It’s my day off from work, so I decided to check this thread again…glad I did.
Pardon my post, it may be a bit long and might derail the thread slightly, hope you guys don’t mind.
So to answer HAV: Your assessment of Shiro and AC revenger is pretty on. That magneto analogy is on yet not. He’s like magneto in the sense that once he’s on you, it could potentially be over. Magneto doesn’t have to stalk you though, cause in Marvel you can always throw out AA to create block stun, then it’s already over from full screen. However, Abel has NO pokes really. All he has is s.short, s.strong, f+forward kick, and c.forward kick for the counter pokes. Outside of that, he has nothing, so you have to start with a footsie game and then move to a rush style. I can’t really classify his style with another character but I can tell you, he fits EXACTLY with my cvs2 play style which basically revolved around footsies and the knockdown. Since like all of abels enders and knock downs are NOT TECHABLE, the timing for wake up games becomes universal, much like cvs2. This results in just working on one timing for their wakeup and adjusting to each character’s wakeups slightly and throwing when they get overwhelmed and want to keep blocking (in cvs2 this was replaced with the guardbar, which eventually broke or caused people to play less then optimally as they were worried about getting guard broken).
The way Shiro plays, it’s waaay geared toward top players. So I think he’d lose to scrubs/average dudes who do what they want/ non robotic top players who play doing what they feel instead of what’s always right i.e. during the time we were all there for SBO and Shiro got worked by us because even though we know what you’re supposed to do, America doesn’t always do what’s expected.
In the case of AC revenger, he ran a train on all of us because he played crazier than he does in the vids and countered all our wakeup options. That was amazing at first, but over time we adjusted and started doing really well against him. Don’t get me wrong, AC is my abel inspiration. Getting worked by him made me realize that back then NO ONE was remotely close to bringing the heat with that character, so I figured I’d fill a gap when I came back. Also, the fact that he gets offense going but then stops himself cause he assumes you’ll eventually counter. It’s amazing if the opponent does counter, cause they’ll be mindfucked getting hit on recovery. In the long run though AC will get read by players (as us US players read him after like 7 games) so he’s more suited to beat /scrubs/average dudes who don’t know all the options/non robotic top players.
Now Oida, this guy starts off as all abel’s, but when he gets the first knockdown, he doesn’t let go. This is what I mean by creating offense. He commits to what he wants to do and playing kinda unsafe is something that doesn’t really occur in Japan so I think that it’ll throw a lot of those guys for a loop. In the long run though, he’ll lose to smart guys and those that keep committing to backdashes or jumps cause it doesn’t seem like he really adapts, just does what he wants.
I think that the best Abel is a combo of AC and Oida. When I first came back I tried to base myself after AC but realized that TONS of people don’t know how to fight this guy which made me move my style along the lines of Oida (before Oida even existed, just using him as a reference point). Whenever a players shows me that they do know what’s up, I adjust the style so it’s more AC like. I hardly play like shiro or use him as a reference point cause I honestly think he’s boring (but really smart).
Here’s a summary in case you didn’t care to read that:
Shiro= smart+safe+execution heavy=win but no mindfucking, loses to smart guys who do what’s “least” expected and guys who generally do "surprising attacks"
AC=counter player+mildly safe+execution heavy= win a lot but with mindfucking, loses to smart safe guys who have nothing to counter or counter adapt to his "countering"
Oida=unsafe+execution+commitment=win a lot but mindfucking sooner, loses to guys who also commit to the same run away option or footsie dudes who don’t get flustered
As for the s.mp thing, yes I’m actually doing it in anticipation (footsies). I got it from those black bar vids tutorials and dude was showing the power of s.strong. I don’t know frames and don’t care too, all I know is “safe” vs. “unsafe.” I don’t know if it’s just me but it seems that that move is invincible on start until hitting frames so you can do it after akuma’s rh and it should still hit (I know I’ve done it).
Here are some of the match vids of the latest tournament I won UGTL 5.
Me vs. OnlineTony213 (Seth)
[media=youtube]yHAdaI_0sRU[/media]
This was the first time I really fought his seth since he improved. That divekick, uppercut, 360 throw game is dirty. Had me thrown for a loop, that and I missed a ton of crap. =(
Me vs. Yeb (Gen)
[media=youtube]PJhhwWXZkj0[/media]
Yeb is always improving, easily the best Gen out. His c.mk beats my jump in everytime and if I didn’t do the f+mk at the right range, he did his s+fk into thousand hands. That combined with him mixing up jumps, backdashes, and that ex invincible kick on wake up made it pretty challenging.
Me vs. Combojack
[media=youtube]MlWN5sEKTIc[/media]
This is the sagat player that wins most of the tournies these days (if someone who generally beats him isn’t there). Anyhow, he missed a few things that could’ve maybe have won him a game. I can’t believe I let him jump that much, as I never let him jump unpunished generally. Guess I was too concentrated on hitting s.rh with counter hit c.mk on reaction. I missed a TON of c.sh into s.fp combos which really bothers me upon rewatching it. I hate switching between xbox and ps3. It really destroys timing on one frame links.
Well, once again apologies for the long post. If any of you have any questions on the vids, I’ll gladly respond. Might not be in the timeliest fashion though, but I will respond.