Alpha Anthology *Capcom for the motherfucking WIN*

Well can you make the Xbox version (if there is one) Live, because there is little need to buy these games if you can’t play them online.

Gah, I cant tell if hyper SFA1 Akuma is nerfed or works differently due to the lack of hit-pause. He just feels different and alot of his fireball combos dont seem to work anymore. ;(

Fei Long really stands to gain from the new isms.

Demon Dash:

I think he’s referring to the 2 on 1 (i.e. two HUMAN players vs. one HUMAN player) Dramatic Battle mode in the DC version. A mode which was utter shit, BTW, since even with all the handicaps on, it was impossible for the one player to win. Reverse Dramatic Battle (which is also not present, I don’t think) >>> 3 player dramatic battle .

I really wasn’t expecting much from this collection after initial reports, but after reading all 35 pages of this thread - what the hell - curiousity has got the better of me and i’ve ordered the Japanese PS2 version.

Sorry for not being more clear dude. 3 human players isn’t possible on any of the dramatic battle modes.

But even though they left out the Edit Mode, they still included the second disk in the US release.

Shoot, I even wrote a FAQ for the Evolution disk. :\

A few Zangief (& other miscellaneous) questions…

[LIST]
[]Can Zangief air-chain a d.mk into a d.hp in Marvel-/DS-ism?
[
]Does he have his Mech-Zangief flame?
[]Are his ‘Marvel’ moves intact (like his elbow move, mp throw, air lariat, air SPD, lvl 3 super, and/or autoguard)?
[
]Is his FAB like his Marvel incarnation?
[/LIST]

MISCELLANEOUS Qs…
[LIST]
[]In Marvel-ism, do they play any of the “vs.” music for the characters?
[
]Do any characters retain their airdash?
[*]Are the super inputs the same as in the “vs.” series?
[/LIST]

In case no one has seen it yet, IGN’s Playtest of SFZ Fighter’s Generation:

wow, Capcom FTW.

I translated one of the pages for the japanese version and they made no mention of the arrange modes or hyper sfz anywhere even though we all know they are included.

no
no
no
no
no
no
and no
(gotta double check on one or two of those, but I’m pretty sure it’s a no all across the board)

Nice find. I would really like to see that stick in person. Looks good. I think it is kinda funny that it is called the Royds Stick.

Holy shit, a TODE sighting and repping his OG RCR avatar too. Though bear reading, how can this be will forever be god tier. XD

anyone know how to do an alpha counter in darkstalker-ism?
Ive done it few times but i dunno wth i did

does anybody have gameplay vids yet?

To alpha counter in a ds game you generally have to do a specfic move while blacking that is your alpah counter move, for instance I would assume the shotos is DP while blocking.

Well if Vampire-ism has Guard Cancels, if this is Vampire Savior styles GCs, you do a dp + P or K (depending on the character) off a guard. If it’s Vampire Hunter style GCs, it’s not standardized as they are specific moves that vary per character done off a guard.

This is what I remembered from all the Vampire games, so hope that helps.

So what the hell good is Marvelism?
Advance Guarding or whatever the hell it was called?

As for swap magics, I got mine from a joint something along the lines of go cybershop. Google it, canada based. Sent it to me in NYC in 2-3 days right during xmas rush so I say they did damn fine.

Shame this game wont lemme run it off the hdd, but load times are nice n small as is.

Advancing Guard is from Vampire Savior, basically you can tech any attack off a guard.

Unless you’re referring to Marvel’s Push Block.

indeed