Right from the start I was sceptical about it because it didnt say: ARCADE on the label of the game…
MAME runs fighters just fine but there are noticable frame skips. kawa-x runs all capcom fighters perfect. you should switch !
thanks for the info becuase my friend was going to by me that for my birth day
r.i.p. alpha 3
That’s what I’m saying. The new pics also have the solid yellow life bars, like the arcade/Saturn versions. The Dramatic Battle have assorted teamed characters, not just pallette swaps, IIRC that was the only Dramatic Battle you could do in the PSX version. None of the home version colors are shown on the characters (ie. playing A-ISM Ryu with the gray X-ISM color), and I see none of the home-version characters. There aren’t any hitsparks in the new pics, but in the old pics they were the same as the CPS2 version.
If the emulation was just crappy, that would be one thing. I could understand that. But I can’t belive Capcom of America would take the time to change all of those details, take OUT the few good things about the PSX version relative to the arcade (extra characters, new colors etc), and NOT just copy the actual god damn arcade version. I would be genuinely surprised if Capcom managed to fuck this up. If they changed a few details like making V-ISM weaker or something like that, that would be retarded…but if they did all that work, instead of just actually using the arcade version…that’s…that’s actually fucking insane.
Like someone said when the game was first announced and there were pics to go off of, I find it hillarious that They used SSF2 artwork for SFA2 Gold. Only half of the characters in the picture are actually in A2 Gold, and if they emulated the wrong version, Cammy won’t even be in there.
http://ps2.gamedaily.com/game/gallery/?gameid=4944&img=…\media.gigex.com\ss\4944\screens\4944_04.jpg&page=49
This was in one of the older pics, hopefully it’s been fixed. …I don’t know about the PSX version, but the saturn version has an art gallery with like 100 pictures in it…they couldn’t find ONE picture, on the internet or somewhere else that was more appropriate?
If we get an arcade-similar version of Alpha 2 (i.e. not a shitty, nerfed, slow version of Alpha 2 GOLD that we were all stuck with on PSX) I will be happy. Sucks that Alpha 3 is the original PSX port though, but then again, who still plays these games?
lol, why are some of you guys surprised?
Ever since Capcom USA bought the rights to the SF franchise from Capcom of Japan, you kinda should’ve had a feeling that they’re no longer going to make any new fighting games (and CFJ doesn’t count because it’s still a rehashed game).
They’re basically going to milk whatever they’ve bought from CoJ until people stop buying them.
Street Fighter Zero 3
Well, according the the shots on Capcom of Japan’s site, in the package – now renamed Street Fighter ZERO: Fighter’s Generation, and is released in just under a fortnight – the version of Zero 3 is clearly not the PS1 version – at least not in terms of visuals anyway. But what’s really confusing is that on the site, there’s an illustration which features the playable characters from the PSX, DC and Saturn: Deejay, T.Hawk, Guile etc.
…
I’m kinda excited about the joystick though; it reminds me of the Capcom of old when they released the Capcom Power Stick for the SNES and Genesis.
I, for one, am still hopeful that this (Z3/A3) will be an arcade-perfect port, or at least a more accurate version than the PS1 game.
Looking at the A3 pic, it can’t be a PSX port. Remember, that one had polygonal effects for the hit sparks while clearly a sprite-based hit spark identical to the ones in the arcade version as well as the DC and Saturn ports is shown.
The graphics still don’t look like they do in the arcade to me.
i guess we’ll know for sure in another 2 weeks…
Festival…thats very interesting indeed about FBA XXX having modifications for non-competitive play…WTF is that??? Oh well I guess we can just use the older versions hahaha.
Arcade perfect would be nice, but with MAME and all I’d be happier if it was a port of Alpha 3 Max. I’m still getting it though. I’ll just have to wait and see.
Me too (Alpha 2 is still great) :tup:
I’ll get it just because it’s a 2D fighter (which I’ve been collecting for about 2 yrs now). So I’m not worried if it’s not arcade perfect…:wonder:
They showed all of “The New Challengers” in that image. Maybe they added them into Alpha 2 Gold along with Cammy
The jap site is promising 28 characters when the arcade version had 24. When you look at the character selction screen from the site theres 24, weird. Maybe the new challengers are unlockables or something? This is confusing.
Well it’s the opposite really :wgrin:
In fact they added a mode which, once enabled, switches (part of the) dipswitches and configuration changes back to arcade ones as well as enabling the 2 player character selection to avoid the “here comes a new challenger” where the winner keeps his chara which is quite a pain for tourney versus. But the main advantage of this mode is that once enabled it forbids about any configuration change with the exception of basic button mapping (no advanced functions or whatever is allowed). From what I understood, it was made so that people wouldn’t have any configuration/running problems in a tourney or something if some of hte players decided to play a bit with the configuration for fun, dumb or cheating purposes.
And SNAAAAAKE, please for the love of SF and every good fighting game in the world, don’t go promoting Kawa-X before comparing it with FBA-XXX! I’m not kidding about Kawa-X emulation being “strange” sometimes (though certainly full-speed if you don’t put too much eye candy, as FBA-XXX is too). You do what you want but don’t lure people into more than arguable choices (Hell, MAMEdox is better than Kawa-X emulation-wise if you turn off about all the graphic/sound/whatever upgrades)
I’m just disapointed games companies don’t take more interest in the worlds they’ve created. They can’t honestly be that blind to their hardcore fans that they’d ignore them over other people, surely it works both ways. “Releasing games that are unusable to the tounament scene is okay because casual gamers can’t tell the difference” and “releasing arcade perfect ports is okay because the casual gamers can’t tell the difference” is exactly the same. It’s just a shame they’d choose to ignore the people who know what they’re talking about over people who don’t have a clue.
Boxer, Juli, Juni and Shin Bison?
Who knows, maybe the JPN version will have dip switches like the Vampire Collection.