Alpha Anthology *Capcom for the motherfucking WIN*

make a combo vid ! XD !

looking at your avatar …

they should have port other fighting games into ps2 too… :sad:

Thats my point…we cant start making tiers yet…its WAYYYY TOOO EARLY…

kick alpha counter

Okay, I’m not sure if this [media=youtube]yMj2AK3mXH4[/media] is legit - i.e inescapable because a few people have mentioned in this thread that crouch cancels were not possible in Hyper SFZ. Could CCs still be available for certain isms or characters? Can some-one please test this combo to see if can be broken or not.

There have been no comments on game speed between this version of SFZ3 and the CPS2 version. Are there differences? Please post.

Does this game have record??? It had better bc shit like that from all the other combo vids was hard as hell to try without record…if there is record in this game I am gonna be in heaven…and able to test out and confirm everything??

Any word of a record option in training???

I really wanna buy this game on the release day. But I might wait just to see if the US version gets all the goodies. If not, then I need to buy me an import. I ain’t gonna buy the game twice.

I don’t see why Capcom USA would actively remove stuff from the US version; it’s not like these games aren’t translated already. It would take more effort to actually remove the stuff as opposed to leaving it in, probably. It’s possible Capcom USA didn’t know about this hidden stuff at the time of writing.

The Rival Schools situation isn’t applicable here. The 2nd disc fighter creation mode thingie (btw, the US version -did- have a second disc with extras. It was just this mode that got cut) was cut because it had a shitload of text, and CoA thought the game was simply too niche to warrant the effort. Crappy, sure, but not at all an indication of anything about SFAA.

Yeah, there’s a record option in training.

Middlekick, I’ve got no time to test that particular combo but I don’t think it’d work on the non a3-isms since the juggle properties are different for the a1-2 / ce modes. Atleast I couldn’t connect certain combos or finishers compared to doing them on a3 / 3s guys.

iirc, when I was parrying the a2 Chun super, if I got hit, I’d automatically ‘tech roll’ on the ground… confirmations if this always happens if you eat an A1/2 super?

Why don’t a few people email capcom asking if it’s identical to the japan version? I know I am. I’ll post a reply when I get one.

It seems that capcom of USA might just throw together all the vers of alpha that came out in the states together and call it Collection…:annoy:

Wouldn’t that be more work then simply a direct translation of the JP version?

hmmm is this the best fighting game compliation in the world ??

I’m hoping capcom doesn’t screw us over based off of the first trailer I saw where cammy and ken were fighting on kens stage in A2G and cammy had a score above her name, and also our boxart features feilong so I’m hoping capcom doesn’t fuck up and if they do they will here from me in a very angry email that I know they won’t respond to but I hope they read.

This thread is pretty long and I’m not about to go back and read every post, but have you all seen the stick they’re releasing for this game? Looks like it has removeable face paltes so you can change your button lay-out to your preferences, looks good for people who like both the Capcom and SNK fighters.

Anyway I’ms till pretty pissed that this isn’t on Xbox and it isn’t online,b ut I might just sell all the Saturn games I have in this collection and buy it for PS2…

Does anyone know if a PS1 multitap will work with this game for Dramatic battle?

Wow I’m gonna buy that stick

i dont think it has 3 player dramatic mode, does it?

All standard games have Dramatic Battle.

But not 3 player. None of them have 3 player.

Isn’t that the point of Dramatic Battle?