that was awesome. i can already see the combovideos coming from this game.:wonder:
Yeah I know…thats fucking beautiful!!!
Thank you Capcom…this game is BEAUTIFUL!!!:lovin: :lovin: :lovin:
Wow all this time I never cross this thread because i figured it was just the same old same from capcom…
I’m shocked to say the least.
edit: when is this coming out in the USA?
Capcom caught us all off guard on this one…
We all are shocked believe you me…but thats a good thing…and lets hope Capcom gives us more of it in the future…bc we have been starving… (at least I know Capcom people have been I cant say much for myself Im a Snker mainly lol)
wtf parrying? so this is a cvs2 cross breed game? I like it, anyone think this will re ignite alpha3 onto the scene? or do people want ‘arcade perfect’ matches, I would like to see matches on this new version.
Personaly I think its disgusting they put a parry thing into it.
Clayton, shut up :0
Q about the 3s mode, I’m assuming you have access to all supers but no ex moves / uoh or anything of the like other than parrying and supercancelling?
Oh and I hope sc’ing is like 3s and NOT like cvs2 that required the special motion + super motion (ie: qcf+p, qcfx2+p kind of bullshit)
Yeah good q…if ex moves are in this game I’m gonna go crazy!!!
And now that I keep reading I side with the other guy…the more this game has the more I believe it may be Capcom’s test for Capcom Fighting Evo 2…
ive been following this thread but i may have missed it. do karin and vega’s throws in l-ism still do 99% damage, 50% on techhit like in arcade? (Edit: I am talkign about Vega’s walldive throw in a3, karin PP throw in l-ism)
anyone tried any game freezing bugs or glitches? i bet they probably wouldnt work. the only resetting glitch i know of iirc is juni doing her 360 throw against x-sodom, in the arcade the game resets lol.
does akuma’s airthrow still glitch out in certain situations like it does in the arcade, life for example when you airthrow vryu’s f+fwd hopkick as hes hopping at you and akuma is throwing the air?
pls check if the priority on sim’s PP airthrow are the same, fo ranyone that knows arcade version, arcade version has a huge hitbox for his airthrow where on console its neutered, as well as his priority/speed, everyone knows that already lol. test to see if hes the same!
i think vega’s kk airthrow has less of a hitbox on console from waht i remember, its been too fucking long.
anyone test to see if certain guardcrush vc’s work the same, like v-sim slide fb vc or vcody tornado chip vc? i think kamui and others posted that the cc infs work the same but what about the block/guard damage ones?
where the fuck is sabre in this thread? where the fuck is temujin? where the fuck is APOC to set us straight on whether rog is arcade perfect or not haha? where the fuck is danny leong? i want him to test some vakuma shit out lol.
matter of fact, where are all the old fucks like myself who used to play alpha series hardcore? why arent they posting? lol.
omni, why havent you busted us down with some a2 info lol, or sirlin
about a2, i wonder if the dead body glitch in a2 still works (i forgot how its done exactly, but after you kill opponent, you can jump up and down infinitely even after the round ends, i think rose can only do it in arcade, lol but my mind is too hazy. im sure the old a2 heads would know what im talking about.
EDIT: I played this game for about 10 mins in arcade mode last night and I couldnt test any of this stuff. a3 seems solid so far but too early to tell
EDIT2: damn since i brought up apoc, can someone test the properties of rog’s alpha counter, i believe on console it does 1 pixel, and in arcade version it does glitched out damage (like a strong’s worth of dmg).
I had the same question on my mind. For anyone who has access to it, can you test these in SF3-ISM?
- red parry
- uoh
- direction throws (neutral, left/right)
- super jumps
- ex moves
- back/forward dashes
I’m thinking it’s like the shitty P-Groove in CvS2; it’d be too much work to somehow sneak EX moves and red parry into there.
June 11, I think.
And yeah, no EX’s or overheads for the 3S-ISM as far as I know, just parries and super cancelling. These new ISMs aren’t complete reproductions of gameplay systems, they just add in a select few elements from them to the standard Alpha 3 system.
US version comes out on Tuesday, June 13th. US$29.99.
Try changing the version in the Dipswitch settings menu (Hold R2 while going in the menus). I don’t know much about A1, but maybe that stuff was fixed in later arcade versions?
-9
Correct. The Sodom unblockable meaty standing Roundhouse was fixed in one of the later Euro versions. Perhaps the game is based on that
Bingo. If you select the earliest version of Alpha 1 from that table everything is back. Sodom’s unblockable bug works and Guy’s redizzy combos are present.
Capcom’s taken the time to include almost every version of these games available. This is a really nice package.
Well if the SF3-ISM only has parrying and super-cancelling … that kinda blows the big one. Depending on timing for the parries themselves and how fast the super bar fills up, it may be regulated to P-Groove status (ie: not so great).
Well regardless, the release date could not come soon enough.
Yeah…
DS-Ism and V-Ism > SF3-Ism.
on top of what’s already been said for SF3-ism, it seems like you can only perform one super out of it (ie Ryu only get Shinku hadouken, etc)
also, as far as I can tell, Parrying does not give meter
So does the sf3-ism link system work just like sf3?