The arcade version had 28 playable characters, with 3 of those being hidden: Balrog, Juli, and Juni.
The pic everyone is freaking out about, the one that has T Hawk, D-Jay, etc., that is from SF Collection, and is an illustration for Super Turbo.
For some reason they decided to use that picture with SFA2 Gold. Since the SF collection came with ST and A2 Gold, maybe they decided to just use the cover for that game. Besides, A2 gold doesn’t have those characters, anyway.
Also, did the arcade versions have dramatic battle??
parry: no the pic people should and are worried about is the new boxart for the game, which has deejay,t hawk, and fei on it
Wow this is really disappointing.
This was the one PS2 game I was planning on buying this summer.
The arcade version of Street Fighter Alpha 3 has Dramatic Battle and Survival, which are both hidden.
A dubious quality. Namco seems to be releasing a new Tekken every four seconds these days, and I’d argue that the series has been stagnating for a while. Sure, there are steps forward here and there, but when you consider the massive leaps made from T1 to T2, or from T2 to T3, what’s going on in the series nowadays just seems pretty humdrum.
How come I never heard of Royds.StickEX? If somebody hacked the Neo to PS2 adapter, this would be the most perfect supergun joystick yet.
As for getting the game, I just hope the JPN version supports HDD install like Vampire : Darkstalkers Collection.
I am honestly afraid if Capcom messes up with the extra characters. But even in the beloved Vampire: Darkstalkers Collection, there were some extra characters and nobody complained much about the gameplay.
Is there any advantage to installing the game to your HDD?
What if I have a modded us PS2 that runs Darkstalkers Collection will an american HD ( FFXI package HD) work with the import game?
I have Darkstalkers and was curious if what my friend said about installing the game to the HDD was true. I guess it is.
Thanks for the confirmation.
PSX
It minimizes load times.
E3 Game trailer here: http://trailers.gametrailers.com/gt_vault/t_streetfighter_aa_e36.wmv
Screen shots here: http://www.e3insider.com/images/?type=screenpax&articleID=827JHBM38O
This does not look like a direct port of the PS1 game at all. Also of note is the box art, which now displays arcade-only characters, unlike the Japanese version.
afaik, that’s always been the planned cover (I’ve seen that cover art plenty of times).
I don’t like the look of that U.S. cover…it doesn’t really look that good.
Hmmm oh wells. Maybe it’s just me.
You know thinking about it, if the graphics appear to be from the arcade. But the “glitches” from the PSX version are in it, maybe it does have something to do with dip switches, like someone previously suggested. It’s the only thing that really makes sense.
Also who was doing this game, CoA, or CoJ? Cause the collection looks like the excate same interface and all just like the Vampire Collection, which (as far as I know anyways) CoJ did since we don’t have it.
I played this game for about…2 seconds. And here is what I found:
Dhalsim vs. Dan - with dan standing, Dhalsim’s standing Roundhouse indeed hit him. Tried it twice and both hit, paused and quit out to the character selection screen.
Guy vs. Sagat (I think…) - put Sagat in the corner and tried to do command grab, didn’t work. tried about 3 times, couldn’t get it to work. Had sagat take a step out and it worked.
After that I put the controller down and went to play some other games.
Derek Daniels
awaits that $100 via paypal
=p <3 omni
I am disappointed that capcom did not include maki, eagle, yun, and ingrid in this package.
I have a feeling that capcom will one day release another anniversary collection with alpha 3, SF2, and SF3 on one disk.
If ever such a package came out in the far future, I am sure capcom will still make money.
You’re…disappointed!!! Wow, most people are glad Capcom seems to be at least making an attempt at a true arcade A3 port. Who knows, maybe there will be secret modes or dip switches that will make those characters playable.
Well…you have to understand that Maki, Eagle, Yun and Ingrid were never part of the Alpha series at all, let alone the arcade version. There’s no reason for Capcom to include them if they are already the exclusive characters for Alpha3 MAX on PSP. And what’s the point of putting them in if they’re not going to put in the other console characters (Guile, Evil Ryu, T.Hawk, Fei Long, Dee Jay, etc.)?
Did anyone here had a chance to play SF Ant. at E3 and test A2? (close to arcade perfect?) :wonder:
Honestly, I’d rather have a CPS3 collection - JoJo, Warzard, SF3:NG, SF3:2I, and 3S.