That’s really weird. The only time I don’t get it to full connect is when I hit someone in the air. Otherwise I’ve yet to have that issue.
What’s your spacing and timing? Do you have to input the ultra as soon as they throw their FB/projectile, or can it be delayed?
I don’t know if anyone has said this, either way: I LOVE to MK Jag Tooth Jump ins… It stops a lot of offense, it sometimes gets stuffed out by far reaching air hits (Fei j.HK, Ryu j.HK) but for the most parts gets you out of there and back on the floor as they land setting up for a free c.LP xx LK rj.
T.Hawk is going to be a pain to fight against. If he times it right, he can grab your s.HK I’ve had that happen to me like…4 times hoping it was a fluke. Something interesting with the grapplers though…Ground HK Jk helps a lot! I don’t know if they were just fudging stuff…but it stuffed their air and low hits with ease (Though if you whiff against faster opponents they will punish). Something interesting I did during a Hawk fight was wait for a Condor Dive and then LK Jtooth. It hit him as he landed and I was like…that’s cool.
Baiting is fun as Adon, you stand over them and wait for them to wake up with some move and you HK jtooth them as they attempt. I fought a sagat who woke up ultra’d 1, I used Ex Jag Tooth and assumed I lost, but I hit attacked whiffed and It punished him to death.
I think it’s already been said but, don’t jaguar tooth against t. hawk
you can’t even jump out of the SPD
I play on Xbox live and am willing to break down the Honda aspect of this match is someone with enough character knowledge is willing to play about 50 games or so.
Feel free to send me some mail on Xbl.
Yes you can.
Then maybe it’s the lag online because I’m holding up as soon as I input the jaguar tooth and still get caught with the SPD
Fking love punishing with the f.mp > c.lp > fqcf.hk > fadc > ultra.
found (vertical) j.mk > qcb.mk/lk awesome for corner mixups. Then c.lp mix up throws ftw.
Then crossup crazy…
(Adon’s a beast)
But yeah T.hawk matchups are pretty problematic… I just try to keep them at bay most of the time. JT for escapes, EX for wakeup escapes
Anyone know any tricks against Boxer??
I was playing around in training mode today with Adon vs Rog. It seems that LK can counter rogs jab but the timing involved is pretty tight (note this wasnt done against the jab spamming just single jabs). Also Adons MK can stuff rogs MP and HP you just need proper spacing(about 1 character) time on this is pretty tight to if you time it wrong you’ll either get a counter hit or rogs punch will hit you. I dont know how this stuff will work in a real match but its somthing to think about.
One of the first things I tested when I noticed how safe on block it was, was if it could be caught by command grabs. Tested it with a friend and was able to jump out of reversal SPD, Super and Ultras from Gief and Hawk and reversal Super from Akuma.
HELP!!! Vega and Blanka are killing me!!! anyone got good idea’s VS them? blanka is always right there outta reach, and short enough a lot of things don’t hit him. Also that damn slide beats everything special adon has…everything! Vega seems to be almost untouchable to a degree. and tips would be great.
Just had a quick question does Adon have any AA normals? I’ve been trying to use lk. RJ and it still whiffs a lot of moves.
He has a :r: + :mk: command normal?
I find that Adon has issues with any matchups where the opposing character matches his speed (Vega, El Fuerte, Ibuki etc.) essentially anyone who he can’t outzone.
Anyone else having the same problem?
If they are like close to right above you. I been finding close hardpunch working pretty good.
Adon dosent have a command normal but I find that when a character jumps in if you move yourself just a bit forward and hit MK it works out a lot better than just MK. I tried standing still and just hitting Mk but it only worked like 60% of the time but when inching forward it works around 80%
So its more like
character jumps in and you lightly tap yourself f. and then hit MK
Also for the Rog match up It looks like JK.M can kill an EX.Punch. The spacing is the same as Fei’s chicken wing when rogs crouching but agaisnt an EX.Punch. I’ll go into training mode tonight and see how well it works but It’s looking like a pretty solid counter if you’ve got the spacing.
I’ll try this when I get home.
What do you consider as his best AA? IMO RJ is too inconsistent for me.
I think we’re mistaking his close :mk: and :hk: for actual command normals.
I know someone mentioned it, but s.:hp: is fucking nice for normal anti-air. It isn’t Blanka c.strong or Fei’s s.Roundhouse, but it’s nice. It saved my ass a few times in my shitty drunk Cody matches last night.
Jaguar tooth and mixups
can anyone confirm that jaguar tooth is safe on block? and what sort of mixup strategies do you have after using Jaguar tooth?