Abel Match Videos

Two points:

I Negative Edge shit out of habit, not for any particular reason. Like when I do low strong xx Strong CoD, I just Neg Edge it. There’s no reason why… that’s just how I input that motion in every game.

I do account for Neg Edge when doing other inputs also. Like, when I do AA cr. FP (pop-up) XX RH Roll-> Fierce FS. I make sure I hold down the Fierce while inputting the roll, because otherwise, I could get CoD. That ruins the combo. It’s happened before, so I account for it now.

Second point, kraiden3 posts useless shit. Sure, he never said he was the best, but there is really absolutely zero point in taking the time to learn the game wrong. It’d be one thing if somebody played like him, without any knowledge of better shit, but he actively refuses to learn the better shit that people try to teach him, then he spouts off his tactics around here, as if they’re equally valid. They’re not. They shouldn’t be treated as if they are. There is really zero use to his posts. If you’re trying to learn the game, even if you’re really bad, taking that extra step to learn useless shit is just silly.

I just ignore all of his posts, because I know the information inside is useless. There’s zero value in shitty information, even if there’s a disclaimer before it, letting you know it’s shitty.

:rofl::rofl: Beautiful.

i dont negative edge anything with abel unless its by accident and even than i don’t notice that i have done it. i was combo without negative edge and by the time i learned about it i didn’t see much of a reason to learn to use it, but i dont think theres anything wrong with ppl using it to combo with abel, it’s just a matter of what ur more comfortable with.

although what HAV posted is quite harsh i have to agree with him.

Here’s a couple vids of me from last week:
[media=youtube]zmup3itSgDw[/media]
[media=youtube]FoqORMHFATw[/media]

Can anyone who’s good with using f.mk -> dash point out at what points in the videos would be good times to use it. I am slowly working it into my game, but I still haven’t found the best spots to throw it out and they usually jump out of it or srk me out of it.

1st video, at 0:22 after baiting that srk, you’re in range for a f.mk dash. nice win btw. :slight_smile:

2nd video, lol at the wasted meter in round 2, anyway after that whiffed ultra at the end, thats a nice range for a fmk too (though ur cr.hp did the job too anyway)

im not that good myself so maybe someone else can add more while im uploadin the videos i just took. XD

Thanks for the comments hfz69. I will definitely attempt f.mk to punish a lot more often next play session, especially after I’ve got plinking down now. I was doing the 1-frame link 8-9 times in a row without screwups in training. I gotta just get used to doing it in matches now.

I think that once I get f.mk down, there will be zero use for c.mp. Farewell old friend. You were good to me. :stuck_out_tongue:

Fresh vids:

http://www.youtube.com/view_play_list?p=6B4910F1611ABB6B

Sorry for the moving screen, I was using another friend’s camera and only realized about that function after transferring the vids to my computer. :frowning:

enjoy the vids :rofl:

The end of your first match was pretty priceless :stuck_out_tongue:

I also find it best to practice things online since al in all it really doesn’t matter. lags a pain but it helps you learn moves in match situations rather than against a cpu thats not moving. Unless for whatever reason you care about online stuff.

lol yeah that was the first time someone ragequit on me, i thought they dont do that shit in japan (assumin the guy im playing is japanese)…

anyway i dont really care about online+lag, its easy to get a 5bar lagless matches here and i play a lot at the arcades too… adapting to lag takes some time but i prefer playing a lagless match and alternating between the two messes up my timing big time. :rofl:

I wish you could get good connections in the states…

The US is 3.79 million square miles and Japan is 143,939 square miles.

Distance greatly effect internet connections. I guarantee you can get green connections in the US, I do from time to time, but most of the time you end up with someone really far away.

I guess I should have put reliably. waiting 10 minutes every game to find green is less fun than the 2-3 laggy games i could play in that time.

Heh, cr.MP is a really good combo starter when you know it’s going to work. It doesn’t have the range of f+mk, but don’t use f+mk when they’re close and cr.MP or MK would have worked. I find my best use for f+mk is to close the distance and hit-confirm into st.HP combo, or as a punisher for someone who lands far away from me. Keep in mind that cr.MK has great range too, though, so many of those combos can be started there.

I’m a little late to the party, but I’m surprised to see so many people use negative edging, as in… they always learned SF that way. I could never intentionally negative edge a move the way HAV describes (low strong into strong CoD, etc), it just doesn’t work for me. The only application where I negative edge is on quick taps and releases of a button for 2 chances at a special. Not to say one way is better or worse than the other, I just find it interesting.

Abel winning a TRF recently, 2 Abels in the tournament :-




Serious abuse of roll>throw, commentator having a fit every time abel gets his ultra was cracking me up :rofl:

damn thats the beginner’s tourney, i should’ve been there LOL

nice abels

I cant read that language, but do you have to sign in to watch them videos?

hold up i’ll convert those links so you wont need to register to that site

http://d.hatena.ne.jp/video/niconico/sm7584429
http://d.hatena.ne.jp/video/niconico/sm7584751
http://d.hatena.ne.jp/video/niconico/sm7585381
http://d.hatena.ne.jp/video/niconico/sm7599498

If you watch shiro vids, you never see him use c.mp. s.fp is the better choice when they are close up, and f.mk is the better choice when they are far. f.mk even has the same startup frames as c.mp. The only advantage to c.mp is that you won’t be recovering quite as long if you whiff compared to f.mk, but if you whiff with f.mk, they are probably too far for any decent punish anyways. Well, that and it’s a lot easier to combo from c.mp, but that’s a moot point once you’ve mastered comboing from f.mk.

Thanks dude, I really want to put a face to the commentators voice, anyone know who he is?

and don’t forget… when cl.MK is in range, you can cancel that into MP CoD regardless. It may take a little bit to train your mind not to do F-mk and opt for the normal MK… but its another option.

I think the point most people are missing is that cr.mp and cr.mk are great normals to use when someone has possibly whiffed a high normal or something. I’d much rather toss the mp out there for an easy CoD cancel then stand and do a standing fp xx CoD. The opening is probably the same in terms of frames, but it just makes me feel safer.