Nah im talking about hyper version of the game though. I was playing once with that boss bison, and I was scrubbing it out with super pycho crusher, wiff throws to build meter, super psycho crusher, wiff throws to build meter yadda yadda… And then next round I couldnt wiff throws to build meter anymore. And I was never able to recreate it… So theres some off there or something more to it shrug…
Wouldn’t it be a good idea to just not roll at all against A3 characters? As in, do A1/2 characters retain their invulnerability if they don’t roll (assuming the A3 character entered neutral)?
Therefor, aren’t A3 juggles (that require neutral) rendered useless so long as you (A1/2) don’t roll?
How does this effect A3 VC’s?
Technically normal moves cause “knockdown” while in VC mode, but is it possible to break (enter neutral) VC combos against A1/2 characters?
Like, from what you’re describing, is there any way an A3 character can juggle after hitting a neutral state?
Yea you can of course juggle a1/a2 characters some what with out the rolling thing just not as much. Honestly I really dont know much about neutral states and more complicated stuff like that, I only know kinda what works, works or something. So anything more specific like that your guess is probably better then mine. I never was really into a3, so… Probably better to test that kinda stuff yourself cuz I really have no idea about more detailed stuff like that shrug…
As for being a good idea just to not roll, well I dunno about never rolling but yea if someone knew about it, it would be a good idea of course not to roll as much. Just makes it a little less stupid I guess. But theres still a lot of moves that a1 characters can punish after being hit by. Like I know they can punish a lot of supers by rolling, and even some shoryukens they can roll to punish after being hit by them, and well you cant really do anything about it… I dunno it just makes it so you have to roll a bit smarter? I guess to say…
Anyway yea umm im dum and stuff so really best bet for more specific a3 stuff which I know jack shit about, youd need to test yourself or something sorry…
No worries, I just wanted to ask first to see if you already knew or not. I’m not really interested in HSFA so I haven’t really done too much testing in that area (yet).
Yeah that answered my questions perfectly. Thanks.
So it is a bad idea for A1/2 chars to roll against A3 chars. Unless there is a way to juggle them after hitting neutral regardless if they roll or not (doubtful).
I am sorry, I didn’t phrase my question correctly. Is the actual games SFA2 and SFA3 defunct now that Hyper SFA is in? Kyokuji said the games were broken.
Building meter by whiffing throws is a dip switch, chances are you changed the settings without realising…
So, what you’re saying is you can juggle A1/2 characters regardless of neutral states as long as they keep rolling?
So I just noticed something… In the origional A3 does the computer cause the VC super screen wile it’s in V-Ism? Because on AA it doesn’t, I’ve only ever see me cause it…
Street Fighter Alpha 3 + anyone? It would be cool aswell as GS-Ism is a direct counter to V-Ism. Only problem is there’s an eight hit CC limit, it might not effect gameplay much but people might be enclined not to play as it’s different to regular A3.
the fact that something even as ridiculous as banning 75% of the cast would be banned prooves the game is not broken. Most games have a much smaller majorty of the cast being better then the others…
People are just all pissed that a3 type characters arent the best and even then if you ask me you just havnt found out everything about them. You can still build meter by wiffing throws somehow(I did not change the dip switch settings when I play it just randomly happend), parry groove has some way to not take block damage from anything(again I dont know how I did it but I did)… theres lots of shit in the game its just a matter of people finding it instead of complaining about a1-a2 type stuff.
^ You really think the extra -isms totally ruin A3 top tier?
As for A1 vs A3. I think it’s ridiculous how bad it is.
Supers are WAY WAY WAY better in A1
A3 loses all nuetral state juggling (no air chasing)
A1 can roll and punish a TON of stuff
A1 normals >>>>>>>> A3 normals
A3 normals get WORSE against A1 (anti-air low strong, anyone?)
A1 characters are harder to crossup (wtf??)
A1 can build meter with whiff jabs (LOL!)
A3 loses most all VC crouch cancel setups
A3 VCs don’t work as well against A1 (smaller hitboxes or some shit i dunno, stuff whiffs)
A1 specials are ten times better than A3
A1 can actually cause damage with fireballs (and they’re better anyhow!)
A1 damage on the whole
A1 throws vs A3 throws… nuff said
Blah blah… Stuff like shoto air hurricane in A1 vs A3. What a joke.
Although yes, I think A3 can still win, it’s not impossible… I still think it’s plainly obvious that A1 characters have the absolute BEST attributes/priority for their moves, while later on down the series as you go, all the moves get nerfed successivle but they give them more gimmicks/normals/etc.