Abel Match Videos

I started watching some Abel videos, The only one i knew was that was good so I stared looking at shiro. He basically did safe stuff, but lost when people did what was not expected. Looked at a random abel caleed GPEX or something and basically he would do something like c.jab c.jab c.short jump crossup or something randam like roll. Basically he would get a feel for opponents before he committed to anything. This is how i decided to play.

Abel is character where I think commiting is just to risky, so basically I try to see how my opponent reacts before a I commit.

this is easily the hardest thing in this fight… finding that single opportunity to get in. now i know it may be contrary to what everyone thinks but i find myself getting lucky with a short anti air wheel kick for a knockdown and if they tech i dash in and do a jab TT. this isn’t safe at all and i don’t advise anyone to take my word as stone or anything but basically you just have to take a big risk. you have a life lead to abuse and after you get that first knockdown they will be forced to be a lot less aggressive.

after a knockdown you can abuse their wakeup game when they don’t have meter but always be aware of a backdash if you try a meaty crossup. gen’s backdash puts them at the perfect distance to start the forward -> hands game if you whiff something and you have to try to get in once again.

its not an easy match that’s for sure but its not as impossible as i used to think it was.

Got a few matches with a viper and 21 matches against a gief… will upload soon…

@ahdee - thats not really a safejump… its just cancelling the air attack into a move…

I’m asking when is the right time for Abel to J.HP against Sagat? After the CoD/Skyfall? Does Abel need to move a bit or delay his jump a bit?

For example the safe crossup jump against Chun Li is normal throw, s.LP and then j.MK cross up.

I dont know how to really tell you the right time. Its possible with any untechable knockdown since the wakeup timing will always be the same. The point is, Sagats TU has 5 frames startup, abel’s jump forward HP also has 5 frames startup and 8 active frames… so you throw the j.hp early/meaty so that if sagat tried to TU it will get stuffed…

Hmm maybe you can try going to training mode and do an untechable knockdown against sagat and take note of his wakeup timing? I think its good enough that you know the concept of how the safe jump works and then just test it in training mode and get it… rather than looking for timing stuff like do a s.lp first or not… but thats just me… its like telling ppl to watch for the dust after the dash to connect the f.mk dash st.hp.

edit: sorry if i sounded a bit harsh, its like 7am here and my team just lost so i mightve sounded like an ass lol, you know i didnt mean it though right? :rofl:

My Zangief Challenge Videos!

I fought a gief, won 6 out of 21 matches… :sad:… Some of them were close. I missed a lot of reaction punishes though (like ultraing lariat properly…)… Still, kinda fun, getting raped by gief.

OK! Thanks for correction!

cap master vs ryder [media=youtube]2_6lTkcz6bo#t=4m41s"[/media] Ryder j.hp right after Ultra, but cap master back dashed.

@5m02s after the 3 hits cod, was that a meaty j.hp? But Sagat didn’t do any reversal move, so I’m not sure if it’s a safe jump… Maybe Abel was trying to do a safe jump attempt.

@8m30s here’s a safejump with j.mk after 3 hits cod.

lol what? It’s an option select, and I think you can safe jump it.

yeah that OS, i usually call it cancelling an air attack (i was told about this game mechanism by kim(a US dictator player), apparently thats what ppl call it here) because it is that, you whiff an air attack close to landing and you can cancel a special from it.

i just see it more of that than being a safe jump…if thats a safe jump then anything thrown early into a roll is one. lol

i guess i just want people to see and understand why that is possible instead of just hey its a safejump, so its gotta be totally safe wheee

Hypothetically speaking if you could ask someone who had an early copy of SSF4 a couple questions about SSF4 changes to Abel what would you want to know…?

does he finally have an true anti air?

He already has that.

Frame data on everything lol

Hypothetically, I would want to know if his pokes got any better. Far strong maybe special cancelable now (lol yeah right, but I can dream)? I heard he has a new sweep animation and it’s no longer cancelable, so i’d want to know details on this (new range/approximate speed/comboability)?

And about his anti air, I’ve heard rumors that Falling Sky is now a reliable anti air (no longer trades with things), and that c.HP is now harder (to the point of being unreliable) to use as anti air, more along the lines of Seth’s, so i’d want to know details on this also.

Hypothetically.

What? I don’t think you’re understanding at all…

Ok, i’ve read your post, and I see where your confusion is stemming from. Let me break it down to you as succintly as possible.

Option Selects and Safe Jumps are two completely seperate things.

The option select works when you’re predicting a backdash. You’re not simply “cancelling” a move, you’re putting in both inputs at the same time. If the hard punch hits, or is blocked, the wheel kick DOES NOT COME OUT.

It has NOTHING to do with a safe jump, so i’m not sure where you’re going with “anything thrown early into a roll is a safe jump”. The jumping hard punch is not supposed to whiff, it’s supposed to hit, but you’re covering your bases if it DOES whiff.

And it’s not safe, I made it perfectly clear that it’s very situational.

In order to cancel a move, it has to hit (or get blocked) to begin with. That j.hp into wheel kick is an option-select

thats only true for ground attacks(except for viper), you cant cancel an air attack if it hits/blocked … the confusion here is that, i know it IS an option select but i also know why it works, because the late whiffed air attack’s cancellable into a special (try it for urself)… im really talkin about the mechanism that allows the OS thats all. Its not like im making this shit up, i have a reliable source and ive tested it myself.

the reason i posted my earlier post that dadesicanadian replied to was, i was saying to ahdee that what he posted is NOT A SAFE JUMP(its situational)… but an option select(because i didnt use the word OS caused the confusion)…

so yeah, enough of the confusion, its an OS no doubt, my bad for using other words lol.

the difference between what i said and dadesi = i used the word “cancelling”, because thats how i was told when i first learned about it(last September iirc), you can test it and apply it not just as an OS to catch backdashes, you can throw an early jump attack slightly before your opp wakeup, they will see you “mistiming” your jump attack and will proly do a reversal/throw… thats what you want, since the whiffed(lets say j.mk) is then cancelled into TT(beats throw attempts or if they just stood there), etc… the difference between that and an empty jump into TT is that theres that extra trickery being used (the purposely whiffed air attack) to somehow mess with their minds.

Yeah, I think it’s just confusion in the wording of things. However, what you describe is still not a cancel. A cancel means that you cut the recovery of a move short by canceling it into something else, e.g. low forward -> fireball. You cancel the low forward into a fireball. Whiffing a move and then performing another move after it’s recovered is not equivalent to canceling; you’re just performing two consecutive moves. Anyhow, let’s move on from this. Starting to derail this thread lol

I like all this frame data/technical jargon stuff. Makes me feel more like 2009 instead of 2003 :woot:

Yeah, i agree that its not a cancel(at least in the traditional sense that is). The timing is still the same, its like a cancel but not really is LOL…

Sorry for the confusion.

to get on topic, plz comment on my zangief vids! lol or should i just remove some of them with total rape-age in em haha