If I wanted to play the PSX version all I would have to do is walk over to my PSX library, pick out whatever game I wanted to play (Alpha series/Pocket Fighter), blow off the dust on the jewel case, and pop the disc into my PSX or PS2… doesn’t really matter.
I’d still buy it, but it’ll stay factory sealed… forever.
Hmm. The pics on the official website for the SF Zero Collection indicate otherwise. UNless the pictures on the site are false, and/or the Zero Collection is different from the Alpha Anthology, the pics of Zero 3 shown show something that cannot be a straight rip from the PSX game - the lifebars are uniform in colour, and the hit sparks are the original arcade sprites, not the PSX polygons. It could be a modified PSX port, which would beg the question: Why do that we you can have the arcade version?
if you can find the PSX version, just get that. it’s not rare, but uncommon to find nowadays. and if you have a Saturn capable of playing imports, get the JP Saturn version. It’ll cost you a pretty penny though.
although, why would you just want to play Pocket Fighters?
not bad. it’s value must’ve changed since i last was into the importing scene. I reme,ber back in the day, for the COMPLETE JP Saturn Super Gem Fighters game, it was $30+.
**We had some hands-on time with the collection and, thus far, they all appear to play rather smoothly, just like their arcade counterparts. Whether you use the digital or analog pads, we found no discomfort in pulling off moves. Granted, the customized Street Fighter pads were built for a game like this, so you’ll probably want to stick with those upon the game’s arrival (especially when you consider the button placement on a typical PlayStation 2 controller). The graphics looked to be well emulated from their arcade counterparts, without even a hint of abundant loading at hand. And the music? Pure Capcom.
There are options aplenty in these games, too. Each of the games give you the option to either select Arcade, where you embark in a one-player battle against numerous computer opponents; Training, where you practice your moves against AI while setting up scenarios; and Versus, where you face off against another human fighter. The Alpha games will also have two additional modes to offer hungry fans- Survival, where you battle opponent after opponent with just one life bar; and Dramatic Battle, where you can engage in epic two-on-one battles
**
If they release the PS1 version of Alpha games I will still get it because this Ant. version will work on both PS2 and PS3 + Alpha 2 is too good all can do is wait…
Well, when they mention it plays just like the arcade and then recommend using the SF pads in the same breath, it makes it kinda hard to draw a reasonable conclusion.
QFE
(say, did you notice Dark Geese, they’ve added a locked mode to avoid config changes for competitive play in the latest versions ^^)
And screw Kawa-X and it’s inconsistent emulation : if I can’t get true arcade perfectness like with a MAME w/ true sync, let me at least have something that feels perfect (though it might not be 100% theorically perfect)