Adon FAQ's Thread: Quick Questions & Answers!

Oh nm seems only ibuki’s grab work’s both non ex and ex.

I think it’s only Ibuki’s since it acts as a “hit” rather than “grab” but why risk doing that move when b.mp does the job fine lol

Hello, all. Every couple of weeks I get this idea in my head that maybe I could make Adon work for me. I really love his tools, but what’s holding me back is I play on pad (madcatz fightpad 6-face) and comboing from low moves into DP motions is hard to get consistently for me. I can do them better if I add a standing move to buffer, but I have to imagine one can’t do that all the time, be it because a sLP whiffs some crouchers, or there’s no range or time to hit confirm sometimes, I dunno.

What I’m getting at is: are any of you guys solid pad Adons and do you have any input tips to 2-in-1 into his DP motion moves (JK and RJ) consistently? I know of the DP shortcut, but can’t really make that work for me without basically wiggling, unless the wiggle is the way to go (?). Or as a last ditch, could a solid combo/string arsenel be made that always includes a standing move somewhere? I’m assuming no on that one, but yes on the above question.

Discuss… :slight_smile: And thanks in advance!

Stand short cancels into rj from close or far.

Stand jab is 3 frames and chainable.

Stand Fierce xx Rj is adon’s highest damaging combo into ultra :coffee:

Anyone with some experience on this matchup care to enlighten me a little? I have a hard time against shotos that do nothing but jump back with roundhouse…

How does Adon answer this bs? I follow them to the end of the screen, and if I dash while following I sometimes eat a hadouken or two which doesn’t matter that much.

Problem is with the tools available to Adon, none seems to beat the god damn shotos out of their back jumping roundhouse. I tried JK of different strengths, RJ, and JT. RJ and JK get beaten while JT requires very strict timing to get them while they are going down from the jump… ?f you miss that window it gets beaten and you eat a combo of their choice. :annoy: :annoy: :annoy:

Jump medium punch. Best air to air Adon has

what are the point of adon’s moves. What are the rising jaguar good for what is the jaguar kick good for and what about jaguar tooth what do they do to help adon in a fight anti-air,pressure,etc.?

I was wondering what you guys think about using HK Jaguar Kick as a Anti-air when your opponent jumps-ins and save-jumps?
I found that is beats a lot air to air. And when he save-jumps you will stuff his next move.

I use this a fair bit. Especially against Bison, works against his headstomp if you time it right too. I havent experimented much yet so I dont know if it beats out airgrabs.

Okay so no one plays Adon in my area so I’m picking him up so we don’t lose to Adon for free. Anyway some questions. My execution is good, I’m concerned most with damage and mixup options. I read the first post of the combo thread and didn’t learn much…

[LIST]
[]What’s my best punishers? No meter, s.hp xx hk rising jaguar? What should I follow up RJ FADC with? Is it worth it to combo into U2 with an FADC as compared to doing a raw ultra if I get a chance? Should I save meter for super or use it on FADC combos? I figured out that cr.mp/cr.hp buffer super is beastly as a poke.
[
]If I’m going to wakeup/frame trap RJ FADC which RJ should I use? MK does the best damage right? Is the invincibility good?
[]What’s the most reliable way to combo off f.mp? Is the frame data just plain wrong? Because it lists it as +2 but comboing off of it is one of the trials…
[
]What should I be comboing into off of air JK? I’ve seen Gamerbee do cr.hk, cr.lp xx RJ, cr.mp xx RJ… Obviously it depends on character and spacing but I’m just wondering about any advice anyone has.
[]Is neutral j.mk xx lk JK -> cr.lp/cr.mp reliable? How high up should I be when I hit mk? Immediately or do I delay?
[
]What’s the most reliable hit-confirm pokestring -> RJ?
[]What the hell is my overall game plan against most characters? Just abuse JK until I get in? Obviously it’s not as simple as that, just wondering what I want to be doing in general.
[
]Best pokes are cr.mp and s.hk? Any other useful far normals? Sweep seems okay too.
[]What is my best anti-air in terms of damage/priority? HK RJ? Is U2 a good AA? Any other useful anti-airs I should know about? (like for example, Ryu uses far s.hk/cr.mk to anti-air people that try to jump at him from outside his DP distance)
[
]Can you follow up the super that wallbounces with anything?
[]Does EX RJ have really good invincibility like Sagat EX TU or is it more like Cammy’s EX CS/Fei Long’s EX Flame Kick where it has like 2 more frames of invincibility that don’t usually matter?
[
]What’s my best focus crumple combo? Can I do anything really cool like FA3 -> neutral j.mk xx lk JK -> cr.mp xx RJ or should I just stick with boring old s.hp xx RJ?
[*]Is j.hp my best jump-in? It seems pretty good, almost like Sagat j.mp. J.hk is so damn slow…
[/LIST]

Thanks for any responses.

ill see if I can answer some, but lord knows I am no expert. but here I go hope some of this can help, people can always correct me :stuck_out_tongue:

  1. No meter I believe best is the s.hp xx hk rising jag as you say. RJ FADC then just a s.hk for max stun ? or a mk.RJ I think, though I believe I saw something on doing an IAJK to do more damage ?
    I believe saving meter is matchup dependant. Using FADC for the extra damage is pretty valuble, plus ex.jks force a down back whore to stand, not that this matters much in high level :stuck_out_tongue: I cant think of any matchup off the top of my head where I regularly have meter.
  2. I cant fully remember but I believe mk.RJ is the best for RJ FADC U2/RJ but I think it only has upper body invinc frames ? HK has full body.
  3. no idea sorry
  4. that sounds good to me, however as you say character dependant, it whiffs on some I believe.
  5. I usually hit mk immediatly as I find its more likely to his with the jk then.
  6. um not sure
  7. heh its what I do sometimes. guess its down to personal preference. I like using mk.jt against shotos which usually results in them doing a whiffed shoryu then im in. Also jumping and doing a late hk.ajk gets you quite some distance, I find this handy against jump back rh whores :slight_smile: his dash is pretty amazing though.
  8. I like using s.mk and even s.hp on occasions, Adons walk speed is pretty good, but obviously depends on the matchup. I find it really hard against Bison and chun.
  9. hk.rj is great, s.mk can work a treat too. nj.hp has great range. c.hp is good against shallow jumpins or people who jump just out of range. I dont like using u2 as an AA but some people probably do. im sure there are others too.
  10. I think some people have hit with a lk.rj and there is a vid somewhere showing some possibilities.
  11. I aint that great with frame data, but it works wonders for me, seems like it has loads but it could just be one of those things and I get lucky :smiley:
  12. I tend to stick with s.hp xx hk.RJ as its reliable damage, but I do try the nj.mk xx lk.JK … etc on occasions but again character specific I believe ?
  13. I tend to mix the j.hp with hk on occasions due to the delay from heavy kick. Some of my friends at least think im going for an empty jump, but this could be due to how rarely I use it and them being shit :stuck_out_tongue:

Thanks for the response. Figured out in the training room that you can only combo off f.mp on a standing opponent :frowning:

yeah or on a counter hit i think :frowning:

Novice Adon here.

Question regarding the cr.lk, cr.lk, cr.mp string. The only thing that combos after cr.mp is lk RJ. However, this string does significantly less damage than his cr.lk, cr.lk xx hk RJ bnb. Should I only be continuing to cr.mp if the cr.lks are blocked?

Just trying to find the use for this string aside as a blockstring that I can end with a tick JK.

i could be wrong but…

What’s my best punishers? No meter, s.hp xx hk rising jaguar? What should I follow up RJ FADC with? Is it worth it to combo into U2 with an FADC as compared to doing a raw ultra if I get a chance? Should I save meter for super or use it on FADC combos? I figured out that cr.mp/cr.hp buffer super is beastly as a poke.
*- character specific (if you really want DETAIL), there’s a thread here with specific matches

  • training mode. compare the numbers
  • followup MK RJ FADC with MK RJ (delay your input and it will hit twice) for max damage (with no ultra)
  • this is up to you and how you play*

Is neutral j.mk xx lk JK -> cr.lp/cr.mp reliable? How high up should I be when I hit mk? Immediately or do I delay?
*- i prefer to do neutral jump MK xx LK JK -> crouching MP xx LK rising jaguar since it’s easier than linking the MP from whatever. imo, an extra jab or short kick worth of damage is not worth the possibility of dropping an entire combo.

  • i aim for the torso or crotch area of the opponent*

What the hell is my overall game plan against most characters? Just abuse JK until I get in? Obviously it’s not as simple as that, just wondering what I want to be doing in general.
*

  • there is a great sticky with tonnes of matchup info
  • DO NOT SPAM JAGUAR KICK! it just looks like spamming/abusing if you don’t know how to play adon. it’s his zoning tool (like how ryu use hadoukens) and if you understand the character you will understand why it’s used. controlling the distance between you and your opponent is how you win with adon. when you get them cornered they’ll be stressed out because adon has an answer to most escape tactics. they just want to sit there and wait for you to screw up? be patient, poke with crouching MP, chip with jaguar kick and tech. throw. they want to jump forward? HK jaguar kick or rising jaguar. they want to neutral jump? HK jaguar kick or rising jaguar. they want to do a SRK? backdash and then do HK. that’s just a BROAD GENERALIZATION but you get the idea. *

What is my best anti-air in terms of damage/priority? HK RJ? Is U2 a good AA? Any other useful anti-airs I should know about? (like for example, Ryu uses far s.hk/cr.mk to anti-air people that try to jump at him from outside his DP distance)
*- HK RJ if you land it late

  • i don’t think U2 is “good” but you can use it as an anti-air
  • MP, MK, crouching FP are effective depending on distance
  • HK is useful if you’re at the correct distance. i’ve kicked blanka out of his U1 with no trade damage with it (i have video if you want to see)*

Can you follow up the super that wallbounces with anything?
- there’s a thread about it

What’s my best focus crumple combo? Can I do anything really cool like FA3 -> neutral j.mk xx lk JK -> cr.mp xx RJ or should I just stick with boring old s.hp xx RJ?
- training mode. you decide if high damage is better than looking cool.

wrt Dictator matchup. he is my main and Adon is my new jam.

defeating the headstomp is actually ridiculously easy. the whole cast seems to be able to disarm it quite easily with a neutral jump and horizontal attack.

If you jump toward dictator while he is attacking with headstomp then you will get stomped on, but if you jump straight up, as dic is coming over the top of his arc, you can hit him out of the air with many moves…

even if you don’t hit him out of the air you can use a HK as you descend from your neutral jump and kick him in the head as he recovers from his headstomp landing, and you will likely be able to get another crouching roundhouse in there as well.

more advanced bison players will use the headstomp quite sparingly as it is too easy to disarm. only the mindgames with devils reverse and empty devils reverse can make the headstomp a viable attack. but trust me, if you disarm 2 headstomps with a neutral jump normal… you will make him play to his other strengths.

The problem adon has with headstomp is that his backwards walk is slow, You’ll often be put in blockstun. The other problem is that his backdash barely has any invincibility, so it just isn’t worth the risk. You can front dash under it tho and punish. Then if you notice it was a DR you can focus.

Hey guys. Alright am an Ibuki/Abel main player and…hmm couple of days ago i discovered how Amazing Adon is. i’ve been Bored and suffering from Ibuki a lot due to plenty of reasons to be honest. so i wanted to explore someone else, besides! if it’s only Yun and yang that are gonna get released , then to be honest i believe Adon my new Main.

I’ve been reading in these topics and i found a lot of interesting stuff, nice , neat , and to the Point stuff. so i thank all of you who posted all of these cool posts. though if it’s possible, if there are certain stuff that anyone recommend me to read/and or know then if it’s possible please guide me.

the reason why am playin with Adon is purely because of his beautiful Footsie game as well as AMAZING pressure. just the character i needed. anyways i got some question and some stuff i noticed, care if anybody can help? if you can then i will really appreciate it.

1- Any good Option select beside Fake jump in cross ups?

2-What are good frame traps if Adon have any? so far i only discovered cr.poke into standing FP. anything else ?

3-Does Adon have any resets? i found those stuff to be quite interesting in some situation as well as specific chars. though if there’s something which useful or important, then please shoot it out!
also are those example any useful? or am i just making it harder on myself?
EDIT: Beside the regular JKnee XXFACD into S.fk or 1 hit Ex air jag/regular Jk into s.fk
A# Jaguar Knee XX FACD , Air Jaguar Kick. Depending on each Jag kick will put ur opponent into different reset positions.

Non reset: B# Weird overhead situation on some specifics, or a simple trap/escape:
knock down opponent, Air JK (as short as possible ofcourse).

Non Reset: C# opponent near corner, any strings XX into EX Jag tooth. considered as cross up (i bit this is SO known)

4- I’ve been having partial problem in some situations with his focus…is it kinda out of range or something? like is there’s something wrong with the focus attack range or something?

anyways, am really going deep with this amazing Char…and sadly i didnt have time to watch good vids, nor combos…etc . most of them are logic and easy though, but if there are any stuff you suggest then i would really appreciate it :slight_smile:

also if anyone can help with some good vids besides Gamerbee matches, then please feel free to shoot it (yes i know video section lol)

thanks all so much, and looking forward to master Adon as well as i will try to keep myself updated with the cool stuff posted here.

Just curious, is there a benefit to using cLPs over cLKs in Adon’s basic combos? Like, if both feel equally easy, should I just use short all the time? Or is there a reason why I would, after a crossup, go into jabs? Thanks :slight_smile:

personally it’s just easier for me to RJ from.