Another crap move is HP Chop. Anyone got tips for using it? Canât use it for oki, too slow. Too slow to use in neutral, people can jump in you very easily, or whatever they want, itâs 25f. The backdrop reward doesnât even work because you have to use it inside their asshole to get the canned backdrop⌠I know thereâs the st.hp x hp chop 4f move frametrap, but whoâs gonna fall for that past the first month?
So itâs a laggy move thatâs somewhat low damage, takes forever to startup, and the reward is situational and kinda ass.
Eugh. MP Chop is hardly better at 19f, but at least it gives you a mixup on hit, and of course itâs mostly a confirm/frame trap button off of buttons, so I get why itâs 19f at least. MP Chop gives +3 adv, but HP Chop only +2? I dun get it, someone hand hold me.
I guess itâs for meaties when they get CCâd HDK or donât quickrise?
It combos after a CH st.HP. You do this:
CH st.HP xx HP Chop xx backdrop
(301dmg/515stun)
Or you can use EX backdrop for 330 damge and 555 stun if I recall correctly.
I havenât tested much but thats his best meterless DP/reversal punish I have so far. Good to note the backdrop does monstrous stun damage. Also after a stun, I like to do vskill into said combo.
cc st.hp xx hk slash elbow, cr.hp, mk air knee (321/515) is a better meterless counterhit combo against cornered opponents. more damage, keeps them cornered, more advantageous knockdown (they canât roll and more plus frames)
also consider cc st.hk, st.hp xx mp chop midscreen. itâs less damage/stun, but no sideswitch, the mp chop leaves you +3 and close enough to powerbomb so you get a mixup after
He was streaming yesterday for a bit https://www.twitch.tv/801strider/v/57879587 A bit rough on the edges, some execution errors but overall he was playing him very aggressively. I guess the most important part was that he really likes the character.
st.hp (CH) xx HP Chop xx Power Drop is useful if you arenât 100% sure youâre going to get the counterhit. You get comparable damage to spending 1 bar by using cr.hp -> EX Knee off a crush counter alongside a setup while a crush to st.hp xx MP Chop gives you ~50 less damage but a great setup. If youâre not cornered then Power Drop just doesnât give the best oki; Iâve outlined before what you want to do off it, namely a st.hp/cr.mp poke buffered into a long range move such as Clothesline or in st.hpâs case an MK/HK Slash.
If you get a crush counter in the corner do the st.hk -> HK Slash -> cr.hp -> LK Knee combo. Please. Itâs so good. And full of swag. If you want to blow CA then do a crush counter into st.hp xx MK Elbow xx CA. If you have VT on deck use that. Use Power Drop only if itâll kill, stun, or you hit them with the st.hp -> HP Chop frametrap.
depends, 14f startup you gotta predict a whiff punish rather than react with it. best whiff punish elbow is obviously LK/EX Elbow, but that costs meter to mix it up, and Alex is extremely meter hungry in this game.
all normal elbows can be low profileâd too, so I wouldnât use it too aggressively unless you have meter.
I just donât think too much of it probably because I fought a lot of Chuns, probably better in other/most matchups tho.
hey guys, long time forum stalker, first time poster. I just had to ask what you guys are doing about Chun and Ryu i feel like these two characters eat Alex alive.
also idk if anyone else is doing this but Iâve found that a good way to keep people on their toes with Alex is to charge down during elbow slash and then if it hits immediately do lp.stun gun i catch quite a few people sleeping with this and the stun it yields is pretty solid.
It kind of is, but if they like to hit buttons after Powerbomb(???) the resultant combo can dizzy more easily. Definitely shouldnât be someoneâs first choice when spending meter.
Elbow against Chun isnât the best, she can punish lk.elbow from further out with her 4f st.lk on block so it isnât a smart idea. Overall Alex is FUCKED vs. Chun IMO, youâre forced to play way too passively because she can punish your pressure and shuts down a lot of frame traps with her 3f fucking jab.(3f normals are hell for Alex) Lets discuss what you lose vs. Chun-Li
st.mp > st.mp is no longer a viable frame trap, itâs stuffed by cr.lp.
st.mp > m.chop is no longer viable either, itâs stuffed by cr.lp yet again.
she can punish misspaced chops on block from the furthest distance of any character with st.lk xx EX legs, they have to hit ON THE TIP to be unpunishable vs. Chun-Li.
she can also punish lk.elbow from further distances also with st.lk xx EX legs, now Iâll be honest lk.elbow is SUPER easy to space safely vs. her, but itâs still an apparent issue if you make one slight spacing mistake and get punished into a knockdown for it.
her v-skill can make st.lp get stuffed as an anti-air due to the angle she comes in at, it requires an early cr.hp or EX knee to be stopped guaranteed.
she beats you in the neutral with her faster pokes and plentiful amount of low poking tools which just makes it impossible to walk into her space without jumping or dashing.
dealing with instant air legs is easier for alex due to st.lp, but it doesnât make instant air legs any less broken when playing against chun.
Disclaimer
Just because I say it isnât viable doesnât mean you shouldnât try it in a match, Chunâs wonât be mashing cr.lp at every opportunity because Alex DOES has 3f traps from his normals, for instance st.mp xx lk.elbow(late cancel) and st.mp > st.lp both stuff her cr.lp, once you make her scared to press cr.lp at evert opportunity you can start doing your 4f traps again. But it doesnât change the fact that she STILL has an answer for these strings which makes them unviable option; ON PAPER.
Chun-Li is tough, I donât want to say 7-3 because thatâs crazy talk. But itâs a definitive 6-4 and I think there MAY be an argument for 6.5-3.5/7-3 later down the road with how difficult it feels for Alex to establish most of his neutral and pressure tools.
I suppose I should have clarified that that was my first post in the Alex thread haha, but thanks for the tips against chun, im getting wrecked by her but what about ryu? I might be missing something, i havenât seen any other posts about struggling with the character but hes causing me some headaches
unsure, havenât played vs. many Ryus myself but I know for a fact his j.lk forces our st.lp anti-air to trade, the neutral seems tipped in Alexâs favour slightly just due to range alone, you can outpoke and force him to jump with shit like st.mk and cr.mk that outrange his poke ability entirely. But if you do force Ryu to jump youâll be trading on st.lp and tbh, EX knee might even trade with Ryuâs st.lk considering itâs hitbox/hurtbox data.
Iâll try and get a set against some Ryuâs later down the road, see what I manage to come up with.
okay so iâm a nub and alex is my first charge character, is there anything to know about charging? it seems unlike hadouken/srk motions u canât shortcut charge moves, so is there any shortcut? Iâve heard charge partioning thrown around but i donât know if thatâs in SFV. Or anything like it
ALSO PLEASE MORE ALEX MATCHES POSTED HERE. THANKS!