adon general strategies
[quote=Sosage, post: ]
s.forward can be used as anti-air in some situations. You gotta space it correctly. Sloppy jump ins that aren’t deep can get worked by it. It also becomes a knee move if the opponent is close, which still has anti-air-style hitbox. I recommend playing around with this. It’s also a nice poke in general. Sexy looking for 2-in-1 into Rising Jag.
s.roundhouse is a money normal. Two hitter that can break armor. Reaches for days. Great tool for match ups where you gotta poke the opponent from mid-range. Also has anti-air capabilities, but not as good as s.forward. It becomes a slightly better anti-air when the opponent is close, since it turns into his Alpha up-kick move.
neutral jump forward can go into air JK. I can’t find another normal that can go into air jk. Although honestly I didn’t look too hard either. I also had a difficult time creating situations where it was worthwhile in match. Fun to screw around with on someone’s wake up, but with wake up SRK…kinda dangerous.
neutral jump roundhouse: I like this thing for some reason. It has a nice range and can be useful in situations where you’re faking air JK.
c.strong: not as strong as before, but can still stuff a lot of footsies/pokes. Won’t stuff jab/short up close (was eaten alive a few times trying to “shoulder shove” the opponent off of me).
c.fierce: nice reach, comes out ok. The problem is, whenever I am in situations to use it I wind up using something else instead (s.forward/s.roundhouse). I’m sure there is something great here though.
[/Quote]
Chip Damage
:lk::mk::hk: Jaguar Kick : 32
EX Jaguar Kick : 20 + 17 = 37
Air Jaguar Kick : 20
EX Air Jaguar Kick : 17 + 17 = 34
:lk::mk::hk:EX Jaguar Tooth : 30
:lk: Rising Jaguar : 20 + 12 = 32
:mk: Rising Jaguar : 22 + 12 = 34
:hk: Rising Jaguar : 12 + 25 = 37 NOTE the last hit will only hit on tall characters
EX Rising Jaguar : 20 NOTE the last 2 hits will whiff on all characters
Super (Punch Version) : 12 + 12 + 12 + 12 + 0 + 6x13 (mash punch) = 126
NOTE all other versions of the super will do 12 + 12 + 12 + 12 + 0 = 48. The followups will whiff
Jaguar Revolver (Ultra Combo 1) : 15 + 15 + 15 = 45
Jaguar Avalanche (Ultra Combo 2) : 15 NOTE all other hits whiff on all characters