All About Makoto / Read this first

yeah, i guess Fukiage is my best weapon in this match. i even recall landin the EX Fukiage when she was just stnding O.o i was terribly unfamiliar with Elena when i fought the guy, and i shamed Makoto, as it was ME who got rushed down :frowning: in the end i guess Experience was the deciding factor (and that damn kara-throw + the off-the-ground-kick-ur-face-in-swinging kick thingy)

another random thought, i fought this Remy (heh, poor guy didnt know what he was gettin into :P) and i got him dizzied in his corner. I tried s.HP > SA2, and it conneted! O.o thing is, i dunno if he just gave up and didnt bother blocking. i KNOW that HP > SA2 s only supposed ta hit from Makā€™s side, could the stun allow for this? sumbody pls test.

-Salamt po

Great show CAjunstrike, sorry I couldnā€™t stick around to see you beast with Mak at VTYME, I got crushed second round by Justin; then I choked against some guy playing purple Chun- -; Lemme know what other tourneys u tryin to go to, would love to leach off your Makoto^_^

Hey, I was wondering about Makotoā€™s double SA.2 combo. I didnā€™t see it listed anywhere and Iā€™m rather inexperienced with Makoto.

Sorry if it was talked about before, my mouse is broken at the moment and I canā€™t figure out how to get to the search menu without a mouse. :expressionless:

There was some one doing it at VTYME (I assume it was Cajunstrike?), and it involved hitting with SA.2, then juggling with another SA.2 after doing something else.

That ā€œsomething elseā€ is what I canā€™t figure out. Is it a kara-fukiage?

You bascily just dash under them and do another SA 2 with RH as they are falling.

Haha, is that it?

Thanks, no wonder I was having trouble. I thought he was hitting with something else before doing the second one, but I guess not. Well, thatā€™s a relief.

Yeah I mean you only want to use it if you know its going to kill them otherwise its a waste of a super.

Thereā€™s a reset, where you SA2, superjump, late qcb mk, dash, lp (or mp?), SA2 (with HK). There are probably other variantsā€¦ you catch them in the air; itā€™s kind of tough to parry. Still not worth the meter, unless youā€™re going to stun/kill them.

Ah, that may be what that guy was doing. I remember a Ryu player was doing jab resets into SA.1 too, and nobody parried the whole thing. So I wouldnā€™t be surprised if nobody parried a Makoto reset either. Why doesnā€™t anybody parry an obvious reset?

Thanks for the info, Iā€™ll go try it out.

[Edit]: Seems to work best with lp.

Whatsup man. I think I did both up there, but the reset one is late mk tsurugi, dash under st. strong cancelled into super. I assume (havent had it done to me) that this reset is harder than others to parry because since you cancel the strong into super, they only finish flipping out (the reset) right before she flies off the wall. And I believe after she catches the wall, its one frame before the kick connects, especially that close, therefore being hard to parry. =p

For me, the timing on hitting the strong + cancelling so quick is harder, but a lot more reliable than the jab.

Ramza: Thanks btw man. Come out to some of our tourneys. Oct. 8 is console SamSho4 and 3S, Nov. 12 is arcade 3S, CVS2, MVC2, T5. :tup:

eh, driving down towards Richmond was a bitch of drive, think thatā€™s enough for me. Hope to see you at NEC though(god knows how Iā€™ll deal with the driving/sleep deprivation to get there):tup:

I have a question referring to SlimXā€™s 3s vid. He did two SAII supers on Ryu and they both connected, then finished with two Hayateā€™s (MP and a HP I believe ) Iā€™ve been trying to do that combo forever and can never seem to connect the second SAII after her superjump cancel special. anyone know how itā€™s really done.

Thanks for the thread bro, gonna help me loads with this angel:tup:
A few questions though:
In an SAII juggle combo, which button should I use with my F, D, DF+Ps?
Also when should I use LK to Kara & when should I use HK?

Finally:
What tips can you give me for this combo:
SA IIā€“>QCB+LK/MK in the airā€“>SA IIā€“>QCB+LK/MK in the airā€“>QCF+P, QCF+P

Exact opposite for me. SAI makes me focus while when I play SAII Iā€™m always preoccupied of trying to get the super (cause its so fun to do) that I donā€™t pressure, which is Makotoā€™s entire game right there.

Haunts-

Just wonderin if youā€™re planning on adding some info on saIII. Awesome thread.

hey man whats up.

i probably wont add too much on SAIII mainly becuase no one really uses it, and I donā€™t use it all myself. my main goal with this thread was just to have some pretty basic info on everything that will lead you to a win with Makoto without confusing people too much with a lot of filler. so i am trying to keep it lean as possible while still being informtaiveā€¦

Yeah I was the same way for a while. I felt I could only be agressive with SAI, but now I try to be agressive with EX moves and just use SAII when the oprotunity arises instead of forcing it. They are both good supers, it just took me a while to get constiant enough with SAII to use it in real battles all the time.

You have the best execution iā€™ve ever seen dude. :stuck_out_tongue:

Wish I could make it to that NC tourney but I think its a bit too far out for me at this point. Maybe some other timeā€¦

Thanksā€¦but doubtful. :karate:

I spoke to epsilon very briefly the other day and he might be coming, I think he said that you probably wouldnā€™t be able to make it though.


As far as SAII playstyle is concered: For me Iā€™ve found itā€™s easier to land grabs by being really aggressive for a bit, and then after youā€™re in their face repeatedly just switch-up quick, stop offense, grab.

Also I think if the opponent is aggressive enough themselves and youā€™ve got a good read on them, sometimes you can just sit in or near the corner, annoy them with some mid-range or aa pokes, and try to make them kinda run into the grab. This also works well if you play really aggressive first off, take a nice lead, and then just change playstyles and run away.

Makes sense.

But if you do want a paragraph or two let me know, cause I have some pretty solid info to offer.

outtie 5000

Karakusa can be teched, right? But not when itā€™s kara karaā€™d? When exactly can the karakusa be teched?