Nah ryu couldnt do that. Basicly after you throw(tech or not… Unless its one of the random techs that acctualy puts the thrower not at a disadvantage being able to be comboed) in this game anything that can juggle will juggle more or less it seems. Where as in other games of course it was more specific kinda stuff like guy knee bash to super. Now you could just do regular throw to super with out having to worry about timeing it right after the knee bash since well you of course always know when you get out of the regular throw shrug…
lol and yea seems sodom is hella ridiculous. Well they had to give him something for takeing out that unblocakble roundhouse shrug…
I guess since im posting again heres some random stuff I didnt bother posting before just to keep this thread going while its umm going…
A1 adon…
-His combo to super seem more lax then in the orginal alpha to me shrug.
-You can link a super now after his jaguar tooths, works standing and ducking. However of course ducking is much easier… Then again hitting a ducking opponent with this move maybe not to realistic.
-Also seems you can link a super after his umm lk jaguar kick(? whatever the flip kick is). However always missed the few times I tried it. Ill assume its jsut timeing.
-His level 1 punch super to me seems more punishable now. Then again the move was always deceptivly PUNISHABLE in the first place even though it seemed safe so im unsure… Also seems the super has a higher chance of missing from far when countering moves then in the orginal, but maybe its just my imagination. All I know is useing the super to go through fireballs a lot of times the other guy can block the second hit. shrug
-And on a last note maybe not new but for certain moves adon flies the wrong way. Doesnt really help the opponent ora nything though. But it does make you automaticly get that green block? Blue block? Whatever the fuck that thing is in a3 when you block of course after being knocked down.