Adamantium vs Vibranium: MvC3 Combos, Resets & Maximizing Damage Output

Jumping H Shield Slash loop in X-factor, I believe

Air h shield slash loops - any character any x factor is an “infinite”… until the x factor runs out of course. It’ll kill every character depending on how you start you might need to use a hyper to finish but it builds a lot of meter.

quite stylin

great to see that corner technology - I’m gonna do something cool with that.

the combos aren’t “perfect” but I loved it anyway <3

OMG, that corner technology was just fucking amazing.

That relaunch was sooo sick omg

Yep…I pretty much pissed myself when I saw it. :slight_smile:

Kei

That part at around 0:26 and 0:40. I knew you could do sj.:l:, sj.:m: after sj.:d::h: ending an air combo. But I thought you couldn’t do anything after that besides an air throw reset. How did charging star slip my mind lol. The mixup potential blows my mind right now 0_o.

This is what I originally posted earlier in this thread.

anyone have the combo notations for that Japanese vid?

I been spying on/learning from this thread for a while, just thought I needed to say **THANKS **to everyone up in here!

Okay I just spent about 30 minutes of time figuring out how I could do the Cap corner relaunch type combos seen in the video earlier this week. I didn’t bother to memorize what was going on in the video (it’s more fun when you mind is completely open) so that I didn’t just try to replicate what was done.

Anyone who is NOT using this stuff is SORELY missing out on some very serious Captastic greatness. You can still knock out an easy 590k or so with Cap solo, and if you do happen to have an OTG assist you can easily tack on far more damage WHILE building the meter to end in the hyper of your choice like Cap’s other combos (at least my B&B). I managed to do a simple (to me) combo that build me roughly 1.3 meters, and knocked out around 650k though I can’t remember the exact number.

Man…this stuff is SOOOOOO GOOD!!! :smiley:

Gotta run outta the house, post more later/tomorrow maybe with video.

Kei

(using the corner relaunch stuff you can also work in some resets/crosses to hurt the opponent even more!)

Been working on using that to air exchange into hulk. Combo HURTS.

SEE IT HERE

i’ll re-upload later - but that combo is LEGIT!!!

I just watched you video Gimpy…my insides HURT! All that nasty, and only two meters burned…by chance do you know how much meter that combo will actually build? Is it self sufficient?

Another thing I wonder since you used M,H,d.H in the air…what do you do against smaller characters like Wolvie/Zero/Ammy? When I was cooking up stuff in the lab earlier I noticed that when trying my original easy combo, it will not work against Wolverine since the M hits, but the normal air H will not while in the corner.

You can use M, M, d.H however the timing is a little different at that point. I’ve not went for max super uber crazy damage yet (your throne is safe lol), as I usually tend to just make the ‘simple’ B&B style stuff while getting the max damage possible. I’m trying to find a combo that I can use the same timing on all characters in the corner, but like I said I only put in around 30 mins earlier, and I had never done any of it before so it was mostly finding a thing or two/three and repeating it over and over. (<— super bad sentence structure ftw)

I usually build my combos with the 3 most important traits in this order…

  1. ease of execution
  2. most meter built (self sufficiency is a huge thing for me when including a hyper)
  3. maximum damage
  4. rhythm & style (I don’t like long loops, 45 minute combo exhibitions, or 100 jabs in a combo…just a personal style thing for me lol)

Back to the lab for me for a bit to see what else I can find.

Kei

That combo works mid screen too. It’s awkward though because the character it’s against mixes up the timing. Everyone us different! I’ve found doom to be the easiest character to combo in the game lol

EDIT: i’m also working on a new midscreen combo with cap using this same concept into shield slash loops - if I can make it work it should do more damage than my other bnb - but will also be WAY harder to do consistently. thankfully most large health characters are also characters that are easy to combo - so if I end up with a combo that can net me 2ish meters that can deal over 1.1 million it’ll work on all those fat characters - otherwise the regular shield slash loops work. but this is just theory talk for now - we’ll see what actually happens! I haven’t been able to play since I uploaded that last video (which is in no way optimum - before the air tag you can definitely do H up H and that’ll do more damage, in addition to a few other things.

EDIT2: Well, the combo mid screen CAN link into shield slashes, but it actually does less damage for WAYYYYYYYYY WAY WAY more work and WAY more room for execution error. But if you’re feeling particularly fresh then by all means. Best way to do it is (after you get to your second launcher) go MH m shield slash jump h shield slash etc. but only if you’re feeling very very VERY fresh would I EVER try that.

Yep, I was working on knocking the solo relaunch combos midscreen too. I didn’t really have any problem doing them, but I didn’t check how much meter was built with them just yet. I did work in some shield slash to the combo after the second relaunch, and I’m pretty sure I remember too that the damage was less than my normal B&B I think? (664k)

My basic corner relaunch combo yields 441k before the OTG assist, L.charging star xx Hyper charging star. I think the full combo did something around 660k or so, and 842k with an Iron Man DHC into proton cannon. That damage of course could be SIGNIFICANTLY raised if you have a jump-in attack, or if you start with something other than c.L, M. c.H, S. It also can be upped easily depending on character size using air M, H, d.H, but I opted to use M, M, d.H instead so looking for what works on everyone (it does).

I’d say that’s excellent damage especially for a corner combo with NO shield slash, and starting from only a c.L.

notations: c.L, M, c.H, S, sjc, M*, M, d.H, (pause), L, d.H, L.charging star, c.M, S, sjc, M, H, u.H, S, OTG assist, L.charging star xx Hyper Charging Star

  • note: to ensure the timing is correct for the M, M, d.H sequence, make sure that the d.H is done so that you are roughly at the height of your jump. If you do it too early you will be too far above them, so they will fall before you’re in a.L range. If you do it too late you will be right next to them, and you will fall before they do.

note 2: MAKE 100% SURE that you hit a.L, d.H if you don’t the opponent will not be knocked down far enough to hit a charging star. You’ll know you’re wrong if you can just barely see the tip of the charging star on the screen.
Final note: Remember you can call an OTG when the opponent hits the ground, you do not have to wait until you touch the ground yourself. Once the OTG is called do not wait to do the L.charging star because hitstun will be very much in effect so OTG time is reduced significantly from normal.

I might record a video later showing the combo itself along with a few other things I’ve been doing this week with Cap. (including a slightly modified B&B)

Kei

I think gimpy found the most use out of that corner combo aside from just finishing it with xfactor final justice, it does build a lot of meter an increases your style points and im all for that haha

I have a question that’s been burning a hole in my head since yesterday…does ANYONE else have issues with hitting d.H on the second portion of that air combo?

I have no idea why, but when I’m going the combo the first bit with M, M, d.H will be just fine…I will NEVER release the down command on my stick (not even so much as a flinch)…but when I hit the L, d.H…it will be a normal H instead sometimes?!? I had the same issue with Iron Man’s auto pilot/addf combo when going to the c.M, H, S part.

Does this weird instance happen to anyone else? I’m training myself to just release down, and hit it manually now…but it’s still really ‘buggin’ me not knowing why that happens.

Kei

I feel proud to say I can officially ‘unlike’ this post now. :smiley:

Kei

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**Cartwheel Cross **(mixup/reset)

This is designed as a mixup/reset option to help Cap put on good pressure, and/or score VERY heavy damage.

You will start out with a basic combo that looks very similar to one of the B&B combos I use with Cap, but fairly early on you will switch up, and use a crossup which would normally not work since the cartwheel is fairly obvious.

The reason it works is that you do a very meaty s.H attack while the opponent is in their tech window. Since all of Cap’s normals can be cancelled into cartwheel you can move immediately. We all know that cartwheel has a set distance it can move, and it always goes forward…which is why this can help you. Due to the very meaty s.H during the opponents tech, you’re able to do the cartwheel, and follow the opponent no matter which way they go.

It can look VERY confusing on the screen to the opponent (and you if you’re not careful), trying to locate exactly where Cap is so they know which way to block. You can vary which side you come out on (in front or behind) by changing when you do the cross in relation to the opponent.
The key to making this work is that your s.H must come out (don’t cancel it too early), and you also ABSOLUTELY must not cartwheel until the opponent techs. If you do it before them you could end up far away from them, or somewhere you don’t want to be.

I use my Wesker assist during this to confuse, protect, and possibly add on to the combo afterward.

notations: c.L, M, c.H xx H.shield slash, H, dash s.H + Assist xx Cartwheel…whatever you want

If you watch the video I posted you’ll notice at approx the 6s mark is where you will have the meaty s.H. You very likely won’t be able to see it since it’s in the splash from the shield slash, and it get’s cancelled by the cartwheel. I’ve tested this on a forward tech roll, and on a back tech roll…it work’s either way. (you can do it using a s.M as well without the dash, but I prefer the dash s.H)

I can talk more about it later if necessary, but I need food now lol. You’ll know when you get it right because it’ll most likely confuse you yourself where exactly you are the first few times lol. It looks totally different in the video compared to when it’s right in front of you at 60fps. (I didn’t record in HD)

I assure you it’s VERY fast. While trimming the video, I noted that from the meaty s.H up to the cartwheel itself is 1 seconds time…that is fast enough that Wesker’s muzzle flash hasn’t even happened yet! O___O

Damage potential: I had no problem from just doing this bit, followed by a B&B combo yielding roughly 1 million damage using just the 1 meter. Meter wise it should build you 2. The beginning portion yields something over 300k, and about .5 or more meter.

Kei