@Zukuu
I also wanted to tag Paul with Cody, but he wasn’t in the game. I first tagged Paul with King and Law, and eventho I was getting good results, I couldn’t play like I wanted to because I had too many execution errors with King. I’d be getting qcb+punch when I’m trying to hitconfirm and specials in stead of AA when they jump at me. It was simply too frustrating.
I didn’t play SFxTK that often anymore, because of all the BS that was going on after a while (jab x timeout), and since Guile is my main in AE, I chose him to be Paul his new partner. That way I didn’t have to go to training and figure everything out.
I finally have Cody in SFxTK, and I kinda agree, he does feel off. He’s not the same as in AE, his ruffian kicks seem different, his rocks seem different, his flow feels different. The only thing that stayed the same are his Air attacks tbh.
I still play him like in AE, but it’s definitely not the same, some normals seem to have a different startup and frame (dis)advantage than AE etc.
With Guile I always use cr.MK ~ st.HK when I see them either walking forward, standing, neutral jumping or recovering from a normal. So It doesn’t happen that often that my boost chains get blocked.
I personally like playing against Cammy, I hate her in AE tho >.<.
I can move pretty freely in SFxTK and don’t have to rely on my DB charge to deal damage, I also don’t have to deal with unblockables or vortex, so that all favors me now.
What I do with Guile after a Scissor Tag cancel are usually one of the following combos:
~ f.HK, cr.MK x st.HK
~ f.HK, cr.HK (for the hard knockdown)
~ f.HK, cr.MP x Flashkick (Really hard cause u need to be pretty close to the opponent)
~ f.HK, cr.MP, cr.MP x Flashkick (works only in the corner)
I used to do Jump HK, f.HK, cr.MK x st.HK in 2012, but for some reason that combo doesn’t work anymore.
I have a xbox, but I don’t play on it cause I don’t have games, xbox live, a converter and last but not least, interest ^^’
That’s one hell of a picture
EDIT: Btw, another great way of dealing GREAT damage with Guile is, Jump HP/HK, f.HK, st.MP x st.HP x Super. It’s so easy to hitconfirm and it deals roughly 500 damage.