Alpha Anthology *Capcom for the motherfucking WIN*

So much bitching and so few confirmable reports of actual gameplay…

the games will probably be a hybrid of the psx and arcade versions. weird to say the least.

… EVERYBODY PAY ATTENTION FOR ONE SECOND.

…DO YOU HAVE THE NEW MADDEN???

Anyway, what omni said was that Guy’s command grab (qcf+p) did NOT work vs opponents who were cornered. And that Dhalsim’s far standing Roundhouse DID hit a standing Dan.

Those are good news. Both of those things are consistent with the arcade version of the game. And IIRC Adon’s close standing Forward whiffs vs most crouching opponents in the arcade version too. Use crouching Strong or Jab.

And my 2 cents would be that Capcom should have included one of the many console versions in addition to arcade A3, which this hopefully is, similar to how A2/A2 Gold are both included. Since these all seem to be CPS2 ports with some extras (training Mode, expanded Dramatic Battle modes for A1/A2), I guess their options would be limited, however. There were no CPS2 upgrades of the game…you have the home versions on Saturn/PSX which were pretty close, but would involve doing work to port. Dreamcast version is essentially a Naomi, and Z3U is definitley Naomi. And the other versions are handhelds. CPS2 rips only, but I’ve heard worse news.

Well its looking like its edging more towards the arcade version? Lets hope so.

i hope they add ingrid! :wgrin:

I just want all the PSX characters and full animation.

Go buy the Saturn version, then.

The rest of us want A3 arcade.

I’ve preordered already(and had as early as possible.) I’m stoked. Hopefully all will be good.

Looks like people in this thread are very confused.

Alpha 2 on this disc looks arcade perfect to me. I couldn’t find any differences, at least. It is certainly NOT the PS1 version. That version of A2 is horrible, and it would be insane to think the game on this disc is that version. Play it for like 5 seconds and you can figure out that much. Perhaps it’s the Saturn port of A2, which would make sense. That is one of the best ports Capcom ever did. It was like 99.9% perfect and had training and versus modes.

Next, Alpha 3. I didn’t actually play the A3 on this disc, but it has the same character select screen as the arcade and only Balrog, Juni, and Juli as secret characters. It does have all sorts of mode like survival and dramatic battle, so whoever said it doesn’t is wrong. Also, there are two Alpha 3 games on the disc, not 1. The second one is called Alpha 3 Arrange, so maybe check that out before going off.

Finally, the game titles. Capcom uses different titles for US and Japanese games, such as Alpha here and Zero there, or Pocket Fighter here and Gem Fighter there. It has nothing to do with which actual version of the game is on the disc, so you can draw no conclusions from name. For example, whether it’s Alpha 2 CPS2, Alpha 2 PS1, or Zero 2 CPS2, they will call the game “Alpha 2” and make a title screen that says “Alpha 2.”

Anyway, Alpha 3 is a bad game, so whatever. This disc has a terrific version of Alpha 2 and a bunch of secret codes to mess around with game features like alpha counters on/off, special properties for Sodom’s jitte handstand, and so on. Also, if you want Capcom to care about making more SF games, the best way to do that is to buy things that have SF on them. I know this first hand, that they judge the SF fan base size by how many people buy SF stuff. More players bought SF AE than they expected, so they are getting more and more interested in SF. I’m telling you that both as a game developer and member of Evolution staff.

And p.s., buy Capcom Classics Collection Volume 2 when it comes out. I’m trying very hard make it even better than CCC1 and CCC:Remixed. I’m seniior producer on those three collections, btw.

–Sirlin

Look at the trailer on gametrailers, it shows Alpha 2 Gold’s dramatic battle mode. This mode was not in the home ports, it was arcade only. There’s no sign of Cammy either, as she was only on the console ports, and not the arcade.

I’m definetly buying it since I loved the first CCC (talking about ps2 version) but please, tell me that SSF2T on CCC2 won’t feature load screens just like the past three SF games on CCC, hopefully.

Not trying to go off topic here, but do you have a list of the games that will be on it? After the first collection I would expect SSF2 and ST to be on it.

EDIT: I agree with Spoonman. Lack of loading screens would be awesome, but I understand you can only do what the hardware allows.

-9

Now that is some great news (first I’ve heard of it), sounds like maybe there’s something for everyone here.

And speaking of CCC Vol. 2, is it too early to speculate whether or not the version of Super Turbo on the disc will be a port from PS1/SFC like the previous SF2 titles in CCC Vol. 1 were?

EDIT: 9TNine, here’s the list:

Side Arms
1941
Black Tiger
Strider
Knights of the Round
Super Street Fighter II Turbo
Three Wonders
Eco Fighters
Avengers
Tiger Road
Captain Commando
Last Duel
Mega Twins
Varth
Magic Sword
Quiz and Dragons
The Speed Rumbler
Block Block
King of Dragons
Street Fighter

The original SF! Yes!

Nice info here, sounds good to me.^^

Wait, so after all this bickering about ST and AE we could get good HF and ST ports after all… Throws his hands up and runs away

Umm, can we be any more vague? What glitches? I thought we wanted the OG Alpha 3 with OTG, crouch cancels, etc. Aren’t those glitches?

I’ve read through most of this thread and all we really have is this claim, someone saw Deejay and Feilong on the “Box art” (which don’t mean shit).

Does anyone have any other knowledge besides this? I mean seriously, this whole thread is based on nothing.

And if the character select screen doesn’t have T Hawk, Dee Jay, etc., than this version is certainly not based on any home version, because every single home version (DC, PS1, Saturn, GBA, PSP) has them.

That absolutely cannot be the case, at least in the sense of a “Direct Port”.

If it were a direct port, it would have Deejay Et al at the select screen, ugly hit sparks, etc.

I think you jumped the gun, and the more information that comes out, the more it seems these are direct arcade ports.

lol Cole is like the reporters who first got to the scene in West Virginia with the mine tragedy. “They’re ALIVE!”

…3 hours later…

“We regret to inform you they’re dead.”

ST on CCC2 is arcade emulated, not a port. Given the time and resources, there is no way to add a versus mode or training mode, but I’ll do my best to at least get some infinite life mode in there so you can have some form of training mode.

I’ll say it again: ST will be arcade emulated and will not have any “now loading” screens between matches as mentioned above.

–Sirlin

Arrange Alpha 3 and regular Alpha 3? Sweet! On the PS2 Darkstalkers Collections, the “Arrange” modes had the expanded rosters, so I’m guessing it’s the same with Alpha 3 here. I’m guessing regular Alpha 3 will be a faithful arcade port (seeing as many signs point to the games on the disk being this way)… but will the arrange version simply include the extra characters and keep all of the system nuances of the arcade version, or will it include the changes from the console ports? I suppose they could go for a dipswitch menu like the Darkstakers Collection.

EDIT: AN ARCADE PERFECT PORT OF ST?!

cue Hallelujah Chorus

Wow I guess we finnally get what we wanted for so damn long, ha.

Great great news.