v-dhalsim’s far strong was cancellable in ps1 a3 haha
smashbros ala wii anyone??
Uhh Capcom stopped caring about theyre fighting game market since late 2002. They’re mainly focusing on other projects. My advice…take your favorite SF title and keep playing that otherwise go to something else because if your waiting for “Some Great Thing” from capcom to hit then your wasting your time!
Looks over at his Saturn version of Zero 3
You guys do know about the Saturn port, right?
The Saturn version which is import-only and expensive, yes. Saturn version still not perfect, but it’s pretty close. Capcom has screwed up all other conversions of A3 even worse- PSX version isn’t horrible or anything, but is rather different from the arcade version in a few big ways, Dreamcast version is basically an upgrade of the PSX version, so it has all the same changes, plus a few more, SFZ3 Upper is changed further, and Double Upper is the same game with a few more characters.
It’s sorta like with Super Turbo…you have the arcade version that everyone loves, you have the PSX version, which is good, but…eh… And you have HSF2, which is really a different game. Dreamcast version isn’t much better than the PSX version, and is actually worse in some regards (see NKI’s entry on the SRK wiki), and the Saturn version is bad, for some unforgivable reason.
All it would have taken is for Capcom to include a DIP settings menu like in the PS2/Xbox versions of 3S, but they didn’t feel like doing it.
Same with this new collection: I’m actually sorta surprised Capcom fucked this up. I really am. Hopefully this is something that can be remedied before final release, and I hope Cole is wrong on this somehow (maybe it’s only Dhalsim that got changed?).
If the Alpha games are just PS1 ports, then why the hell is it taking them so long to release the shit? A college student could have that shit burned onto DVDs in a day (if that), why the hell does it take Capcom six months? I guess the team is more worried about the game select menu interface than the actual games…
You know what… as much as this makes me upset, I’m going with it anyway. I don’t care if your top tier Dhalsim got nerfed, or if your stupid glitchy ass katoobis that weren’t really useful (save giefs) got axed. This is THE alpha 3 now. I don’t really care. Just play the fucking game instead of bitching for 561864 years that the port got nerfed. Alpha 3 is dead, arcades are dead… the only way any will get any renewed interest is through this collection.
So… death? Or life as a slightly different game?
I couldnt agree more, that is good advice for any SF fan. Lately Capcom only seems to be interested in milking the SF franchise instead of adding to it. Whose to say how long that will continue, especially given what small influence 2d fighters hold on the gaming community nowadays.
in unrelated news i will be running a3 unofficial at evo on cig boobs cab =D
Capcom might be pulling something shady here. I just watched this interview
at IGN with one of the Capcom developers and he said the Anthology had:
Street Fighter Alpha 1, 2, 3, Street Fighter Alpha 2 Gold, and Pocket Fighter. He clearly called them by that name.
So, as you all know, Street Fighter Alpha 2 Gold was on PSX in a previous collection. The arcade version was only in Japan and was called Street Fighter Zero 2 Alpha, which did not have Cammy unlockable.
Also, Pocket Fighter was called Super Gem Fighter Mini Mix in the U.S. arcade version. The PSX version was called Pocket Fighter.
So, it looks a lot like this guy is right and they have ported over all PSX versions.
This would explain several things:
-
Why there is no Dreamcast/Sega Naomi version (whether you like it or not). They would need to completely port that game to a newer system, unlike here where the PS2 was backwards compatible anyway with the other games already on PSX.
-
Why there is no XBOX version. Again, different hardware than the PSX/PS2.
-
Suspicious also is that they didn’t put Street Fighter Alpha 3 Max on there, but they throw in Pocket Fighter which has nothing to do with Alpha. Again, Alpha Max would have had to be ported from a different system.
By the way, if EVO doesn’t do MAME and they want to feature the true Arcade version of Alpha 3, then why wouldn’t they just rent a machine from a local dealer and play on that?
Why would they need a PS2 version anyway?
Shrugs
I will still get it
I ain’t getting this, if I bought this same game for my damn PSP, my damn GBA, and my damn Dreamcast, I ain’t gonna fall for this. It’s something called modded Xbox as someone stated already. I’d rather spend my money on #SLASH or KoFXI, as it seems Sammy and SNKP are doing a way better job then Capcom… I had high hopes for this, it seems like they’re just freakin’ making remakes of it, what next we’re going to see Street Fighter EX collection?
I’m getting it because I don’t own alpha 1/2 and pocket fighter.
The article called it “barebones” which should send up warning flags.
I wonder if they are even gonna include World Tour Mode or Cammy in Alpha 2 Gold?
I already have SF 2 and Alpha 2 Gold for Saturn, and Alpha 3 and Pocket Fighter for PSX…and unless you don’t already have a version of Alpha 2, 3, or Pocket Fighter it looks like this is a definite must-miss.
Basically!!!
Well, we can always look forward to Capcom Fighting Jam 2. That’s new, right…?
Instead of bitching…i suggest that some of us actually start an email/petition to Capcom if you really want the arcade ports so badly. Hopefully it’ll create some type of attention. It’s worth a try even if they might not listen.
I’ve always thought it was best to put words into action.
Just have to wait and and see if the game is a direct arcade port when it comes out next month, but regardless i’m still buying it.
heh, im a hardcore alpha fan just like you, but even im struggling on whether to buy this or not, cause I still have my alpha 3 for ps1 and i got alpha 3 for psp, and i have alpha 3 for dreamcast, and i have alpha 1, 2, and 3 for mame on my xbox which i play with my x-arcade stick…so i dont know yet…:sad: