Alpha Anthology *Capcom for the motherfucking WIN*

Thanks for the heads up I will be watching also.

Wow, so much to go through and I did, but some slips my mind.
I need some refreshing.
Giefs Kottobi, which versions is this for? I tried Z3 and didnt seem to be working for me. Is it Z3 arranged and/or Hyper Z only?
Also, besides the console chars, what differences are Z3 and arranged?

Now for Z2. What was the diff with Z2 and Z2gold again?
And then what are the diff with Z2 and z2 arranged, and z2gold and z2gold arranged??!

i think ill prolly stick with Z3 arranged and hyper wit my friends.

I wanna watch too…is this a cable show or a webstream?

Gief’s Kattobi works in normal Z3, I did it several times myself last night.

Since this thread sucks ass, and you have to be out of your goddam mind to read the entire thing… I’ll make a general damn post to clarify shit.

To get Hyper Street Fighter Zero do the following:

  1. Buy the game (Saotome should ban you people just for talking about downloading the thing - goddam have some common sense).
  2. You’ll have a select screen of Zero 1, Zero 2, Zero 2 Alpha, Zero 3, Pocket Fighter
  3. Beat each one once on any settings (Preferably 1 star difficulty, 4 star damage, 4 star timer, 1 round vs CPU)
  4. After this you will have access to Arrange Zero 2, Arrange Zero 2 Alpha, and Arrange Zero 3. At the game select menu hold select on either game while you choose them to access the arrange mode. Beat these 3 games once also.
  5. Now you should have unlocked “Secret Game 4” (with the 3 previous arrange games being the first 3 “Secret Games”). Hold Select on Zero 1 at the Game Select menu and you’ll get Hyper Street Fighter Zero.

Picking the New Isms (Pasted from NeoDX90)
When you get to Hyper
To Choose the new S-isms on HSFZ

  1. Select Character
  2. Select SFZ3
  3. When the list of Green, Blue, Pink, Red options shows up Hold Start and Push Left on P1 (Right on P2), then hit O
    • Do this on Green and you get DS-ism
    • Do this on Blue and you get SF3-ism
    • Do this on Pink and you get SF2CE-ism
    • Do this on Red and you get M-ism

Extra Notes:
-The upper version with all the characters is ONLY in arrange mode for zero 3 and hyper.
-Hyper has no arcade mode, just options, training, versus

I hope to god this helps anyone cuz it fucking sucked reading this thread.

-McFly

I know Brady is handling the publishing, but any word yet on who’s actually authoring the SFAA guide? Because if it’s anywhere near as good as the SFAC guide, I’ll definitely be getting it.

a) Valle CC is in. I put the computer on

  1. Guard All
  2. Stand

Tested stuff to see if it’d crouch block if I swept, overhead, that kind of thing. Blocked everything. So then I activate->sweep and CPU never blocked it

b) CE chars have always done that kind of damage. Half life from a simple 3-hit combo was the norm back in the day

A-FUCKING-MEN.

So far no one’s reported Guy’s or Rolento’s as working though.

-9

I made copy/paste of the info that you posted (with other info from other users) and posted in a thread for all the secrects + extra stuff of HSFA

This way will help people keep a track about what do to to get what they want/need in HSFA: http://www.shoryuken.com/forums/showthread.php?t=114226

ok dudes, just started playing the hyper. some news for fans who like parrying and third strike.

parrying, is a bit tricky to do, but i guess its just cos i got used to the CVS2 parrying :S im sure ill get used to after a while.

characters only get one choice of super, which kinda sucks cos some of the choices are shite.

YOU CAN SUPER CANCEL like third strike where you throw out a fireball and cancel into a super. it DOES NOT have to connect. ive tried this with severl characters and it works. you can whiff specials into supers. the only thing is, the timing is a bit tricky/fussy. you gotta wait a split second before you do it. im not sure how exactly i do it, but its kinda like SF3 in that you do a firebal, and then do a second fireball to do the super. sometimes the fireball will come out, and sometimes it will cancel before it comes out, so if your gonna do it, make sure you delay the second motion a tiny bit.

here is a video i took with my fone with a shit quality. its hard to see, but you can just about make out me cancelling guiles sonic boom into super somersault.

the motion i used for this was charge db, f + p, db, df, db, uf kick.

you may do supers in between parrys, as we expect, but its hella tight. im sure some prodigy out there (and the rest of us) will be able to do this with a bit of practice.

EDIT:

SF2 characters will own you for 3, seriously you can do about 75% with one guile dizzy combo, (ie death, beacuse theyre dizzy)

i dont see that much use for the marvel-ism. i guess some characters got extra moves, but i didnt really test out non marvel characters. guile in M-ism has a slightly different sonic hurricane effect.

also, you can choose the alpha 2 version of the classic characters, in case anyone hasnt mentioned this. basically when you have to choose between zero, zero 2, zero 2 alpha, and zero 3, hold start and zero 2 alpha will turn blue. this will give classic characters (who were in zero 2 alpha), selectable. instead of a super, youll get just something that says zero 2 alpha or something at the bottom. im not sure how these characters vary from zero 3 classic characters.

does A2 Rolento still have his damaging custom involving kkk jumping shorts? Can a2 characters do guard damage to other isms? in sf3 ism can rolento combo his trip wire? question question?

-Kim

sorry bro, not an advanced player so i wont know about Customs. i did try super canceling rolentos rekka ken into super, and whilst it does cancel, i didnt get it to connect yet. also, rolento in 3-ism doesnt jump as normal, he jumps with his KKK, b+KKK hops. :S

I’ve been too lazy to edit my post in regards to super cancelling but half the stuff is still pretty bad.

I still find it odd that parrying supers kinda bypasses some of the hits. Still not a fan of how 3s was implemented in this.

Ryu1999: Could you please test to see if V-characters can counter-activate against the Valle CC.

Wait, wha? You mean, you don’t have to parry every single hit of a super? Like, if a super was 8 hits, you might only have to parry 6 and 2 will just whiff? That’s odd…:confused:

cough Patriot Circle cough

Parrying Chun’s sa2 (7 hits) - 5 parries on level 3
Boxer’s bfbf+k super (9 hits) - 5 parries. Even parrying just the first one, only 7 hits register if you fuck up.

So far fb supers require all the hits to be parried. I blame the way supers animate, hence ignoring frames or wtvr when you parry them.

I’ll edit this post after I sort out the Bison psycho crusher supers and see what happens.

About Rolo’s circles xx zipline super (wtvr lol), whether you cancel on the first set or last, you’re still too close for the super to even connect, atleast from what I’ve been finding out.

man this thread is impossible.

anyway, i hope theres an insider for capcom that can get an accurate list of all the dipswitch stars for all games, and what each one controls. i think thats the part a lot of people should be interested in. maybe arcadia will get a list of what they all do. atleast capcom gave you the choice to choose which romsets you want to play with. bout time

The thread gave me a headache just looking at it. My only question is: Did they get Guy’s A1 broken dizzy combo back in there?