other randomness… for a1 sodom only his supers can be tech throwed. But for the other sodoms there normal SPDs etc can also be teched… As for the whole teching them or damage buffering them or whatever… Im pretty sure its just teching them and not the other damage buffer crap… Also note that you can only tech a1-a2 gold characters throws… No other characters speical throws can be teched that ive seen…
And on a really random note, it would appear akuma in a2 has a new move… I havnt been able to recreate it though. But ive deffintly seen it, and have done it on accident. Hell it might be with the other akumas to… but I was a2 akuma when I did it. Also if it helps if someone is bored, I pressed kick when I got it. shrug
And on a random CPU cheating note, besides the fact that cpu guy can do bushin combo stand fierce X2, then roundhouse… Now he can do any regular old fierce, into bushin roundhouse as well now. I dont recall him being able to do that before shrug.
well I dont want to say EXACTLY what it was, since when I saw it… I was just like… ah… wtf, but akuma basicly does his kick from the demon flip… But… back wards, and grunts like he does durning hurricane kick etc etc…
A1 sagat(probably others to, but I didnt test it)can get 3 level 1 fireballs in a row vs a2 rolento, level 1 super fireball to level 2 tiger genocide, or level 2 super fireball to level 1 tiger genocide… It would be cool if you could get something like combo yadda yadda, level one super fireball, level 1 tiger raid, shoryuken… but doesnt look like its possible shrug…
Also my bad some of those sagat combos acctualy work on a few more then just cody… Though not all of them.(again that is assuming there a3 characters though)
Here’s another dumb question. Does Alpha Anthology have Alpha 3 Max from the PSP on it? And do those four characters, Maki, Eagle, Yun and Ingrid show up in it Hyper?
CE ryu duck strong has to blocked low from max range, as does CE sagats duck strong, and fierce. And all shoto duck fierce a1-a2gold are also unblockable standing up from max range. CE sagats stand short also hits low if right next to the opponent or at max range. And CE shoto stand short has to be blocked low now as well for some reason shruuuuuuuUuuuUUg…
And on a random note(might be with others but not sure) if you super right when your partner dies in a1 dramatic battle the little swirl super thing will follow you around… Kinda neat… Kinda… I wonder if you could get a bugish type sitution by say having akuma whoever throw a fireball you throw akuma but the fireball kills your partner while your throwing him… What happens then??? Ill assume you still die but the opponent just does his win pose in teh air or something… but who knows I guess…
I know this is slightly off topic, but I figure I gotta ask.
Does the JAP version of SFAA (SFZ-FG) have the same sound glitches the NTSC-US has? I cited the examples of Balrog’s stage playing the Sf2 music in training mode and Bio music having slight delay along with a lot of the sound effects. Are these in the NTSC-JAP as well?