AE 2012 Setups (Uncrouchables)

updated/revised 1st 3 posts.

we need REAL setups not just wired “wait a brief moment since it isent a good setup” a real setup works if you know it well like slide+bress f+mk hk-dive such stuff…

and specaly since hk/mk dive is now much saver we need possible setups that catchs crouchers/jumpers/Backdashers at once … and is save on crouching if deleayed

someone find such a setup jet?

You ever come up with anything instead of just complaining son?

The new property of being able to grab people entering crouching animation has cracked it wide open, do some lab work instead of crying and waiting for it to come to you.

All the setups that people are posting are solid, if you cant do them its your fault. It doesnt make them less ‘real’.

the problem i hafe is thatstupid setups hide the good ones since there are so many "Solid"setups when i read something like
(dry/oiled) lp.rocket > tiny.pause > hp.slide > lk.dive

**THEN NO **thats no setup if it requieres a “pause” and not solid… imho

the Framedata exist HPSlide=52 Frames so a good setup would be a move with 52+X(Pause) Frames… just as excample a better labwork would be to find out the frameadvantages you hafe and the time you need to get a uncruchable as excample

the setups help with the frames and ofcourse with the spacing…

and here we are…
[ Slide-press > c.hk > mk.dive ]
[ Slide-press > f.mp > mk/ex.dive ]

both hafe the same frameadvantage after the Knockdown!
But c.hk=36 Frames; F+MP=**31 Frames **

Diffrence =6 Frames

both move you forward on a realy close position so spacing is no argument anylonger that means MAYBE ONE is a true setup but the other one REQUIERES a “pause” and is no close/true setup at all

I doubt Hakan will ever get nerfed until one of the tourney pros starts maining him and doing the dives, and that ain’t happening. You all know like I do deep down, you are NEVER gonna see a Hakan in top 8 at Evo. Hell, there’s a post somewhere on our Hakan forums where someone called Hakan ‘free’. No respect…even in our home.

I would LOVE for an episode of CrossCounter where mike ross (not that I am hating) runs into one of the higher Hakans on xbox and gets bodied. It might gain the turkish wrestler his due props. But w/e.

Reaper, the setup works, what is stupid about it? I have landed this in a match 99% of the time when ive gone for it and ive gone for it alot cuz i think its pretty sick and misleading, and i can replicate the setup in training mode to be uncrcouahable 100% of the time. Ive never had the dive whiff in a match, either landed it or been DPed or jabbed out. The pause is just waiting for hakan to return to neutral instead of trying to exectue the slide right away after the SPD on the first frame, and this in itself is only cuz the LP spd recovers alot quicker than the rest. You even test it in training mode/recorded on a dummy/in a match before you call it ‘stupid’?

Only since street fighter 4 have people really been doing things like whiffing normals to choreograph setups, its a very new-school thing, if this was back in ST people would be eyeballing everything. To be fair, you could still eyeball all these uncrouchables if you got good and precise enough, and it would actually be advantageous to you because you’re not telegraphing your attack to your opponent, less chance of being DPed out of anything. There is no such thing as a ‘true’ setup, in fact I would go as far to say that if you’re absolutely relying on whiffing normals/dashes/whatever to setup every single one of your attacks you are really limiting your self.

Post as much superfluous frame data as you want but the setup still works 100% and is easy to execute. Your tone always irriates me so much cuz youre the first one to deride other peoples findings and write them off as gimmicks, but Ive never seen you come up with anything.

a setup is better when you make it as tight as possible since you can always block/meety or CC or anything like that instead you can mix it up quite good

the stuff i post is tight as it gets like the followup after slide with LK-OIL or Dashx2 + LK Oil after Ultra1 that you didnt saw anything is not myfoult and LKOil after slide is pretty basic now but i was keep telling ppl that its save (-1/-2 frames) till the last idiot belived it…

or i post the setup “Slide+BB JabWAIT A LOT LK-Dive…”…

Yeah I know what you mean, I’ve had instances where it hasn’t worked, but the good thing is I’ve just flown over the opponent to relative safety, the F.Hk one should be okay. I’ll do some more testing and get back to you.

Edit - Okay, Dash x 2 HK Dive after SLide combo only works when Oiled. Yakult could you change this? :slight_smile:

When Unoiled, for the moment use - Whiff st.mp > F.LK > HK Dive…which works oiled and unoiled, I’ll try and see if I can find anything else, but let me know how you get on with these ^

I think these are the real deal, I really need you guys to try em out!

Edit: Cr.Hk Unoiled > Dash x2 LK Dive, catches backdash, jump, and crouch…still trying to find one when oiled, grr

Score! Found it - Cr.HK > F.MP > MK Dive…catches jump, crouch, backdash!

MAN, took me FOREVER to find an all purpose Oil Dive after HP Rocket, but after almost giving up, I got one!

-When oiled > HP Rocket > Dash > cr.lp > HK Dive! Catches crouch, backdash, jump

And unoiled! HP rocket > Dash > st.lk > HK Dive! Catches crouch, backdash, jump

Unoiled EX Rocket - Dash x 2 > MK Dive. Catches crouch, backdash, jump

Oiled EX Rocket - Dash > st.mk > MK Dive. Catches crouch, backdash, jump

I’ll add more if I find any :slight_smile:

It’s amazing to think that without meter some characters literally have no option but to mash cr.jab or short, assuming they know it would beat Oil Dive. So if you were to mix in an Oil Rocket in there, then that’s one pretty harsh situation, haha.

  • Oiled EX rocket > Dash > st.lp > HK Dive - Catches All

Try and get these into muscle memory guys!

How about this:

Oiled EX Rocket > Dash Forward > Cr.lk > EX rocket. Monster damage. Can’t jump, crouch, or backdash, BOOM

I think this one has been mentioned but maybe not explained.
After Oil Dive, whiff st.mp, j .(i whiff lk) land lk oil dive. Catches jumps and crouch block, not backdash sadly.

Also Samurai Drew, okay that makes sense, I was wondering if it was something like that. OH and I don’t know if this is noted but Mordei setup of Slide+Press, whiff light slide, Oil Dive seems to catch all options.

Oh and This may also be known but the best combo I can find off a jump in or anything like that (also good cause its hitcheckable) is st.mp, st.lp, f+lk, xx HP Slide thoguh of course you can go for uncrouchable there for a bit more damage.

you can dive loop [c.lk, jump over, lk oil dive]xN off of an initial dive

i prefer this over the dash as a personal preference.

The huge advantage to looping with lighter dives is that if the opponent finds a reliable movement-related option of of it, he can just do the same setup only with a stronger dive.

Hi Reaper, i felt the same way at my early/med stage of hakan game play.
Thinking why on earth would this ‘tiny.pause’ setups work consistantly.
But after going down further to my Hakan career path, i’ve actually utilised some of the tiny.pause setup and felt its very legit myself, not to mention that i’ve see top hakan players using them in the replys.
I guess at the end of the day if one can land it consistently and felt its worth a mention then we are go, subjective to your own usage anyway.
Of course i wont be posting unreal stuff such as “pause.2sec” lol, but setup that should somewhat worked for ppl for them to mention.

NOTE: if a setup has [ tiny.pause > dive ], you can always just do the dive without the pause but holding the dive button and release after hearing ‘one squeaky’ sound.

One of the best setup utilising this is the [ slide-press > s.mp > tiny.pause > mk/hk.dive/hp.slide ]. technically speaking after the s.mp wiff, you can walk forward or back forward a bit to pose the tiny.pause and choose if you want to go for dive/safe.slide, or nothing for dp.bait or something else - really good mix-up comapare to ‘just do dive setup’ sometimes.
Another one i use is the [ hp.ex rocket > f.dash > tiny pause > hp.dive ].

Hopefully all the good possible setups are listed in this thread.

Another ‘tiny.pause’ setup you may/may not know is the [ slide-press > dash back > tiny.pause > hp.dive ] - ESPECIALLY for T.hawk/Zangeif/Claw. This setup is almost garantee to land them when they have no gauge~ a must use against these opponents! and for other casts you can use this with a 2 choice safe slide mix up (without tiny.pause).

drewsamurai found few already - the ones marked with 3stars.
Hopefully more will come! :slight_smile:

Dear Hakans, i am sure there will be somemore adjustments for setups that had been posted.
if youv’e tested and realise it needs to be fine-tuned with additional detail then please post them here for me to update/adjust.

things like twist dive when you see you s.lp come out vs twist dive after you see your s.lp wiff (ie cancel timing and link timing).
Or things like it works on xbox but not on ps etc.

Hopefully we’ll be ending up with a very good list of setups that will work consistently.
Cheers!

testing dive loop.

[ dive > f.dash > f.j.normal (any is ok) > mp.dive ] <<<< much more consistent.
vs
[ dive > f.dash > f.jump-over > mp.dive ] <<< requires slight delay before or after your f.dash - or maybe its character specific for no delay.

and of course the old ones are still reliable
[ dive > s.lp/c.lk > f.jump-over > hk.dive ]

New setup - HP Rocket > Neutral Jump > MK Dive

It doesn’t catch backdashers, but it doesn’t look like it should work, and it’s always something new to try!

Wow, after slide press instead of neutral jump lk dive you can do neutral jump mk dive which catches crouch backdash and jump! Don’t ask me how it works folks, but that’s pretty good.

Also slide fadc back on hit unoiled frome close range, jump up lk dive catches all. Again pretty situational but hey it works lol

Nice setup!

Wow, Hakan feels so strong. We can setup OD from almost any situation consistently.

I found the juggle f.hk into od.lk is really consistent.

Also, I found a nice “trap”. If you get KO and your opponent goes for a crossup you can do a reversal od.lk. If you do, theres a big chance YOU WILL GET HIT… but you will have the upper hand after this. If you don’t get hit, you usually escape… unless your opponent was expecting this and do something to get you while you travel, hard to punish. Now, ironically, for the good part… If you get hit you will get put into an air non juggle situation and since its a crossup you will be rolling back into them! you will land safely in front of them with reversal capabilities!!! if your opponent tries to follow up his jump attack after it connect, his ground attack will wiff in front of you!! so… if you have U1 its a free ultra, ex-spd… or a combo if they do a slow attack or a wiffed SRK…etc. If your opponent jumps a bit far, there is a chance you get them with the od.lk also.

What do you mean by KO? I thought it meant knock out (as in, round end), but then the rest of it doesn’t make any sense, lol.

Knockdown I bet

I thought about that…I can’t think of a word combination that makes KO. Knock off? knock over? none of them really make sense. I’m not trying to nitpick, I’m just always curious about new terminology n_n;