im not sure what the frames are from a cr.lk, but a cr.lp on block is only +2 which means you cant actually keep them in block stun! I will run some checks, but thats how I understand it!
If your cr.lk is blocked then pressing any button will risk eating a DP. The CPU does this cause I assume it sees you pressing and immediately does DP. A human opponent might do it if they know you’re gonna press a button but if you just block then they wiff a DP an get punished heavily. This is why a human wouldn’t just mash DP after unless they know you’re gonna press a button.
If your cr.lk hits and your next attack combos (meaning you linked it) then they can’t DP. If you miss the link they can DP, but again this would be a gamble unless they predict you’re gonna go for the link and you’re gonna miss it.
Adon c.lk is +2 on block and c.lp is 3 frame start up so its not a block string, there is one frame that you can get blown by an invincible move. also clk is not chainable so the only chainable adon move is st.jab and far.jab, so my dear friend against computer you risk getting blown up by Ryu, Dan and Ken because CPU A1 is the greatest dp mashing scrubs alive.
what I normally do in that situation is to hold down/back and press the first punch then move the stick to the down/forward and punch then down/down forward MK for the Rising jaguar
Well Just practice his BnB in training mode so you get used to it and hit it on muscle memory, next learn his cross ups (he has many of them) then learn his frame traps, safe jumps. Also train to have an answer to punish close and midrange wiffs or unsafe moves, then most importantly learn to Anti Air by anticipation and then by reaction. all this will make you a decent Adon. and dont get predictable.
After a MK RJ holding up/forward and pressing MK before you land (not too late just fast enough to get the first or second active frame) is a safe jump. just follow up with anything you like
Did Adon’s stand roundhouse get changed in AE? I feel like I can focus it better now, like it doesn’t do its double hit to beat focusing as well anymore.
If all the frame data I’m looking at is correct it’s the same. I can’t confirm hitboxes.
But I think I know what you mean. Sometime when I hit with it, the 2nd hit seems to “hesitate” more. Like I have a split second of anxiety and I’m thinking to myself “what, only one hit? oh ok”. It’s almost like the first hit has less hitstun. I can’t find anything to confirm this however.
It could just be a hitbox issue but ive noticed a friend seems to be getting more focus attacks on me. Brave considering how often I break his focus -.- but officially there has been no change, unofficially however…
How is Adon’s Ultra 2 as an actual anti air ultra?
Adon’s U2 has a 10f startup so it’s not very fast. I wouldn’t do it unless it’s someone that has a very slow and floaty jump and you react quickly. I haven’t seen the actual hitbox on it but from experience I can tell it’s not huge and it’s easy to whiff unless the jump-in is from somewhat far away and the correct angle. You need a good read/reactions and it needs to be a somewhat specific angle, therefore I’d say it’s risky.
The hitbox isnt the best, it can be beaten out by some jump ins, dive kicks for example! I never use it as an anti air unless they become really predictable!
Never use it as an AA. it seems like it would be good but thats decieving. Ive lost a ton of matches thinking sweet I can U2 that and then it whiffs completely. Your better off using one of adons 50 billion AAs like cr. hp or cl st. hk or rising jaguar and even heavy jaguar kick
OK so I got some questions some of them might be general some might be adon specific. So I finally broke down and bought SSF4 first street fighter game i’ve ever owned. I’ve never big a huge fan of the series cause I don’t like the shoryuken beats everything concept that turns so many situations into pure guessing game scenarios. Anyways I bought the game exactly one week ago. I have some experience in other fighters at high level player but generally much faster paced but easier links/combos type games. I love adon and for now i’m going to main him while i learn the game since my sf2 arcade character sim seems terrible. I’m not very good so i’m only like 3900 c+ rating.
- I’ve started adapting to the whole ssf4 links idea and I can do most of them pretty reliably in match play but for some reason I can never get c.m punch into l.rj. I’m not sure why this link is so hard for me is something weird about it?
- I use cross up medium kick in some matchups alot but i seem to just flat out whiff a good bit. Is the timing different for certain characters or for standing compared to crouching or something?
- I love c.Heavy punch and seem to get lots of counter hits with it and use it as an AA, why does it seem i’m the only one who does…
- This really bugs me, I was raised on the philosophy “if something is predictable it is punishable”. This being said people are constantly cross over attacking my adon on wakeup and other situations. I try heavy RJ and it rarely ever works, i try focus to dash and always get caught by the jab. How do I stop these super super obvious crossover attempts, I hate being forced to just block something so obvious.
- How do I stop yun’s from spamming palm to build meter? I tried beating it out with JK’s and JT’s and both got stuffed i could try dashing or jumping in but yun should be able to react to those…
- Is their any point to his overhead? I don’t know if its ever worked for me i basically always get stuffed by a normal or special.
- What do i do against those airattack/grab combos from like guy/vega etc. I couldn’t find an obvious solution though maybe i was mistiming RJ i didn’t lab it.
- Fuck teching grabs online. That is all.
ill try my best to answer, but im not amazing myself. Maybe throw up a few videos with examples if you can?
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So you are linking into cr.mp fine? is it that the lk.rj is whiffing? or are they blocking it? cr.mp doesnt force standing so against crouchers you will likely whiff or only hit once. Are you doing the motion for the rj fast enough? cr.mp is only +4, so you must cancel the cr.mp to combo into a lk.rj. Let me know what happens exactly?
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When are you whiffing? as they ‘wake up’? or is it normal? I find I sometimes mistime the jump and whiff because they are technically classed as on the ground. Timing will be different for different characters of different sizes, and most definitely when they are crouching. I however suffer from the same issue at times so perhaps someone can give us some advice http://www.youtube.com/watch?v=po0pWQBrdpQ&feature=player_detailpage#t=360s Gamerbee explains his thoughts on the j.mk, dont know if this will help
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Crouching heavy punch is awesome, but I prefer st.hk, it purely depends who im fighting. It works really well against some characters which high pokes. eg. Sagat, Bison, Oni and chun li. All their kicks seem to go over it! plus if you buffer super… win win!
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Sometimes you just have to block, thats the way it goes. However are you timing the RJ right? Some characters have really annoying jump angles and this makes it difficult to reversal their cross up. What happens exactly? do they beat out the RJ? or does it not come out?
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I have yet to find a ‘meterless’ way of stopping him. Short of jumping on him during recovery/crossing him up, which is almost impossible when he is the other side of the screen. However, with meter any EX move should beat it, ex.RJ will go through it, but you need to be close. ex.jk beats fireballs (which is what the move is) and will knock him down. ex.tooth will beat it clean also as its fireball invincible aswell! if he is close enough to the corner its a free u2 or with no ultra follow up with a delayed mk.rj for something like 260 damage.
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His overhead is a pain in the ass, however it does have good range and provided you dont become too predictable you can sometimes land it. I use it sparingly, maybe once every few games haha. If you could combo from it reliably it would be fine but as far as im concerned its not worth the risk.
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You will have to be more specific as it will be dependent on which character. For example close st.hp can beat/trade with guys elbow drop. I never attempt to rj this move unless he does it from a decent height. With vega you should be able to rj it easily enough provided he does the high one, the one where he flies horizontally I just block. I think one key thing to not do against these moves is jump… they can and will grab you in the air, so unless you get in the air fast and throw out either mp or hp(when neutral jumping) you will likely lose.
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I actually love Adons grab, it feels fast, looks like he Kara’s as he steps into the grab and can lead to nice setups. I never really have an issue with teching online heh
Hey guys,
I’m a relatively new Adon player and I was just wondering what his main bnbs, or what some of you guys think to be the most important combos. I tried looking around in the combo forum, but there are just WAY to many combos there to look at. Thanks and muchly appreciated!
cr.lp, cr.lp xx rj
cr.lk, cr.lp xx rj
Those are the two I use.
other combos to use would be close st.hp, cr.lp xx rj
On block I tend to use
cr.lp, cr.lp, cr.mp xx mk/hk.jk
or the same but start with cr.lk
im sure others may have better/different combos.
I am doing clp clp cmp lrj 90% on training…this way i manage to hit confirm and be sure they are not blovking…
But when they are blocking i have a hard time canceling cmp in jagkick be it mjk or hjk…it simply doesnt come out…
The way i cancel cmp or any crouch in rj is hold 3 during the combo and after the last hit go to 2->3 again ang kick…i try to do the same for the jk…like
i crossed them up…hitted clp…and realized they are blocking…hit the second clp go to 1…cmp and do 2->1 kick…it simply doesnt come out…
the other problem is that cl clp cmp lrj whiff on crouchin oponents…what do yall use when crossing up?
that combo you use may be more effective with the horizontal buff on the RJ in the 2012 edition. However I find cr.mp pushes them back to far to be reliable in combos.
I am not sure what to say about the jks not coming out, I do a similar motion and it seems to work fine for me…
I know jk doesnt combo from cmp…but it is a way to make pressure to gain that chip dmg…i know i should nt do it every time…but sometimes it is nice…
no offense but… what?
Following cr.mp with a jk is common and fine.
I was talking about cr.mp into RJ. im thinking you misunderstood my post.
ow sh*t sorry…
the lrj conects aftes clp clp cmp only if oponent standing…if they are crouching…u conected the jumpin…so u just need clp clp…or clp cmp…and nrj will conect easily…
again…sorry…so many jaguars,hehheheh easy to mixup
haha its fine, I got confused myself hence why I wanted to clarify thanks for clearing that up.