Yes, the custom still does 80%. Yes, but they do a little less overall Guard Damage then other characters, and no, it does not combo in SF3 ism, so he can’t super cancel into it off of Patriot Circle ;_;
cough THRA THRA THRA!! cough
Derek Daniels
I admit, I skipped 5 pages or so but all prerelease date stuff.
I guess Ill try the kattobi again. Might have been the crack hindering my performance.
And I figured lvl 1, 1 round was fastest. Although I did em on 8 stars figuring id unlock everything like in z3. Oh well. 1 star or 8, AI still eats gief 360s and dies quick.
Anyone watch that gamespot preview?
Yeah, I did. They showed some guy playing a bit of SFA2 and Pocket Fighter, then they fielded tough-as-nails questions from fans, such as “are the graphics just like they are in the arcade?”. Color me enlightened.
Sabre: A3 at EVO 2k7!
Long live Rolento’s A2 short short short CC!!!
omni: you forgot to do the running arm motions… lol
shinjn: hahaha maybe homie. who knows
I’m still trying to figure out how he managed to do Patriot Circle back in A2 with the pipe so close to his fucking body. lol Look at how far s.fierce goes, then look how far the pipe sticks out when he’s spinning it
Of course it didn’t look any different. The sprites are low-res sprites. Scaling up low-res sprites doesn’t make them look any more hi-res.
Guilty Gear was drawn for a 640x460 (ie: VGA) screen. When you play it in 480p mode, you are playing it as it was intended to be played.
ALL 2D Street Fighter games have sprites drawn for their original ~240-line screens. Doubling the resolution your TV shows these at won’t magically make them higher resolution. It’ll simply stretch the image.
The only thing 480p is good for in Street Fighter games is to stop the interlace flickering the crappy PS2 SDK makes default (and to reduce lag on your HDTV if it has problems with 15KHz modes). Other than that, it’s pointless.
- At least, I think CPS resolution is 384x224…
In A2, when you did patriot circle on someone, that person pretty much stayed in one place until you either screw up the motion or knock them back on the 3rd qcf. In A3, it’s the same animation except they gave him forward motion. Good move on Capcom’s part.
EDIT: Wait, I just now got the point of your post after re-reading it. Lol… yeah… Rolento probably has a magical baton. It can shorten and lengthen at will.
why wait til evo2k7?
lets have a side tourney at 2k6
A2 CCs are gonna RAPE a lot of stuff if they’re the same. You couldn’t whiff a normal from half screen. Nothing is safe.
This game is gonna be nuts. Your whole gameplan is gonna drastically change depending on what -ism you’re facing. I hope peple play this alot, because I can see a lot of counter-characters (counter -isms?) developing. Don’t worry about CE Bison just yet, or CE Guile. There’s wayyyyy too many matchups to figure out before anything gets set in stone.
I just watched it and let me say that I hope the game select screen is the only thing they changed.
Did you guys check out the capcom usa site yet… doesn’t mention nothing hidden or anything… personally i think capcom is going to screw us over… now can someone tell me where i can get a swap thingy that ships to the USA and is legit?
^ they don’t hate us that much… do they?
You know how it is with Capcom. Expect the worst in every scenario, particularly when it involves the Japanese getting some sort of elaborate bonus with their game. Remember when they brought Rival Schools to America? There was a bitchin’ second disk in Japan with, among other things, a fighter creation mode. Guess what happened when it came time to release it here? Yup… sayonara, second disk.
But then, as somebody pointed out earlier, it would be very simple to translate the Japanese version of AA, as is, to bring it here. Predicting a lot of cuts to the package is pretty much a doomsayer scenario in this case. But you never know.
They didn’t mention Gill in SF3:3S either I think they are just trying to keep it secret even though we know all about the Japanese version, we’ll know something in June. .
do any isms have dashing? hows rolento suppose to get out of the corner?!!?
here let me explain myself this is why I think capcom is going to screw us over…
http://www.capcom.com/xpml/game.xpml?gameid=750095
"- Characters from five classic Capcom titles PLUS ADDITIONAL HIDDEN CHARACTERS"
http://www.capcom.com/xpml/game.xpml?gameid=850043
"- Play alone to unlock characters in the main game for use in 2-player co-op mode. "
- "Bonus mini-games, unlockables (including the original Final Fight), side stories, and a pulse-pounding music soundtrack featuring hot new hip hop and alternative metal artists. "
http://www.capcom.com/xpml/game.xpml?gameid=800041
Original and sketch art, remixed soundtracks, plus much more!
http://www.capcom.com/xpml/game.xpml?gameid=600034
- Unlock dark secrets and equipMaximo’s sword and shield with the power of the gods!
Just a few examples of CAPCOM doesnt leave shit out… surprises MY ASS
Heres what they say about SFAA
READY… SET… FIGHT ALPHA STYLE!
The definitive Alpha Collection comes together with five prized fighters united for the first time. Street Fighter Alpha Anthology is a perfect compilation of Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 2 Gold and Street Fighter Alpha 3. As an added bonus the “pint-sized” Super Gem Fighter MiniMix (released on consoles as Pocket Fighter) is also added.
Game Features:
Street Fighter Alpha brings together a cast of 13 characters from the collective Street Fighter universe: Ryu, Chun-Li, Ken, Charlie plus 10 more
Street Fighter Alpha introduces the use of super combos and alpha counters to add new dimension to fighting
Street Fighter Alpha 2 introduces the new Custom Combo system to perform devastating multi-hit combos using the super meter
Street Fighter Alpha 2 gives players access to new high and low Alpha counters to increase battles
Street Fighter Alpha 2 Gold is an enhanced version of its predecessor
Street Fighter Alpha 3 includes an unprecedented 25 charactersand offers players the choice of three “isms” fighting styles
X-ism: Simple fighting style with one powerful Super Combo
A-ism: Standard fighting style with several Super Combos
V-ism: Variable fighting style including Custom Combos
Super Gem Fighter MiniMix is a miniature version of the popular Capcom fighters in fierce battles
Collect power-ups gems to perform an array of special attacks and powerful combos
at nothing less capcom would have said “plus much more!” at the end of all that bullshit we already know.
So yea if anyone wants to bet that will be missing some of the extras if NOT ALL let me know LOL:rofl: