Hi Guys,
since AEv2012 is now out and alot of setups has gone back to the drawing board due to frame data and timing, i would like to make this a dedicated thread for data collection of all AE 2012 setups.
You can post your discussing/finding/setups in this thread and i’ll compile them along with data from other threads as well for easy viewing/access
if you do not like your setup being posted please let me know and i’ll take it off.
~updated 2012-01-25
Legends: lp/mp/hp & lk/mk/hk = light/medium/heavy punches/kicks
s=standing c=crouch f=forward b=back n=neutral j=jump(or jump forward on its own)
Rocket=360p Dive=360k CC=coward-crouch CH=counter-hit
FD=focus-dash (cancel) FDNC~=focus-dash-normals-cancel, with a move after ~ sign
***=3stars=catch-all **=2stars=good-setup/mix-up-able !!=difficult or tight/weird timing
>>> v2012 Uncrouchable Dive Setups <<<
-These uncrouchable are tested on Ryu, so it should work with most ‘regular’ size character, ie shootos and medium size character.
-setups with “tiny-pause” can be replaced with [walk 1 tiny movement back/forward.]
-setups with “tiny-pause > dive” can be replaced with doing the dive straight away without the pause but hold the dive for 1 squeaky sound/duration and release
-setups with “n.j/n.j.any-normals” just means that you can either just neutral jump and do nothing or you can neutral jump and whiff a ‘any-normals’ move, in this case it can be L/M/H punches or kicks and airthrow.
c.HK
***[ (dry/oiled) c.hk > f.dash x2 > lk dive ] -by samuraidrew
***[ (dry/oiled) c.hk > f.mp > mk.dive ] -by samuraidrew
[ c.hk > cc > mk.dive ] -Jap nico nico video
[ c.hk > b.dash > hk/ex.dive ] -Jap nico nico video
-Oiled needs to use ex.dive
[ c.hk > f.dash > hk.dive ]
[ c.hk > f.lk > hk.dive ]
[ (dry/oiled) c.hk > s.mk > hk dive ] -by mordie
[ (dry/oiled) c.hk > c.HK > lk dive ] -by samuraidrew
[ (dry/oiled) c.hk > s.hp/s.hk > mk.dive ] -by yakult99
(oiled) f.HK (a.k.a Step-Knee)
*****[ (oiled) f.hk > b.dash > f.dash > lk dive ] -**samuraidrew
**[ (oiled) f.hk > f.hk > mk.dive ] -by yakult99
-can do meaty s.lp/lp or s.hk instead
[ (oiled) f.hk > throw whiff > hk.dive ] -Jap nico nico video
[ (oiled) f.hk > b.dash > hk.dive ]
[ (oiled) f.hk > n.j > lk.dive ] -by DRONEvil
[ (oiled) f.hk > c.hk > lk/mk.dive ]
[ (oiled) f.hk > c.hp > lk.dive ]
[ (oiled) f.hk > s.hp/s.hk > mk.dive ]
[ (oiled) f.hk > f.mp > mk.dive ] -Emperor_cow
-f.mp has to whiff completely before doing 360mk
Slide-press
*****[ slide-press > n.j > mk.dive ] **-by chron
-beats crouch/b.dash/jump
-can also whiff any-normals when n.j, but then not 3star
*****[ Slide-press > lp slide > lk dive ] **-by mordie
***[ (oiled) Slide-press > f.dash x2 > hk.dive ] -by samuraidrew
-(dry) works with mk.dive, but not 3star
**[ (dry) slide-press > b.dash > tiny-pause > hk.dive ]
-one of the best mix up with lp safe sliding
****[ (dry/oiled) Slide-Press > b.dash > f.dash > lk.dive ] **-by samuraidrew/DRONEvi
-can do f.dash first then b.dash
-can mix-up with [ oiled b/f.FDNC~s.mk > rocket/u1 ] at the end
-when oiled can mk.dive, !! timing
**!![ slide-press > s.mp > tiny-pause > hk.dive ]
-mix up with safe sliding
**!![ Slide-press > s.mp > b.dash/s.lk/s.lp > lk.dive ] -yakult99
[ slide-press > taunt > lk/mk.dive ] -yakult99
[ Slide-press > cc > ex.dive ] -Jap nico nico video
[ slide-press > s.hp/cc > hk.dive ]
[ slide-press > s.lk > f.lk > mk.dive] -by samuraidrew
[ Slide-press > c.mk > hk.dive ] -by Forceful_Entry18
-not work on Blanka
[ Slide-press > f.mp > hk/ex.dive ] -tested by yakult99
[ Slide-press > s.mp/c.mp > f.lk/f.dash > mk.dive ] -tested by yakult99
[ Slide-press > s.hk > hk/ex.dive ] -Emperor_cow
[ Slide-press > c.hp > mk.dive ] -tested by yakult99
[ Slide-press > c.hk > mk.dive ] -tested by yakult99
-wait for c.hk to finish then 360mk, otherwise it’s quickest timing with hk.dive
Slide-hit no follow-up
***[ slide-nothing > b.dash > mk.dive ] -samuraidrew
-beats crouch/b.dash/jump
**** [Slide-nothing > b.dash > f.dash > lk.dive ]**
-can do c.lp (meaty/CH) instead of dive at the end for mix ups.
****[ Slide > b.FD > b.dash/s.mp/c.mp/s.mk/f.mk > hk.dive **]
**[ slide > b.FD > b.dash/f.mk > ex.dive ]
[ slide > f.FD > f.dash > b.dash > lk.dive ]
[ slide > f.FD > f.dash x2 > mk.dive ]
[ Slide > b.FD > s.hp/f.hp/cc > mk.dive ]
[ slide > b.FD > f.HK > Mk.dive ]
-lk.dive works better if ur f.hk don’t come out in the 1st available timing
[ slide-nothing > s.hp > mk.dive ]
!![ slide > b.FDNC~s.lk > taunt > lk.dive ] -yakult
[ slide-nothing > b.jump > mk/ex.dive ] -Jap nico nico video
Hp & ex.rocket
*****[ (midscreen/corner) (dry/oiled) hp/ex.rocket > lp.slide > lk.dive ] **-by DRONEvil
-very useful mix-up, after lp.slide u can straight away do lp/lk normal for meaty/combo or rocket/tech or bait
- timing for slide to dive needs practice
***[ (dry/oiled) hp/ex.rocket > f.mp > ex.dive ] -by reaper
*****!![ (dry/oiled) hp.rocket > f.dash > s.lp/s.lk/c.lp > hk.dive ] **-by samuraidrew
-use mk.dive for more grace timing, but then its not 3star.
*****[ (oiled) ex.rocket > f.dash x2 > mk.dive ] **-by samuraidrew
-can be dry but not catch all
***[ (oiled) ex.rocket > f.dash > s.mk > mk.dive ] -by samuraidrew
-Dry works but !!! Timing, and not catch all
***[ (oiled) ex.rocket > f.dash > c.lk > ex.dive ] -by samuraidrew
-can use hp.dive
-can be dry but not catch all
**[ hp.rocket > c.mp > hk.dive ]
-mix up with safe sliding
****[ hp/ex.rocket > jump.in > lk/mk.dive ] **-tested by yakult99
-can whiff any-normals at jump for lk.dive
**[ ex.rocket > f.mk/s.mk > ex.dive ] -Emperor_cow/yakult99
-hk.dive easier to catch
-ex.dive inconsistent due to distance and move whiff timing
-ex.dive require f.mk/s.mk to finish completely, then 360k
-useful as its max distance for surprise catch
****[ hp.rocket > n.j > mk.dive ] **-by samuraidrew
-!! Timing on PS3…
[ hp/ex.rocket > f.dash x2 > lk.dive ] -Jap nico nico video
[ hp/ex.rocket > f.throw > hk/ex.dive ] -Jap nico nico video
-best to walk forward a tiny bit and do throw
[ hp/ex.rocket > f.dash > tiny-pause > hk.dive ]
[ hp.rocket > f.mk/c.mk > hk.dive ]
[ hp.rocket > s.hk > All.dive ] -tested by yakult99
[ hp.rocket > cc > mk/hk.dive ] -inconsistent due to cc timing
[ hp/ex.rocket > f.hk > mk/ex.dive ] -Emperor_cow
-wait for f.hk to completely finish then 360k
[ hp.rocket > c.hp > lk/mk.dive ] -by DRONEvil
[ ex.rocket > f.dash > s.lk/c.lk/c.lp/s.lp > mk.dive ]
-can actually do hk.dive, !! Timing.
Mp.rocket
****[ (dry/oiled) mp.rocket > c.hp/f.hk > hp/ex.dive ] **-yakult99
-ex.dive easier to catch?
-useful as max distance surprise
[ mp.rocket > f.hk > f.dash > lk.dive ] -Jap nico nico video
[ mp.rocket > f.j.any-normals > mk/hk/ex.dive ] -Jap nico nico video
-works on dhalsim
[ (dry/oiled) mp.rocket > jump-forward/f.dashx2 > hk.dive ] -Emperor_cow
[ (dry/oiled) mp.rocket > mp/hp.slide > lk.dive ]-by DRONEvil
[ (midscreen/corner) (dry/oiled) mp.rocket > lp.slide > mk.dive ] -yakult99
Lp.rocket
[ lp.rocket > f.dash > f.jump > lk.dive ] -Jap nico nico video
[ lp.rocket > f.hk > f.dash > mk/hk.dive ] -Jap nico nico video
[ (dry/oiled) lp.rocket > f.jump > s.lp/s.lk > ex.dive ] -Jap nico nico video
[ lp.rocket > f.dash > c.hp > mk.dive ] -Jap nico nico video
!![ (oiled) lp.rocket > s.mk > f.hk > hk/ex.dive ] -Jap nico nico video
[ lp.rocket > f.dash > f.mp > ex.dive ] -Jap nico nico video
-can use hk.dive but !! Timing
[ (midscreen/corner) (dry/oiled) lp.rocket > lp.slide > hk.dive ]
!![ (dry/oiled) lp.rocket > tiny-pause > hp.slide > lk/mk.dive ] -by DRONEvil
-mk.dive better catch depending on shorter length of pause -yakult99
[ (dry/oiled) lp.rocket > f.dash x3 > lk/mk.dive ] -edited yakult99
[ (dry/oiled) lp.rocket > f.dash > f.hk > mk/hk.dive ] -yakult99
-mk.dive needs to wait for f.hk to whiff fully
[ lp.rocket > f.dash x2 > s.lk > mk.dive ] -Emperor_cow
-can use hk.dive but !!! Timing
CORNER
*****[ (corner) (dry/oiled) lp.rocket > lk.oil > ex.dive ] **-samuraidrew
***!![ (corner) (dry/oiled) lp.rocket > n.j > s.lp/s.lk > ex.dive ]
-catch all
****[ (corner) mp.rocket > taunt > mk/lk.dive ] **-yakult
-catch all if the mk.dive is executed a little slow (but fast enough to catch them on crouch).
**[ (corner) (dry/oiled) hp/ex.rocket > dash back > hk.dive ]
-old time favourites
**[ (corner) mp.rocket > n.j.any-normals > mk/ex.dive ] -yakult99 special
**[ (corner) mp.rocket > n.j > mk/ex.dive ]
**!![ (corner) mp.rocket > lk.oil > lk.dive ] -yakult99/mordie
-fastest timing
Hp/ex.rockets
[ (corner) ex.rocket > n.j > mk.dive ] -pritz
[ (corner) hp.rocket > n.j.any-normals > lk.dive ] -tested yakult99
[ (corner) hp/ex.rocket > s.hp > hp/ex.dive ] -yakult99
Mp.rockets
[ (corner) mp.rocket > b.dash > f.dash/f.lk/s.mp > mk/ex.dive ]
[ (corner) mp.rocket > s.lp/lk > b.dash > hk/ex.dive ] -Jap nico nico video
Lp.rockets
[ (corner) lp.rocket > taunt > hp/ex.dive ] -yakult
[ (corner) (dry/oiled) lp.rocket > FA1/any.rocket whiff > mk.dive ] -Jap nico nico video
[ (corner) lp.rocket > n.jump > f.dash > lk.dive ] -Jap nico nico video
[ (corner) lp.rocket > s.lp/lk > f.jump > mk.dive ] -Jap nico nico video
[ (corner) lp.rocket > f.dash > b.dash > hp/ex.dive ] -yakult/samuraidrew
[ (corner) lp.rocket > f.dash > s.hp > hp.dive ]
[ (corner) lp.rocket > f.dash > n.j > lk.dive ]
-can also n.j.any-normals
!![ (corner) lp.rocket > s.mk x2 > hp/ex.dive ] -yakult99
-wait for 2nd s.mk to whiff completely, back to standing position, then 360k
After DIVES
**[ Dive > s.lp/c.lk > jump over > hk.dive ] -by CitizenCIA/Emperor_cow
-old time favourite
-now can also do f.j.any-normals as well
**[ Dive > f.dash > f.j.any-normals > mk dive ] -Liquigen
**[ dive > s.mp > jump-over/f.j.any-normal > mk.dive ]
-old time favourite
**[ dive > jump-over/f.j.any-normals > f.dash > lk/mk/ex.dive ] -yakult99/infiltration
**[ dive > jump-over/f.j.any-normals > b.dash > lk.dive ]
**[ dive > jump-over/f.j.any-normals > s.lk > ex/hk.dive ]
-above setups somehow allows opponent to have a longer vulnerable wake up frame for dives to catch.
-hence can do either empty jump over or whiff a move in the air.
!![ Dive > s.hp/f.mp > jump-over > lk.dive ] -Jap nico nico video
[ Dive > throw/s.mk/f.mk > jump-over > mk.dive ] -Jap nico nico video
[ Dive > throw whiff > f.j.any-normals > lk.dive ] -Jap nico nico video
[ dive > jump-over > s.mp > hk.dive ]? -Jap nico nico video
[ Dive > mk.dive > lk.dive ] -tested yakult
-tested but only Lk.dive has enough time to catch (ps3)
After SUPER
[ super > f.dash > f.j.any-normals > lk.dive ] -Jap nico nico video
[ super > f.dash > jump-over > mk.dive ] -Jap nico nico video
[ super > s.mp > jump-over > lk.dive ] -Jap nico nico video
[ super > crouch~jump-over > hk.dive ] -Jap nico nico video
-see the crouch motion and then jump over, basically tiny-pause
[ super > s.lp/s.lk > jump-over > mk.dive ] -emperor_cow
AIR-THROW
***[ (oiled) air-throw > n.jump > f.dash > lk.dive ] -samuraidrew
***[ (oiled) air-throw > b.dash > f.mp > hk/ex.dive ] -samuraidrew
-input f.mp after b.dash ended (not a b.DNC)
***[ air-throw > s.mp > f.mp > hk.dive ] -samuraidrew
***[ (oiled/dry) air-throw > s.mp x3 > hk.dive ] -samuraidrew
***[ air-throw > lk.oil > ex.dive ] -samuraidrew
[ air-throw > f.dash > c.hp > lk.dive ] -Jap nico nico video
[ (dry) air-throw > s.hp > b.dash > mk.dive ] -Jap nico nico video
[ air-throw > f.hk > b.dash > mk.dive ] -Jap nico nico video
[ air-throw > rocket whiff > mk.dive ] -Jap nico nico video
[ air-throw > c.mk > b.dash > hk/ex.dive ] -Jap nico nico video
[ air-throw > lk.oil > hk/ex.dive ] -Jap nico nico video
[ air-throw > throw whiff > b.dash > ex.dive ] -Jap nico nico video
-can do mk.dive when oiled only.
[ air-throw > f.dash > b.dash/f.mk > hk.dive ] -samuraidrew
[ air-throw > b.dash > cc > mk.dive ] -samuraidrew
[ air-throw > s.lp x3 > hk.dive ] -samuraidrew
[ air-throw > lk.oil > mk.dive ] -tested inconsistence…??
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