Adon FAQ's Thread: Quick Questions & Answers!

That’s one way of doing it, and definitely the safer way of doing it. You can do qcb -> towards jump -> kick, but that has some strict timing, as you need to be 4 frames in the air before it will start. You can hear the difference in the yell - Adon calling “Jaguar kick!” is the ground jk, “hiyaaaaah!” is the air jk.
I’ve been trying to learn the timing, but I suck, so get it 3 times in a row before I miss it 15 times after. Gamerbee gets it every time, tho, so it is possible.

Ok thanks! I play on a Pad so I Probably wont be able to make it xD

GamerBee misses it sometime, if you see him do a jump forward roundhouse no sense, that mean he missed the iajk, no one uses your method, it’s too strict, it’s almost impossible with a pad.

A link wich explain the different ways to do it :http://www.eventhubs.com/guides/2009/nov/25/adon-street-fighter-4-moves-combos-strategy-guide/

I prefer to do a neutral jump, it’s safer if you miss and i don’t think there is a really difference between the distance if you did it with jump forward, in ae the combo do more damage.

204 and 295 with the juggle in the corner, it’s nasty, bigs characters like Hawk, Sagat take the two hits of the rising jaguar which mean more damage with cancel and the ultra II.

I play on stick and basically do a 270 or whatever. I go from up/up forward all the way around to back. Works for me mostly, I do mess up on occasions, but as seratna said nj can help with that.

I believe TiggerMoggy plays on pad, cant remember how well he does iajks but maybe ask him? im sure you could send him a pm? he has his own thread asking for advice! :smiley: and he is a good Adon!

I’ve found it best to just drill it for as long as you can (especially during pre-tourney freeplay).

u/f~n~qcb+K works for me – it’s a really quick flick-of-the-wrist motion.
Strangely I also found this easier on pad than stick, but just practice and you can do it on either.

I use qcb~uf motion and I get it 90%. The real trick is not hitting HK too soon or else you end up with the jumping roundhouse.

On a semi-related subject, nj.HK is a great move to mix in with your defensive HK Jag Kicks when people start using early jump in moves to stuff the Jag Kicks. This is mainly useful in the Chun, Dictator, Fei, Rufus, Yun, and Yang matchups, maybe a couple others.

Ok so I have some questoins.

I m starting using Adon and he have some tools that I don t really see used in video.
cl mk plus 5 on hit - 1 on block very good frame trap after a cl lp or a cr lp( 3 fr and 4 fr windows so that good)
force stand with a cr mp or st lp possible after ( basically going for st mk confirm with cr mp to lk RJ or MK JK for a 170 combo with JK cheap domage include or 199 damage with RJ( but mor risky if you miss the cr mp link)
in the corner st mk cr mp lk RJ lk RK is a 290 damage combo that good for a confirmable frame trap…
so why this st mk is so unuse?
are thay any better choice? I know cl Hp

is good too but 8 frame, too many chance to get hit buy a tech throw LK.

my other question is
why nobody use/abuse his jump hk into jump MK ex air Jaguar quick?
it s a 245 fuzzy guard combo…
that just so much damage, and just after you can time another safe jump to make them guess between fuzzy guard or down LK.
sur it s character specufic, but work on so many character ( boxer sagat, rufus cody guy and much more… that some tournament character here…).

throw dash safe jump hk fuzzuguard jump mk ex JK : 375 damage…
cl hp MK RJ( set up for safe jump) safe jump hk fuzzuguard jump mk ex JK : 465.

that just so big damage for set up that appear often and let you in a position that you can safe jump again.

I just don t understant why i don t see this 2 tools not used( even by gamerbee…) so Am I missing something?

well close st.mk is is a good move, but I find close st.hp does more damage feels better to combo from.
However it may be safer as you say so I shall try it out!

I did experiment recently with combo’ing from close st.lp into close st.mk xx mk.rj and it does good damage but seems a little unreliable to me.

As for the fuzzy guard setup, well its useful and I myself use it, but only against certain characters! Gamerbee used it a bit against Magos Sagat found here.

Both cl hp and cl mk are usefull as frame trap.
however cl HP is very slow. 8 frame.
basically cr lp cl hp have a 6 frame gap compare to a 4 frame with cl mk.
The best way i think is to use cl mk at first and if the opponment is not maching and tech trow late then switch to cl HP

i m sure many experienced a cr lp to cl HP countered by a cr lp cr lk head but ultra with boxer…

also cl mk can be confirm directly in a lk RJ. confirm as a link for good damage.
I have to check if it s not character depending.

I understand that HK jaguar kick does 140 damage , and after cr lp that a very very good frame trap. may be that why cl MK is not that usefull with adon.

Fuzzy guard is super usefull.
as soon as oponment use a character that can be comboed with a fuzzy jump Mk into ex air jaguar kick I enjoy the 245 free damage…

What exactly is this safe jump? Any MK RJ? Does it need to be cl.hp xx MK RJ or can it be cr.lp cr.lp MK RJ?

And whats the follow up? Immediate Towards jump kick I assume, only working on a quick stand, etc…

is there a list on who the fuzzy guard works on?

I am not sure who fuzzy guard works on fully. I have done some tests and j.hk, nj.mk xx ex.ajk works on a fair few people. However ending in lk.ajk or mk.ajk is very character dependent…

My question is as follows, anyone else having trouble with close st.hp, cr.lp xx rj? I have found that it sometimes whiffs on some characters. or only the 2nd hit of a lk.rj works. People that spring to mind are blanka and Dan. With blanka only a mk.rj has both hits, while a lk.rj only hits the 2nd. Against Dan only the 2nd hit of lk.rj hit and a mk.rj whiffs completely. Let me know if im just spacing it wrong?

Hello, Im having trouble FADC’n light jk, in U2. is their like a video, as to what the inputs look like? cuz im having trouble, transitioning, from light.jag in to the the focus attack on my stick. please help! is just one fast motion? or timing? what the does the execution look like so i can perfect it please help!

Just to clear up you mean light rising jaguar FADC u2?
If you truly mean jk then you cant FADC jk. However ill assume you mean rj.

I dont think there are any videos of someones hands, I could post mine up but my execution is shit haha.
All I can say is I play a 6 button setup but when swapping to focus I use my index on mk and middle finger on mp. so when I use my index finger to do the rj I slide across and twist my hand slightly…

One thing to remember is you have to input the FADC pretty quickly after the rising jaguar startup.

I shall perhaps put up a video of me doing rj FADC u2 if I have time.

edit: here is me doing a neutral jump hk, cr.lk, lk.rj xx FADC mk.rj. I know its in a match and with all the inputs can be confusing but its all i have unless I make a video as above!

oh and one more thing. There are probably quite a few rj FADC rjs in that video and others against Tigermoggy :stuck_out_tongue:

your thats what i meant light rj, into U2

and i see your technique,

and yes I think a video would be VERY Beneficial to a player trying to learn Adon to the next level! (please do it!)

Hi I recently started playing Adon. Right now I’m spacing my Jaguar Kicks to hit/chip my opponent, using pokes, and using grabs to set up crossups. I can perform his BNB: cr.lk, cr.lp, cr.lp, LK.RJ but haven’t really found out how to use it in an online match.

I was curious as to how to play him and if there is any advice you can give. Thanks.

The BnB is a really good hit-confirm, since it’s fast, starts low, and leaves you safe enough on block, while setting up decent oki on hit.
And you can FADC it for Ultra 2 (if you don’t mind the damage scaling).

As to how to play Adon?
Learn your normal pokes, and use LOTS of Jaguar Kick/EX Tooth for chip.
Learn your crossup/fake crossup mixups too.

I usually do (jump in, cross up, whatever…) cr.lp cr.lp xx RJ. I have found that I have enough time to hit confirm off the jump and cr.lp, and I can still hit most crouchers as you are pretty close (opposed to 3xlp). [I will probably start using cr.lk cr.lp xx RJ soon]

So to execute this combo I usually hold down forward right from the jump in, hit the lp, then hit another lp and quickly move the stick to down then back to down forward and hit kick for the RJ. This works very well thanks to the shortcuts.

The problem comes in from safe jumps: to execute a safe jump properly you need to be holding back or down back after the jump in. I have some trouble doing cr.lp xx RJ starting from the down back position. I suppose I can try 3x cr.lp xx RJ, but I usually just do a few cr.lps, then cr.mp and a standing HK or MK JK. But this of course is less damage.

So of course I will try and work on my execution, but I was wondering what other people do and if you also do the RJ combos using the shortcut I described above.

I mess up my cr.lp, cr.lp xx rj alot due to the short cut shit! tbh going from downback to downforward should not result in a jk ever! but it bloody happens to me :frowning:
I also need to work on my execution :stuck_out_tongue:

Hey I have question regarding this link: cr.lk, cr.lp, cr.lp.

When I play against the computer, if the cpu blocks the cr.lk, when I try to do cr.lp, I usually eat a shoryuken. Can this happen every time, assuming there isn’t any execution error on my part?

Also, if my cr.lk hits the opponent, can the opponent SRK through my link? Once again, assuming no execution error on my part.

Thank you!