Abel Match Videos

You suffer from a pretty severe case of Abelitis.

Sadly, 90% of Abels suffer from this condition. Symptoms include jumping too much, rolling too much, impatience, poor anti-air, and nowhere near enough blocking… In certain cases (such as this), the Abel can also exhibit signs of a very linear, easily counterable, offense.

Out of 6 rounds in those two fights, you started 4 of them with rolls (and one of the two you didn’t start that way, you just did back dash -> roll). That tells me all I need to know right there. You need to work on being more patient, generally. Don’t rush to do things; take more time to assess what actually needs to happen. Your offense is extremely linear also. Whenever you went on the offensive, you always tried to hit the opponent with something, and that’s honestly not that good of an idea, IMO, especially against Ryu. Ryu has one move that beats every single offensive option you have. Any Ryu that actually knows a thing or two about Abel, would tag you with DPs all day. You need to take opportunities to pressure, but use some as feints. Step Kick -> dash in and just block. Bait a DP, and punish (btw, your punishes leave a little to be desired). Stuff like that. Your offense is way too predictable.

Defensively, you lack anything resembling patience. Number one advice I’d give to most Abels is to block more. You especially need this. You would break out reversal TTs (almost always a bad idea, IMO), and not even the EX version. You did stuff like wake-up normal roll (which would escape just about zero things you could expect to encounter on your wake-up), all because you are not comfortable just blocking. SF4 is not that tricky of a game, for you to be so scared to just block. There’s no guard bar in SF4… offensive mix-ups all happen fairly slowly. You can deal with them, if you develop that part of your game. That means you have to stop panicking, and just block more. By blocking, you’re forced to pay more attention to what’s actually happening to you, and you can properly assess the situation. What you do now, is just spazz on whatever escape/counter you feel like, and just hope. Abel’s reversals suck if you aren’t able to put your opponent on an options (and even then, they’re still not great). Don’t rely on them. Just block, late tech throws, and you’ll be fine.

Also, defensively, correct me if I’m wrong, but I don’t recall you anti-airing a single jump-in. Yeah… that’s no good.

Focus more on what’s actually going on. Pay closer attention, and you’ll stop playing so spastically. Good Ryu’s will not lose to spastic play. Those guys you were playing, were pretty shitty Ryu’s too, but your playstyle will definitely see trouble from DP mashing G2 Ryu’s.

Keep playing, but stop playing so frantically.

Wow, awesome HAV. Even though it wasn’t in relation to my Abel, I’m definitely going to try to interalize this.

Spot on, it’s obvious stuff that most abel’s seem to overlook, i got the impression from those vids that you didn’t read your opponent at all you just did a bunch of moves & kept your fingers crossed it didn’t look like you cared what he was doing or was going to do. when you start a fight don’t rush in, frustrate them with st.lk see how they react, if they’re blocking it maybe dash tt or dash block / late tech. There are so many options but you have to be patient & set them up, learn to control space, the range of your moves & how to create openings. Against ryu for example you’re looking to bait & punish his dp so you have to create a situation where a dp is a good option for them then block & punish. Once you’ve done this they’re more likely to block which allows tt, a couple off tt’s now they’re looking to escape that’s when you get chances to combo. obviously you have to make decisions as you go along & that’s where the ability to read your opponent is important. at some point you’ll take risks but if you have conditioned your opponent first then it’s more in your favour & lastly like HAV said learn to block & late tech this is really really important you have to make sure you use his extra health don’t give away easy free damage ever. it doesn’t matter how good your abel is improvement will come over time but you have to understand the character & play the right way because that is how you become solid as a player, it’s a firm base to start a match regardless if you win or lose it.

Ive recorded some good G2 matches but will upload them later 2mrw i guess but for now, ive uploaded my matches against a friend, he’s using his sub character Ryu. Total of 8 sets of matches, best of 5 rounds.

Click this link for them match vids

We played more than 8 sets actually, after the first 2 vids, my cam battery died(because i was recording the g2 matches) so i went to charge it, got my ass kicked regularly off camera and an hour+ later we played a few random matches before he went back to ryu and we played 6 more sets before both of us were exhausted(its nearly 4am by then) to a point where we cant play that well anymore, cant focus for shit.

Need feedbacks though, on where i can improve, or maybe if my okizeme or patterns are too predictable that if i do that against a much better player, id jsut get owned for free etc.

Anything is appreciated. Thanks in advance, im goin to bed now lol.

i’m sure you have a better defence than i have but some of your wake up mix ps are pretty linear. instead of going for CH, strong meaty to TT, ambigous roll whatever, many times you just do a step kick and that’s the end of the mix up.
try baiting them to throw you on wake up (roll that looks unsafe) make him guess which side you’ll pop up,
block strings f mk dash TT,
block strings, normal dash, TT
block strings, very tip of lk wheel kick.
block strings, jump towards them (VERY occacionaly)
empty TT after what looks to be a crossup mk.
option select wake up throw

also, this guy twitched sometimes and you baited several SRKs. how ever some times, just stop a blockstring at the very beginning and try to react, if he does nothing dash in TT, anything else? block

that’s my take on it though.

Hey folks, first post here. I recorded some Championship matches today. Feedback would be dope.

[media=youtube]Ac28ou7yzkM[/media] (Vs Ryu)
[media=youtube]yqJ28NrFhiY[/media] (Vs Gief)
[media=youtube]8aOcbxiGI18[/media] (Vs Fei Long)

Thanks!

I’ll comment on the first one vs Ryu:

You jump way too much, especially vs Ryu. Ryu could have DP’ed all those on reaction (but didn’t).

Block on wakeup. You got knocked down, then immediately started trying to jump away. Stay on the ground and chill.

At 0:36 seconds, you did a jumping mk into s.hp into an unconfirmed rekka. Then when you landed the second hit, you went into a low. Not sure what was going on there, but it looks like a muscle reflex habit because you’re not used to people blocking that crossup, so you need to get that out of your system.

At 1:05, you did a hk meaty roll, then just ex wheel kicked right back in. The primary purpose of a HK roll on meaty is to bait out an uppercut, while still being safe from other attacks. When you IMMEDIATELY wheel kick back in, you’re just eating that upper you were trying to bait. Which is another primary problem, whenever you lose ground, you try to immediately make it back with wheel kicks. Once again, just chill.

Your anti airs were on point though.

i nearly thought that feedback was for mine… :sad:

edit: as for my own analysis, i think i still have the bad habit of spamming fas and i got caught not ultraing fireballs or punishing a whiffed throw… and missing f.mk dash st.hp bnb(and other obvious execution errors)… i do think my blocking game has gotten a lil better though and once i lost focus its gg for me.

Meh, we all have similar problems I think. I love backdashing on wakeup, and I option select throw way too much. My offence is also way too predictable. We’re all here to learn.

Thanks for the feedback^
i’ll be uploading some more videos hopefully tonight. gonna finally start posting here i guess too.

thanks for the input i appreciate it. kind of a lot to take in. i admit i kind of freak out a bit as well when im on the defensive a lot blocking and tend to have a bad habit of holding up/back when im under a lot of pressure and seem to be just blocking all the time and obviously end up getting hit by the tail end of a combo.

i also admit my anti air sucks as i just cant find an anti air that im comfortable with. most of the time i try to predict a jump in to go for a cr.fp and i guess wrong and get hit by something else, and im not quick enough to react to a jump in when i see it to not get a clean hit or any better than a trade.

thinking about it i definatly prefer to be on the offensive as otherwise i get smothered and am reduced to guessing my defence, hence the rolls all the time so i can just reset the situation and get them the fuck off me for a sec.

again i appreciate the advice etc i just wish id put up some vids sooner as its going to be that much harder for me to unlearn everything ive been doing at this point.

you do a pretty good job with your TT but at times its seems like you have it set in your mind that your going to TT before you see how your opp reacts. I saw that you neutral jumped gief and then hit him on the head with a round house i think and then you tried to TT. you should be doing cod if a neutral jump hits and if it is blocked them TT is a better option because the TT sometimes whiffs after like a jumping roundhouse. i also saw you connect with the forward mk and then you started c.lk and another time you TT. you should try to start doing s.fp cod after a f+mk hits im sure u know thats ables best friend. other than that less jumping stop doing wheel kicks like that and i would suggest trying to other anti airs you did a great job with your anti air game im not saying it was bad or anything but i just only saw you use c.fp and i know that the start up is slow on that and it can come back to bite you sometimes especially against ryu and kens jumping roundhouse but any way try using c.mk and s.mk as anti airs they are much quicker and c.mk is good because u can roll immediatly after and mix it up. you seem like you have a solid foundation though just try to start using the things i said and f+mk s.fp cod mos def and you’ll be fine…good vids

@evilweevle c.mk s.mk are great anti airs that you can use

Tempted to stop reading at that point. That better be a typo, man.

yea ive tried using the cr.mk too but figure that if i can learn to use the cr.fp instead that would be much better seeing as theres the possiblity of getting a juggle with it into ultra or a FS that you just cant get with cr.mk.

i cant do them quick enough on reaction i always end up eating shit and can never seem to predict right when they are going to actually go for one.

I’m pretty sure punish wise you’re aware of what you missed or should of done so i’ll just pick up on a couple of odd habits i noticed, you have a serious focus attack fetish & you were spamming st.lk from distance but not using it when you were in range to do so. st.lk pressure is a good way of landing forward mk combo because it gives you dash throw / tt options, another st.lk, wheel kick, dash cr.lk>whatever, so use st.lk & st.mp & your dash a lot more, those moves help link your defence with your attack, footsies basically. Nice to see you’re mostly staying on the ground though.

??? ok lets break this down ok…if you neutral jump and lets say gief whiffs a command grab and you come back down with roundhouse are you telling me that its better to TT instead of lets say j.rh c.mp cod etc. and it wasnt a typo i just believe that you shouldnt settle for a 200 damage TT when you can do cod fadc etc and get 300 damage thats all i was saying

yea im not sure why hfz said wat he said. i follow up nj.rh with s.fp>CoD combos
sometimes both hits of c.fp wont work, so i usually just go with s.fp

yeah im not sure either but a neutral jump roundhouse f+mk, s.fp, cod, fadc, c.fp, heavy fs does 411 damage…now call me crazy but im going to take that 411 over a 200 damage tt all day every day and plus i think its always better to combo after a jump that connects instead off tt personally

well the c.fp is a good anti air but the start up is much slower than a c.mk both are good but you really have to react well to get that c.fp just right and your wide open if it misses. were as the c.mk recovers faster and although you cant ultra off it you can do a lk roll or mk roll to mix it up with your opp but your right about c.fp learn how to use both though