward, etc (http://youtube.com/watch?v=PQ5gq8hrUh4). If neutral states were involved, it seems that during CC you CAN’T reach a neutral state (a la Cody’s final fight super). Hrm… can you EVER air recover from a CC? This might be the true?
In either case, neutral states don’t completely explain the whiffs in the corner.
If nuetral states held true throughout, Chuns post-CC lightning legs would be an infinite right? They do juggle for an almost obscene amount of time (unlike A2) but even so, they stop hitting after 16-17 hits. There must be a limiter of sorts. (maybe totally independant of the whiff thing as well?) (http://youtube.com/watch?v=VDw6Wkfx4L4)
CC’s were definitely tweaked in HSFA.
By whose decree is Anthology a port of the PS games?
I find it hard to believe to say the least.
<begin rant mode>
I just dont get some of you fucking people.
Someone new to the fighting game scene comes here to learn and asks questions, and you call them a “noob” and insult them straight off the boards.
Then you turn around and bitch that there’s no new competition and that the scene is dying.
You bitch that game X is not in any tourneys, then you get a new console version of said game, and then chastise it for not being “arcade perfect”. WTF does “arcade perfect” mean? It means many things to many people. Most of you gimps are not even good enough to take advantage of the miniscule differences during an actual match, yet you will fucking bitch about them incessantly. Every time a new console game comes out, there’s an endless barrage about how it isn’t “arcade perfect” and I for one, am fucking sick of it.
Some of you are so damn “elite” you find fault in every little thing and bitch like a little pussy about it. You point the finger at everyone but at yourselves, blaming a lack of “arcade perfect” ports from everything from your own sloppy performance to the slow death of the fighting game scene. Go on, keep thinking you’re better than everyone else. Keep thinking you know more than everyone else. Keep thinking your console ports are not good enough to play on.
In the end, you’re only hurting the “scene” you hold so dear.
Go ahead, flame me until you’re blue in the face, but some of you are behaving exactly as I described, and you are the ones who find fault in everything, criticize everything to death, and bitch relentlessly. There comes a point when the miniscule differences are just that: miniscule. Take what you’re given (as long as it’s a “reasonable” conversion), and do the best with what is available. That is the mark of a true champion. Being able to shine given some constraints.
^ as a console player, i have to agree.
But WTF man, where did that come from??? They’re not PS ports. We know this.
Using the dipswitches you can set it up to be arcade perfect.
You just went on a random hate tangent for nothing, man.