Awesome news, Sirlin. Thanks for answering.
and it only took 12 years.
better late than never I guess.
me Iām still waiting on that perfect port of ghostbusters arcade. Fucking Data Eastā¦
did they atleast change the survival mode cuz I remember back on the ps1 when I played a 2vs2 it was a mirror matc and we couidnt do nothing about it.
So if one Cps2 game can be emulated on the Ps2 using what I assume is Capcoms own emulator, can we assume the same can be said for every other Cps2 game ?.
I just wet my pants.
I would think so, I believe that had to do with a RAM issue for PSX. Same reason that XvsSF only allowed Tag Team if you had mirror matches, because it couldnāt store everyone in RAM, while Saturn worked correctly if you had the RAM expansion pack. PS2 obviously has more RAM that PSX did. The trailer also shows an A3 match with Blanka and Dan vs Adon.
EDIT: Thanks for the list, Bill Wood. No original SSF2?
-9
They donāt need āemulation policeā. Just plain old normal āpoliceā will be enough.
Whether you like it or not, running non-licensed software is illegal. If EVO was to run unlicensed copies of SFA3, they could face huge fines - well into the hundreds of thousands of dollars per offence.
The emulators themselves are not illegal (well, most arenāt). Many of them are released under various licenses that allow free (as in gratis) distribution. The ROMs that are played on these emulators however are copyright material, and are illegal if used against the license stipulated by the copyright holder. This isnāt an āopinionā. This isnāt a case of some guy on a forum telling you what he thinks. This is US copyright law. Feel free to look it up in your local library or on the net if you like.
Again - this has little to do with whether you personally like it or not. The fact is the law is there to protect intellectual property and commercial copyrights. If you donāt like it, do something to get these laws changed LEGALLY - lobby your local member of parliament to make changes. But do be warned: when the day comes that you make a product or work for a company that makes a product, you too will be thankful for such laws that force people to pay money to own a legal instance of said product. Without it, business would crumble.
Please, apply some common sense next time you want to have a go at people who put the effort into making sure they only used licensed and legal software. I know SRK is not known for people who think before they type, but I expected a lot more from you, SNAAAAKE, based on the other posts of yours Iāve read around the net.
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LOL i love how some guy from the down under is schooling fools on american copyright laws⦠that shit is too good
that doesnt say much about americans in general but it says somethingā¦
oh shit. iām so getting CCC2.
Quote:
*Originally Posted by Sirlin
ST on CCC2 is arcade emulated, not a port. Given the time and resources, there is no way to add a versus mode or training mode, but Iāll do my best to at least get some infinite life mode in there so you can have some form of training mode.
Iāll say it again: ST will be arcade emulated and will not have any ānow loadingā screens between matches as mentioned above.
āSirlin *
:lovin: :lovin: :lovin: :lovin: :lovin:
Thatās fucking great news about ST in CCC2!
Hereās hoping the original mode Alpha 3 is good.
And FUCKING HELLS YEAH to possible arcade perfect ST!
A3 Arranged=psp ver? :wtf:
Someone mentioned that Alpha Anthology box art had Fei, Dee Jay and T. Hawk on it, yeah that isnāt true at all. If you check out the official Anthology trailer released for E3 it ends on the box art, and none of the console A3 cast are on it.
Its good to hear about that 2 versions A3 in the game, especially that A3 arrange so it can be good news that the other version is the arcade port of A3.
So there is hope.
Plus, they probably used an old version of Alpha Anthology at E3, so it was only playable in A3 arrange while the finishing touches were worked on for the final release.
E3 rarely puts out full versions of any game.
CCC 2 is going to be a dream come true for ST fans:bgrin:
Is there a release date for CCC 2?
They are on the Japanese cover: http://images-jp.amazon.com/images/P/B000EXKNZK.01.LZZZZZZZ.jpg
However, Japanese scans of the Character select screen, they are nowhere to be found.
What we know about the game:
- At least ONE version of Alpha 3 on the disc does not have Dee Jay, Fei Long, Guile, I.E. the disposable characters. Therefor, it cannot and is not based on any console port of the game, as all console ports had these characters readily selectable.
Therefor, it is safe to say that this version is based entirely on the CPSII version of Street Fighter Zero 3. Now, are there different revisions of A3 on the CPSII?? If so which revision is it based on? This noone can answer yet.
- Street Fighter Zero 2 and Zero 2 Alpha are almost certainly based on CPSII versions. Dramatic battle was never in the home version of A2Gold. It was an arcade exclusive mode, and this version has it.
Graphically, it is not the PS1 version that much is clear. It COULD have been the Saturn version, however I am about to disprove that theory.
These videos confirm that it isnāt the Saturn version: http://media.ps2.ign.com/media/800/800842/vids_1.html Zangiefās stage was missing some of the steam and electrical lighting effects in the backround of the Saturn version, and if you watch these videos, you can clearly see they are there. You can also notice subtle Gief animations that are not on the Saturn.
- The game has the same pixelly/blocky graphics that have plauged low res Capcom conversions since the Dreamcast days. Oh well probably could have seen this one coming. Hopefully itās not -Vampire Chronicle on DC- level or horridness.
If someone could come forward with information on how many revisions of regular A3 there were (if any), that would be useful. Knowing Capcom, theyāll go with the most recent, or perhaps get hardcore and go the Dip-switch route like they did with Vampire collection (and since this looks similar to the Vampire disc in presentation, thatās probably what will happen).
Yes, there are. In the earliest revision X-ISM Karin can use both of her Z/A-ISM supers, and a few moves do damage thatās WAY off in certain situations (one of Karinās normal throws does like 90% damage when she plays in Mazi mode). Howver, I think that most of the properties normally associated with Arcade A3 (Crouch-cancelling, etc.) persisted through all of the revisions. I could be wrong, though, so if anyone has more info on SFA3ās revisons they can chime in.
Going from CPS2 dump information:
[Date]ā[Title]------------[Region]
980629 Street Fighter Zero 3 Japan
980629 Street Fighter Alpha 3 USA
980629 Street Fighter Alpha 3 Brazil
980701 Street Fighter Zero 3 Asia
980701 Street Fighter Zero 3 Asia (dunno why itās listed twice)
980727 Street Fighter Zero 3 Japan
980904 Street Fighter Alpha 3 USA
980904 Street Fighter Zero 3 Japan
Different dates usually point to the different revisions (much like the known different versions of XvSF).
I really hope Sirlin knows what he is talking about and isnāt just messing with our emotions.
Wow. I went from being dissapopointed, to anger, to denial, and now Iām actually impressed that Capcom would take the time to throw in 2 versions of A3.
This thread is an emotional rollercoaster!!
ā¦and I donāt even own a PS2, wtfā¦