Were Mazi/Saikyo mode on when you were gettting the weird damage from throw specials/supers? Because it does that…
Can you recreate this in regular VS mode?
Were Mazi/Saikyo mode on when you were gettting the weird damage from throw specials/supers? Because it does that…
Can you recreate this in regular VS mode?
Ah… No it wasnt…
As for testing it hard to do, cuz theres only me, and you cant tell if you yourself are taking more damage, since the cpu doesnt deal any damage to you really in training mode. So you cant really tell…
Although I did test breaking throws with sodoms super SPD… And I would break throws with the motion etc… so take that as you will I guess.
Oh yea to add, sakuras hurricane kick is also untechable when dizzy… obvious I guess but yea… so you can then do when the other guy is dizzy combo to hurricane kick then juggle whatever… Oh and of course obvious again I guess, cody cant really tech it period cuz even if he does, he cant do anything about the upcoming juggle he may recieve shrug…
More obvious stuff perhaps I guess, ken can juggle with a super off his strong dp against cody. You can also get it mid screen, and it looks pretty ridiculous as the super wont even hit cody yet he’ll be juggled for the hits. Neat looking… I guess.
You mention that you can keep juggling Cody after he air-recovers/techs/whatever…
But this is the norm for all A3 characters. If they air recover, they can be juggled again.
Or are you talking about something else?
im talking about the automatic tech that characters do. Example being say someone jumps at you and you duck fierce them with ryu or something, they get hit, and then they flip and land back on there feet. Normaly when there falling back down and no longer in that hit stun of sorts they are invincable till they touch the ground again. But vs cody even after he flips, he can be juggled etc. And there are some normal moves that automaticly do this. So yea stuff like that.
ahhh… ok, when you knock someone out of the air with a non-knockdown move. That “fall on their feet” reel. I got ya.
Poor Cody. lol.
Re: teching super throws, are you jsut pressing the buttons once or twice to tech? I would think that this is maybe some glitch in the “mash to reduce damage” idea than teching throws, since the throw supers are so few hits and they take forever to land.
Other perhaps obvious stuff…
sagat(a1) vs cody can get some pretty big combos like…
Jump in attack, stand jab, stand strong, tiger knee/strong dp, tiger genocide(level 1 or 2), fierce dp.
Or combo yadda yadda, tiger raid, then tiger genocide, then tiger uppercut.
Also A1 sagat can hit both hits of his tiger knee and still juggle after it. He can also throw, then tiger uppercut.
A1 ken you can get stuff vs T.hawk like air hurricane kick(5 hits), then ground hurricane kick(9hits or whatever it is), then shoryuken. For umm… a lot of hits… Kinda neat I guess…
In HSFA, X-ism Zangief does no stun damage? My friend told me this.
^ nope. Only his headbut/stomach crunch/whatever the hell that move is called.
Dunno about the first one, but the V-Akuma combo has to have an infinte in there somewhere.
You can basically combo after A1 Ken’s air Hurricane Kick. It has retarded recovery and done from the air will leave you with an advantage if the opponent is hit, so that you can do a chain combo afterwards for HUGE damage. A1 Ken’s Hurricane Kick also crosses-up, and you can still combo afterwards. Air Hurricane, land, cr. lk x2, cr. mk xx super/whatever. A1 Ken is a beast.
Yeah he is…if only Evo would just allow A2,A3 characters this game would rock.
Yeah, Desk found that a while ago. I seems it can be done mid screen too but I don’t think it’s humanly possible… Programable pad business.
Although, was it possible in A3?
Check the first combo in this vid, seems it could be done on anyone.
It’s not a dipswitch star, it’s one of the seetings in the extra option menu.
^ bah, he only did one tiger-kneed air hurricane… :wgrin: But I know what you mean. Thanks to middlekick for letting me know that you can crouch cancel after air hurricane. I didn’t know that. This is not green-ism BTW, but regular A-ism.
The V-Akuma infinite is more interesting I think. He’s already a beast… if that works on everyone, watch the fuck out.
Where I looked myself in every option and I can find it?
Maybe I am blind and can’t find it…LOL
But I really looked.
I think the V-Akuma infinte I posted is possible on other characters… but fucking unlikely. You need to get the 3 hit air hurricane, which is possible, but practically impossible on not-big characters… but alternately, you can do the tiger-kneed air hurricane thing instead during your crouch cancel series. Good luck? :lol:
I’m glad. Fuck V-Akuma.
new vids at A-cho.com …those guys are the sickest A3 players I have ever seen. They’ve totally taken it to a new level. Crasha (is that his name? the Sodom player) is my new favorite player. He makes Sodom look top-tier.
As for crouch-cancelling after air-hurricane… is this in arcade A3? I never see anyone in vids (japanese players) do it.
Hold R1 when selecting “Game Options” to get the Extra Options menu. Then hit R1 again to scroll to the second page. You should see an option labelled “Super Level”. Highlight it, then press left or right to switch it from “Alpha2” to “Alpha3”.
I Know for a fact that you can always flip after a ground hurricane.
As for the air hurricane, I believe it depends on your distance from the ground. I think there is a “cool-down” time after executing the air hurricane that makes it like an air attack, and therefor disables tripguard (which nullifies crouch cancelling).
However, if you perform it fairly early off the ground, or you have enough time to execute all the frames of the air hurricane, then I believe you actually “recover” fully from it and are therefor put in a neutral falling state, which allows you to trip guard as you land.
I know that X-Akuma does have a true infinite that involves repeated air hurricanes while high in the air, but actually there might be more to it than just that.
I remember reading a post (I think by middlekick, but I’m not sure who, sorry), that stated that there are different properties when starting an air juggle with a high-counter as apposed to starting a juggle without a counter. That might also come into play, but I don’t know.
I know one thing for sure though, you’re not hitting a neutral state. If you were, then the corner juggle limit would go into effect and you wouldn’t be able to hit them any more. Thus, we know you’re not hitting neutral.
As for specifics, sorry, I haven’t done enough testing to know the exact frames or mechanics.
Where? I searched the whole site and could not find the video. I found the brackets fo the tourny but no videos.
Could you please post a link?