Adamantium vs Vibranium: MvC3 Combos, Resets & Maximizing Damage Output

You’ll also see in the video a portion of the newer version of a B&B I was working on the other day.

c.L, M, c.H xx H.shield slash, H xx H.shield slash, jf, H, d.H xx L.shield slash, H, S, sjc, (immediately) H, d.H xx L.shield slash, land, L.charging star, L.charging star xx Hyper Charging Star

It’s somewhere around 674-680k, and builds around 1.3-1.4 meters. :slight_smile:

Kei

at the end of that combo (not to complicate it much more) you can probably do an extra shield slash to get a bit more damage.

c.L, M, c.H xx H.shield slash, H xx H.shield slash, jf, H, d.H xx L.shield slash, H, S, sjc, (immediately) H, d.H xx **H/M SHIELD SLASH jf **L.shield slash, land, L.charging star, L.charging star xx Hyper Charging Star

I haven’t tested it - that’s just some general knowledge. if you’re in the air and an m or h shield slash will land near the end of your combo you should be able to just do that into a raw l shield slash to finish it off.

but again - i haven’t tested it.

combo is stylin

Very interesting Gimpy…I haven’t tried using 5 shield slashes in one combo. That just sound sooooooo ridiculous lmao! I’ll give it a try later on today. Give that mixup/reset a try, and let me know what you think from first hand experience.

Kei

that’s an awesome reset i didn’t see it on my phone while i was looking earlier - i’ll try to use that on the REALLY fat characters early so I can kill in a combo - I know that akward “where are we going” cartwheel very well hahaha it’s great and gets a hit VERY often because NEITHER of you know where cap will end in that LOL - at least that’s how it was without doing the standing h to “autocorrect” the cartwheel.

Once you spend a little time working with the reset it get’s pretty easy to put Cap where you want after the cartwheel…or at least start a combo that doesn’t require an immediate shield slash lol. The first time I did it I almost squealed lol. I’ve been working on different setups and resets mainly for the past week, and this is the best one I’ve found so far.

The other stuff is a bit more character dependant (assist wise) since we all use different teams. I tried a few with a large portion of the cast, and all their assists, but it just doesn’t work as well (or at all) without my specific team. Cap/Iron Man/Wesker

Kei

I wish iron man didn’t scale your combos to crap =[[[[[[

Thus I was looking at resets lol. :smiley:

I try my best to do all my combos as solo as possible.
Kei

I don’t have a video of it, but I spent a few hours going over different scenarios that could lead to a reset/mixup similar to the one I posted earlier. I worked the s.H xx cartwheel bit into a version of my B&B combo. It goes as follows…

c.L, M, c.H xx H.shield slash, jf, M, u.H xx M.shield slash, jf, H, d.H xx L.shield slash, land, dash s.H + assist xx cartwheel…whatever else you want.

If I do the above combo into my normal safe B&B combo, I can come just shy of killing Hulk, and even after the Hyper Charging Star I will have an extra 1.3 meters. Of course that means you can DHC if you wish to, but with sooo much damage it *may *be wise to just kill them off w/o the meter…especially since in most matches they wouldn’t be a full health to begin with when you started in on 'em. Again remember this is all with no jump-in, and started from a c.L so the damage can be boosted significantly.

Reset damage: ~ 350k
B&B damage: ~ 670k
Meter build: ~ 2.3

Kei

So, ive been trying to do that corner stuff with cap that just came to light. i was able to net 5 l. charging stars before having to end it. basically, u can add one more charging star to the original combo without assist, its really easy too.

[media=vimeo]25484481[/media]
Okay in the lab again today to practice on general Cap stuff like recovery times, movement, etc.

I had an idea that led to potentially an easier significantly more damaging B&B combo. I also run his best friend Tony Stark, and I just decided to give this combo a little of Stark’s flavor (the way you do his most damaging B&B’s).

As usual I start from the c.L since it’s so fast, and his best option to start a solo combo on the ground.

Notations

c.L, M, c.H, S, sjcf, H xx L.shield slash, jf.H xx M.shield slash, pause, L.charging star, pause, S, sjcf, M, d.H xx L.shield slash, land, L.charging star, L.charging star xx Hyper Charging Star

Damage: 704, 300 (955,300 with Final Justice)
Meter: ~1.3 built

The combo works on everyone that I’ve tried it on so far including Wolvie, Sent, Ammy, Gouki, Task, Iron Man, etc.
The only notes that you may want to try to ensure it hits on the smaller characters is that after the relaunch just do sjcf, d.H xx L.shield slash (not the M before it). Since they are smaller they have a tendency to be too low sometimes for the shield to connect depending on how fast you did the rest of the combo. (just like all Cap combos)

My personal style leads me to do the first sjcf H very quickly after leaving the ground. That said you DO NOT have to do that if you want to have a bit more lieniency when doing the combo. You can pause, and let both characters rise if you wish too…but my way is more stylish. :stuck_out_tongue:

sjcf = super jump cancel FORWARD

Please note it’s important to jump forward when you sjc during this combo, but I do that for every Cap combo anyway. In order to get the first L.charging star, you have a short pause until the character returns to you, then you do the move so it will still hit. If you’re hitting the character with the L.charging star, and they are too low to relaunch it just means you need to do the move a tick earlier. For anyone having trouble with the relaunch portion, just note the timing is the same as when you’d do a 2nd charging star for the juggle. It’s pretty easy honestly so just keep at it, and try NOT to mash it out which can make it harder. You can hear my hands in my videos so listen for that part, you’ll see I only ever double tap for insurance on that part even though it’s not needed.

If you try to do it my stylish way then make sure you don’t try to do the air shield slash too quickly since Cap can cancel all of his moves into that…the normal hit will never come out if you’re too anxious. The best part about this combo I think is that it’s pretty modular, if you feel as though there won’t be enough room to finish it…switch things up mid combo to get to the ending quicker, or end it differently.

I’ve found quite a few ways to do relaunch combos, and other ways to launch the opponent. I’ve been working on a short version of a launch combo (besides basic LMHS, MMHS) that is safe for the corner when you only have enough room for one shield slash. I think so far I’m up to 609k (solo no OTG, 1 meter) with around 3/4 meter built. I know that is more, I just have to keep my mind open most likely.

Anyway, if you have any issues with the combo let me know, and I’ll be MORE than happy to help out. I think it’s easier than doing ken’s old relaunch combo, and a bit more practical since you start from a c.L instead of s.M, s.M opener.

Kei

(there are are couple of extra hits you can do during the combo, but for simplicity’s sake I did not include them as it’s only roughly 726k in the end, but becomes more risky)

A side note…I decided to give it a try with M, M, H opener anyway…adding the c.H (that I love to do) just before the relaunch…the combo yields 1,000,100 dmg with Final Justice, no xfactor, no assists.

Eek! Cap why must you hurt sooo good!

Kei

I can’t thank you enough for that combo Kei :slight_smile: I’m doing the j.dH after the relaunch as fast as possible, seems to be easier that way

You are very very welcome :slight_smile:

When doing the combo it’s ALWAYS smart to do the either sjc, M, d.H (or just d.H) part as quickly as possible to ensure that you land it on the opponent. If you don’t do it soon enough then you will be above the opponent, and the L.shield slash will miss. If you add in any of the extra hits possible in the combo, then you also have to make sure to do the relaunch followup ASAP since hitstun scaling will be looming on the horizon waiting to steal your L.shield slash…which of course will screw up the ending.

I hope I made the combo as easy as practically possible (while still getting max damage/meter). If you’re looking for a little extra you can do the following options…

after jf H xx M.shield slash…

1: pause, H xx L.charging star, S, sjcf…etc.
2: pause, L.charging star, c.H, S, sjcf…etc.

after L.charging star relaunch…

1: H, d.H xx L.shield slash (land) L.charging star…etc.
2: H, d.H xx L.shield slash (land) H xx L.charging star, L.charging star…etc.

Reasonable Openers

1: c.L, s.M, s.H, S…etc. (may need to use d.H xx L.shield slash sometimes)
2: s.M, s.M, s.H, S…etc.
3. j d.H, s.M, s.H, S…etc.

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As for endings, well like I said every combo I make is modular (Cap lends himself very well to that)…so whenever you feel like ending the combo, you can do it. You don’t really have to worry about where you are in relation to the corner, because you can end it almost anywhere after the first shield slash, and still end up with very good damage. :slight_smile:

There are about a thousand ways Cap can land 600k+, and some of them are ridiculously easy to do. You can get a launcher to land about a million ways as well. I do not consider Cap an execution type character at all, just rhythm/creativity based…now his best friend Iron Man is another story lol.

Kei

Funny the first easy B&B combo I posted for everyone was 26 days ago doing 612k damage, and building 1.1 meters. Now I’m knocking down just shy 100k extra damage, building 1.3 meters, and on even less effort lol. :smiley:

Kei

I would rather have that 100k then .2 meter

haha, me too…but it’s even better when we get BOTH at the same time. :smiley:

Kei

Is there anyway we can get an update on the first post of maybe the best BnBs with some ones to do for style points?

Tonight I’ll update a bit if I remember haha

You just posted on the assist forum for me. I should just watch your vids (Kei and Gimp) and said F the otg combos lol… So much to think about and SOOOO much to practice. Thanks peoples

ok guys, i have a confession to make. . . . .I’ve been slacking. lol. With the release of AE and the start of summer, Marvel kinda fell to the wayside a bit. But alas today I said to myself that i will revisit my old friend Cap and have some fun. So i got into training mode and finally started tweaking and modifying the relaunch combo we saw in the japanese video. . . .15 mins later i had a 1,030,700 damage combo with one otg assist. . . . .I guess you could say I’m back lol. Will upload soon. :smiley: