Alex General Discussion: "At ease, loo-suh!" The Alex SFV Thread

The ferocity with which I want a SF3 alt is incalculable.

Anybody try any powerbomb setups like CC st.HK > st.HK > any powerbomb? I tried it with a ryu mashing dp and the grab stuffed the dp every time. The second st.HK puts them in air recovery since the first crumples them. The same setup seems to work with CC f.HP > f.HP > powerbomb

I didn’t try this with the ai mashing jab or jumping on recovery though.

I’m dying at work. I really want to be in the lab figuring Alex out.

Hehehe

can anyone explain to me how the parry works, cant figure it out lol

ā€˜raining timbs’

is something no one did ever.
unless you’ve only ever played the game on ggpo or OE or something.

in reality stomp is suicide since it’s slow enough that you can either see where he’s going to land or even just parry + hold and OS any ambiguity (since the timing is 100% consistent unlike a jumping normal crossup).

His stomp is BETTER lol. so funny seeing people say it’s worse from 3s

i mean yeah it’s a noob killer for sure. but anyone who plays third strike knows it’s shit and the only time it works is when the other person is on auto-pilot. also online.

you literally don’t even need to do anything, he’s in the character select screen

Alex is gonna cost 100k FM, correct?

Just wanna make sure I have enough when he’s available for purchase.

I had desync but it was playable, GGs my man that was super close lmao

Was hoping it wasn’t gonna go the full set with all the warping lol.

Correct. All characters will cost 100,000 FP and the story mode costumes will cost 40,000 FP

Alternatively, characters will cost $6 and ā€˜premium costumes’ will cost $4

How can Alex create opportunities to land meaty f.hp? I need more of it in my game, I don’t get enough chances to get close enough from my knockdowns.

He feels extremely weak to me lol.

getting rushed to hell. Need to control my ego and stick with it.

I believe you get a free dash in from ex elbow or ex chop knockdowns. Command and normal throws have butt for advantage. I’m not sure that you have enough time to throw a meaty f.HP after a dash in after ex chop/elbow though.

Edit: I’d explore those knockdowns the most though. They’re easy to get and it looks like we have a lot of time to play around after the knockdown.

So from playing a couple hours last night and bit today, Alex is pretty strong in neutral. Even if his buttons are slower compared to a lot of the cast they seem to have great hitboxes and great reach. So far he seems like the only character in the game that can actually hit with the tip of his normals.

That said, he is almost always in big trouble when your opponents get in and can start running their offense. Seemingly the entire cast can pressure him for free up close because he just doesn’t have good enough get-the-fuck-off me moves outside of Super. His EX Slash doesn’t have armor from the first frame and you really notice it in certain matchups, particularly Cammy, Chun and Mika (those are the only characters I’ve played against with competent players). You really have to pick the right moment to get the hell out of there.

Good defense and patience will be the key to the character going forward.

You can get jabbed out I think, or it just isn’t quite close enough to get the f.hp.

Also our v-skill is butt. Useless outside of a stun combo IMO.

Just a note, EX Knee is invincible from frames 5-13, so a frame before active through all active frames.

V Skill is fast enough that if you knock them full screen with a Slash it may be worthwhile using it if they’re just going to backroll. Otherwise it’s mainly there to let you convert a Boot in neutral into a full combo or combo from a cr.mk into Clothesline.

Ok I know this is a strange question but do you guys think alex is the most similar to chadha from yatagarasu, out of the sf5 cast?

Thats the only grappler I ever like playing

V-Skill’s strong in the sense that when activated it gives Alex some amazing hit confirm options, if we manage to let if off we can jab conversions, strong conversions, and auto CC on hit. But the issue is that you can’t cancel out of anything, it’s punishable as hell when activated unless you manage to get a knockdown and if you do it’s sacrificing the pressure you just earned.

His v skill should build a small amount a v gauge

Does it not once you hit an opponent? That’s lame if it doesn’t.

Nope. I guess they just expect you to get beat up or land a CC lol