Alpha Anthology *Capcom for the motherfucking WIN*

other randomness… for a1 sodom only his supers can be tech throwed. But for the other sodoms there normal SPDs etc can also be teched… As for the whole teching them or damage buffering them or whatever… Im pretty sure its just teching them and not the other damage buffer crap… Also note that you can only tech a1-a2 gold characters throws… No other characters speical throws can be teched that ive seen…

And on a really random note, it would appear akuma in a2 has a new move… I havnt been able to recreate it though. But ive deffintly seen it, and have done it on accident. Hell it might be with the other akumas to… but I was a2 akuma when I did it. Also if it helps if someone is bored, I pressed kick when I got it. shrug

And on a random CPU cheating note, besides the fact that cpu guy can do bushin combo stand fierce X2, then roundhouse… Now he can do any regular old fierce, into bushin roundhouse as well now. I dont recall him being able to do that before shrug.

^ care to describe this new move?

I saw A2 Chun do flipping neck breaker in the air the other day… wtf.

well I dont want to say EXACTLY what it was, since when I saw it… I was just like… ah… wtf, but akuma basicly does his kick from the demon flip… But… back wards, and grunts like he does durning hurricane kick etc etc…

Here you go: http://www.a-cho.com/ac/mov.html

The third one is very good V-Gouki vs. X-Dhalsim match. Several unexpected twists, it’s an exciting watch.

yeah

any idea anyone on what is included here?

Thanks

Counter DP vs the flame super was tight. A-cho is awesome.

I think I’m going to start putting them up on youtube. Anyone have older matches saved? I only have the recent ones.

That match was insane, but that’s the reason i hate gouki, his dam dragon punch just goes through everything you throw at him.

Here’s a remedial question. In Hyper Alpha, do all characters have access to, say, the 3-ism or the Darkstalkers-ism?

Also, does, say, Ryu, have his Alpha 1, 2, 3 and his VS movesets? I’ve heard of that sort of stuff. What’s the deal?

Also, who was added? I hear that the SF2 cast was completed, but who else is thrown in there?

yes, depends on which -ism (but mainly no), everyone who was in console A2/A3.

Ok, another remedial question, how close are the games to being arcade-perfect?

Apparently they’re the closest ports yet.

A3 is spot on I hear, dunno about the rest. Don’t really care. :looney:

Depending on the dipswitches, you’ll either be way off or spot on.

Simple answer tho, is yes. By far the best ports of these games yet.

A1 sagat(probably others to, but I didnt test it)can get 3 level 1 fireballs in a row vs a2 rolento, level 1 super fireball to level 2 tiger genocide, or level 2 super fireball to level 1 tiger genocide… It would be cool if you could get something like combo yadda yadda, level one super fireball, level 1 tiger raid, shoryuken… but doesnt look like its possible shrug…

Also my bad some of those sagat combos acctualy work on a few more then just cody… Though not all of them.(again that is assuming there a3 characters though)

Here’s another dumb question. Does Alpha Anthology have Alpha 3 Max from the PSP on it? And do those four characters, Maki, Eagle, Yun and Ingrid show up in it Hyper?

No. None of that is in it, IIRC.

CE ryu duck strong has to blocked low from max range, as does CE sagats duck strong, and fierce. And all shoto duck fierce a1-a2gold are also unblockable standing up from max range. CE sagats stand short also hits low if right next to the opponent or at max range. And CE shoto stand short has to be blocked low now as well for some reason shruuuuuuuUuuuUUg…

And on a random note(might be with others but not sure) if you super right when your partner dies in a1 dramatic battle the little swirl super thing will follow you around… Kinda neat… Kinda… I wonder if you could get a bugish type sitution by say having akuma whoever throw a fireball you throw akuma but the fireball kills your partner while your throwing him… What happens then??? Ill assume you still die but the opponent just does his win pose in teh air or something… but who knows I guess…

I can’t recreate this with a2/a2g. I can recreate with a1 shotos, but all crouching punches from a1 need to be blocked low.

keep trying I guess…

DUDE you the the f’n man. Thanks!!!

I know this is slightly off topic, but I figure I gotta ask.

Does the JAP version of SFAA (SFZ-FG) have the same sound glitches the NTSC-US has? I cited the examples of Balrog’s stage playing the Sf2 music in training mode and Bio music having slight delay along with a lot of the sound effects. Are these in the NTSC-JAP as well?