Adon FAQ's Thread: Quick Questions & Answers!

Just a quick question about pressure. All those times you see Gamerbee pressuring with Jaguar Kick, is he doing the grounded version or the IAJK? To my untrained eye, they’re virtually indistinguishable without the inputs.

Do you guys genereally use IAJK to get in and apply pressure or the regular version?

its just easier to go into rising jaquar with crouching lp rather than crouching lk.
mmmm. maybe its also because rising jaquar feels more buttery than a shoto DP execution-wise…and crouching jab into rising jaquar feels more “controlled” than cr. lk into rj.
i mean, you can do cr.lk into dp using ken, but dp doesn’t have that buttery feel like adon’s rising jaquar.
it may just be that everything about adon is so much quicker than the shotos. walk speed, jumps, movement in general…and his wake up and recovery after special moves is also so quick…so the rising jaquar move may not be more lenient execution-wise than a shoto dp, but his greater speed may be fooling our senses into thinking its more buttery than a dp when its not.
i guess thats why we prefer crouching jab to short???

maybe there’s no good reason. who knows?
i really don’t know myself. i just know i feel more in control of my execution using cr. jab instead of cr.short.
EDiT:
plus i think it has more reach than his cr. lk.
his hk sweep is good but it doesn’t have reach so adons don’t use it much. we prefer to hp when we find ourselves crouching since that has great reach

Gamerbee usually uses both and in specific situations. Rarely does he use the ground jk to get in, unless its spaced well.
You can tell the difference from the speed, iajks are alot faster, but also the sound. Adon doesnt say jaguar kick when he does the air versions, he just makes a choo sort of noise!

Personally I use grounded jks when I feel I have spaced them correctly and air jags when I feel they wont focus or to break techs.

Got it thanks man!

I believe normal throws also beat EX.SPD

anyone know if standing mk is supposed to force stand, i could swear it does… if thats the case why does close mk followed by mkjk throw him over dudleys head? maybe it was an odd situation in a match i just played… but fuck me that shit pisses me off.

Also why does mk.rj connect on opponents where lk.rj does not? that shit really is pissing me off too.

You can see on eventhubs the hitbox of the rising jaguar even if a video will be more meaningful, but you still can analyse it, it’s doesn’t change the fact that Adon needs meter to be sure to do a combo.

Standing mk doesn’t force stand and doesn’t hit crouching opponent, the three moves which force stand are close hp and mk and the sweep according the shoryuwiki.
To me there is no reason to do a mkjk after a close mk, if you close mk hits the hkjk too.

It doesn’t whiff only against Dudley, I don’t know exactly because I never do a mkjk after this.

There’s no way sweep forces stand.

Shoryken wiki says: cl.st.mk, cl.st.hp and cr.hp force stand - http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Adon

Just tested: cl.st.mk hits crouching Dudley and stands him up ,comboed into st.jab after that. Also against crouching Dudley, cl.st.mk into lk.JK hits and hk.JK hits, but mk.JK whiffs. None of them combo but only mk.JK goes over.

Also to add to what EvilSigh mentioned about RJ. I’m not sure what you meant but I played around and I guess you mean crossup mk, cr.lp, cr.lp RJ. If you do light RJ it misses but if you do medium RJ it hits (crouching Dudley). Yeah, that’s dumb but many characters have weird stuff like that they have to deal with.

I think the confusion here is that EvilSigh said “standing mk” in the beginning but he meant close st.mk cause that’s what he says in the next sentance.

yeah I meant close medium kick. I did a mk.jk as an error in execution as I knew I was gonna connect but didnt adjust for crossing him up. So I input the srk the wrong way haha.
Also the RJ thing is exactly what I meant, annoys the crap out of me… but well as you say other characters have weird shiz too.

Think I was more ragey because of Dudleys ability to basically kill me from 2 combos and the RJ whiffing with the JK whiffing pushed me to extreme rage and I felt I had to post ahah.

Thanks for clearing that shiz up :smiley:

I know what you mean. Adon has many of these. One of my favorite was when I was playing against a good Gouken and I had U1 stocked, reacted to his fireball 3/4 of the screen and I knew I had the win but I pushed the U1 too much forward. Adon hit Gouken once and went through him. Rage lol

  • this was in AE, I think they fixed this in 2012?

I found very strange when I thought i read the sweep force stand, in the end I just misread lol.

With U1, the same kind of thing happened to me against Gouken, I try to punish an ex tatsu whiff with a fa lvl 3, and i try to do a dash forward and land the “new” u1 and holding back , only the first hit hits and like you Adon went through him, since this time i always do a backdash to punish with the ultra 1 like before.

It’s like Adon’s fa which still whiffing sometime against some low moves like Sim and Dee-Jay slide when it was supposed to be fixed.

I hate Adons focus attack :frowning:

Also depends on the matchup. m. JK can hop over projectiles where as an IAJK can’t if you’re aiming to get it as low to the ground as possible. But also remember to mix things up too. For instance, when I try to get in, I might start off simply dashing up or poke to make the enemy afraid of throwing out moves of their own, making it easier for a walk in. But I’ll later on catch them off guard with a l. JK since they might not be expecting me to use a move from such a distance.

Did I just see Gamerbee doing a crossup dp on Dieminion? If so, how?

ive done it a few times, couldnt tell you how heh

last i could remember i crossed up a sakura with a lk rj

whats the best close range AA or even an anti cross up AA? I have tried using st.hk and st.hp but with limited success. I dont like relying on purely hk.rj. Any thoughts?

Except auto correct hk or ex rj I don’t see an anti cross up AA, for close range the other AA is the close hp, st mk and cr hp are for mid range to me, I don’t consider these normals usefull for close range.

thanks for responding.
I guess I just need to learn to block better! haha!

hi guys,
just a quick question - what to do vs dictator c.lk,c.lk,c.lk - scissor kick pressure if he is in close?
are there any normals i could maybe throw out to beat this sh*t? i already tried st.hk which doesnt work and st.mk isnt the holy grail either, most of the time i get counter hit… cant jump, cant do shit except more or less random/guessed hk.rj to get out ;/ this matchup really gives me headaches =(