A beginners and intermediate guide to marvel

Mario how you want to play a team is entirely up to you. You should play the way that fits your comfort zone. If you’re a offensive player naturally you’ll want to be offensive and vice versa.Calling your assist…anytime you call your assist will bolster either your offense or defense depending on how you called it. So say if your sentinel and you want to rush. you can call say…captain commando then force them into a 50/50 mixup(high:jumping lk,hk into fast fly.low:d+lk,mp,rocket punchXXhsf) or if you call it defensively and can possibly put you back on offense(if they blocked your defensive capcom call you can potentially go back into offense with the 50/50) and this is just a very rough example but in both cases. not only are you acheiving what you wanted on offense and defense but you also covered your assist as well.

Im going to go from the strongest and the most popular teams and work my way down. I’ll give strengths and weaknesses and teams it counters and teams it gets countered by.

I need a suggestion of who should I put in a team that consists of Cyke/Doom.
I’ve been messing with Sent but I don’t really want a team with top tiers in it.

I was gonna say somethin’ about spiral, but screw it…I already broke the advice rule once (without knowing it right away)…I’m not gonna do it again.

lol I know about cc>cyc head to head, that’s why I said counter call :wink:

yes I know about the risks and rewards of cyc’s inf. just asking how he personally does it. because, as I noted, it can be slightly tweaked. It can lead to supers (with assists like drones) and of course a dhc…if you can get it down. it’s also his biggest damage option (if you can get it down) without meter.

exactly what I mean…thread needs more/cleaner info. good info you posted.

I still stand that I have played other good sprials. I barely met madbooface, so have to play him more. but I played these other spiral players a lot more, and they lock shit down (well at least one of them) you probably know their names anyway.

I think you should talk about cyc on matrix on point WITHOUT anyone to dhc to. I could but sir info nazi says no. :rofl:

I know I can talk about things in these thread, whether I have the reaction speed and offense/defense gamewise to show it…I know what I’m talking about and am sure there are things I know more/better than others (SOME things). but if info wants to be restricted…

also, for beginners…cyc’s mege optic blast DOES NOT do more damage than Super Optic Blast. REMEMBER THAT. a lot of people thinks it does…sob and mash it!

also juicy mentioned a combo consisting of optic sweepXXsob…did I read that right?

but yeah, someone mention cyc on point in more depth because…well you know pfft

also, anyone knows a good/consistent way to go into IM’s inf off a hit with the cyc assist? I know two already

of course one is go into unfly and bring down

the other that I got once is cyc hits XXsj ad forward lp.>up+hp I haven’t practiced with this team much but if anyone knows a way that would be great! I could some more teams with IMxxCyc

Cyclops:

This guy is good and even better if you’re black. George’s cyke as last character is as good as my commando. I’ve been victim of many chipped deaths and losses of a weakened 3 man team. Definitely a character to be respected. Cyke with sentinel or any proj assist like storm is really good keep away, right behind spiral and cable. DP’ing (both LP and super fast FP ver) with proj assists is really good and useful in crossup trickery situation. His normals are pretty damn good and not only that but mistake charge throw FTW. I haven’t done his inf in years and never really bothered to learn the timing on anyone but doom and cable but the way i usually do it is just lp,lp, pause, d.lp, d.lp, pause d.lk, d.lp, d.lk, launch with df.rh. If anything I find it less practical than standard SOB combo, but if you’re the execution type then by all means go for it on a clean launch or anti air launch. Planning your gameplan on mostly landing the infinite through setups or whatever though is not the way cyke should be played. He’s most effective at a distance.

Oh and beatsofdevil, i’m definitely gonna get you in 80-100% mixup with spiral/cyke next time we play lolz. :wink:

loooove it!!! lol hopefully I can get you in a curse or upper-shom before then =P

I don’t think I’ve played your commando…hummm. yeah I do the cyc infinite a bit differently, but I’ll try practicing the way you do it.

George doesn’t use Cyc INF, for the reasons I posted, if not more…never actually discussed it too much w/ him.

And yes, you’re right. It can lead to all those things. When I said, “Doesn’t really set-up anything,” I meant that it doesn’t really help you that much. Like, for example, Magneto and IM’s infinites both lead to the corner, and can be ended BY THEMSELVES. Cyc needs other team members to do any real damage after it, AFAIK, the best you’ll get is a FS knockdown.

Thanks :bgrin: :tup:


Those Spirals you played…I’m not saying they’re bad by any means, but there’s jus’ an extremely slim chance that either of them are better than Marc’s. Also, I’m assuming you were playing them w/ your team of Anak/IM/SonSon…right?


Now, for Cyc on point…my Cyc sucks, but I do know some of his basics:

  • His DP is stupid good, be ready to use it…but don’t get predictable
  • All forms of HK are too good:
    – s.hk owns CapCom for FREE.
    – oc.hk beats or at least trades w/ EVERYTHING in the game
    – Spam j.hk to build meter
    – Both j.d+hk and j.d+hp have insane priority
  • j.hp beats all of Sent’s normals air-to-air
  • Optic sweep goes under HSF
  • Cyc’s B&B combo is: c.lk->s.mk_s.hk (or s.hk->s.hk) XX Cyclone Kick [2 hits] (or LP Optic Blast) XX SOB
  • AGAINST CABLE, for B&B use: c.lk->s.mk_s.hk (or s.hk->s.hk) XX Cyclone Kick [1 hit] XX MOB
  • That AC I was talking about earlier is: launch / \ j.lp->j.lk->j.mp, pause->j.d+lk->j.d+lp->j.d+hp->j.d+hk [OTG] \ / s.lk->s.hp

If you still have Storm <A> or Sent <Y>, press that w/ s.lk.

That’s all I can remember for now, I’ll add if I remember anymore.


It’s not that George thinks you don’t know what you’re talking about…well, that’s probably part of it, but it’s that you haven’t proven it to him. We’ve all put in our time, and more or less, shown we know our shit.


Again, you’re right, it does do more damage. We do know that.

And I thought the same thing when I read that. But I’m assuming he meant Cyclone Kick.


IMO, IM/Cyc is mediocre at best. Anyways, I can think of 2 ways that SHOULD work…'cuz I’ve never really messed around w/ that team.

1.) Cyc hits, dash-in / \ sj.hp_d+hp, ad d/f->pause, ad.lk->ad.mk->ad.u+hp \ / [INF]
2.) Cyc hits, dash-in / \ sj.u+hp, ad d/b_d_d/f->pause, ad.u+lp->ad.u+hp \ / [INF]

Hope that helps.

  • Mike

actually, as I said, I played them with better characters I.E: magneto/storm/sentinel/cyc/etc. whereas I played marc with ana/IM/son which really is a bad match against spiral/cable/sent lol which is why I said what I said. but as I said, that’s just what I think. I have to play marc more. and don’t worry, they weren’t mediocre wannabe spiral players either lol which I have seen. also gabe’s team of servbot/anakaris/spiral is evil!!! lol servbot jumping semi-infinite for the win!!! :looney:

regardless…I, nor anyone else, has to prove themself to give good info. I know what I’m talking about, whether I can execute it or not all the time. I just really see that’s it’s not a great thing to do and it can be really restricting for people learning. I mean if any of you think someone posts something faulty we can dicuss it, which would be better for beginners/intermediate to do or see rather than restricting it. I’ve already seen somethings here and there in this thread I think should be cleaned up/explained more/isn’t correct/uptodate etc.

I guess I’ll ask questions about things that I believe should be mentioned…though I could very well answer myself.

and the cyc inf., if you’re good enough at it, does do the most damage for him.

thanks, I’ll try those IM/CYC stuff. just didn’t want to have to unfly everytime ya know.

Yeah, I missed that part…my bad. But I never said they were mediocre either. I’m ending this w/: Marc’s Spiral > random other Chicago Spiral. Period.

I never said you had to prove yourself. I was jus’ trying to justify what George said. Think of it like this, would you rather listen to a teacher/professor w/ years of experience, or from some student-teacher who jus’ got out of grad school …? Or, why bother weeding out info. from everyone instead of jus’ skipping that and getting good info. from a select few…?

To put it more bluntly, I’m gonna paraphrase what George said: “Those mentioned are the only ones who don’t suck, until proven otherwise. So if I didn’t name you, don’t post advice or I’m calling you out.”

I’m curious, which info. are you talking about that has to be, “cleaned up/explained/update”?

We’ll jus’ agree to disagree on Cyc INF. IMO, it’s jus’ not worth doing.

  • Mike

Here’s some Marvel advice: Stop Playing Marvel

(and play Guilty Gear instead)

dereklearnslow’s drunken ramblings on marvel:

Yea cyclops is ok…not great but ok…he chips and shit…but can’t really force mistakes like top 4. Competent cyclops can beat not so competent or overconfident players.

Umm…Mags is fucking random obviously…he works faster than the brain can think. Crouching lk + assist is retardedly good, even when at disadvantage…

Spiral sucks, I don’t care if madbooduc beats everyone with it, spiral sucks. Swords? get the fuck outta here.

Sentinel is the reason why low tiers are low tiers in this game.

Cable has fallen off, but is still good in the hands of someone who knows what their opponent is going to do.

Storm is a skanky ass hoe.

IM is overrated…even the godly ones on WC.

Doom I want to say is good, but…yea he’s good.

Other stuff…

Skeezies.

Doom/Storm/Cyke (Team viscant) is your best bet. This team does very well at chipping and building meter. In old school marvel this was a great team because it wore you out. This team also has a great dhc from Doom to Storm. Do doom’s air combo and dhc to hail, massive damage.

Assist counters: A simplfied way breaking down counter teams are the assist. There is a constant cycle between the most popular assist and goes a long way in determining how teams counter each other so:
All Capcom teams>Cyke teams>Rocketpunch teams>Capcom teams>Psylocke teams>Cyke teams>Doom teams>Tron teams>Capcom teams>Cable teams and so forth.

Team Breakdown:

SANTHRAX(sentinel/Storm/capcom): named after Sanford Kelly. Santhrax is a mostly Defensive team relying on just simply keeping the opponent away from you. Storm is there for her frame killing dhc(it’s difficult to advance sentinel once he gets over 2 meters and you’re almost dead). This team has no real weaknesses other than when players target capcom. but even then. Storm/sentinel duo is a at least a competent duo and can make comebacks.

Counters:msp,Matrix,Every team Im not about to list below
Even with:Mss,Row,
Small Counter: Mst
Loses too: Scrub

Storm/Sentinel/Cable:
this team is a pretty no brainer team. you have 3 of the top characters in the game. yet this team is actually fairly difficult to play well.this team other than the dhc lacks the abilty to do damage without meter. to play this team you must have great assist calling abilty and a great abilty to runaway. this team because you’re relying on cable assist for primary defense is a runaway team.

Beats:Row/Mss
Even with: Msp
Loses to: Santhrax/Scrub

MSS:

This team is why I hate and love marvel at the same time.Of the top teams this one requires the least amount of thought,meter management,planning ahead. But this team has POWER written all over it. one touch from any character will lead to big damage. this team is very one sided in that all it can do is offense. If you’re forced to play defense with this team you will be at a disadvantage.

Counters: Scrub
Even:Santhrax(debateable that it beats santhrax)Msp, SScable,Row
Loses to:MsCyke,matrix

MSS has just as much meter management as Row imo. Storm/sent without at least 2-3 meters is pretty much straying away from the team’s main strength (SMART mash + meter = back in the game). Watch Jmar, he always has enough meter to put himself into a position to comeback. Or better yet, watch Me vs Justin at ECCXI, in the third match my mag gets shut out but my storm lands a hit -> super without enough meter to DHC and do some real damage. You see, you only get two chances against TOP players and one chance against the BEST. Had I been building meter with magneto, you never know what could of happened. At the time i wasn’t even thinking of building meter since I rarely play that team, but looking back I see meter management as very important to this team.

dont make me bust out the mvc2 strat guide we wrote like…4 years ago lol

Hey I got like really specific questions, basically about Storm Mags and Sent, should I ask here or PM someone or IM someone or what? I don’t think it’s gonna get addressed in the thread eventually…

I’ll address, wasup?

Storm/Sent/Cyke aka team matrix

The most misunderstood team in the game. 99.9% of all marvel players play this team entirely wrong. Only that .1 actually knows how to play this team and it’s his secret to winning. one of those things is keeping storm healthy and hitting the dhc early. that means a lot of running away.A very defensive team…yet no one understands that…
Beats:Mss,Rowtron
Even:msp,sscable
Loses to:Sent/capcom teams

Mag/Cable/Sent-A aka team rowtron
Named after Roldofo Castro of Seattle this is another difficult team to understand. for the assists doesn’t exactly complement each character but must be understood for this team to win. This team is very flexible since you have 3 of the top tier on your team. So if you’re getting out mag’ed. send in sentinel. Good grenade placement will work out with Cable against Sentinel and so forth.

Beats: Scrub
even:Santhrax,mss,matrix
loses too: Msteams,sscable

Sentinel/Cable/Capcom aka team scrub:

The oldest team that still gets play. Scrub is exactly what the name implies. scrubby. This team is incredibly basic and is a good team to learn how the game works. This team has one fatal flaw and thats snapbacks. this team dies really fast to snaps because capcom doesn’t have a easy way out via dhc like he would have with santhrax. Even tho the team is listed with sentinel 1st. Cable is a far superior starting character even tho he doesn’t start with meter(just 1). for the assist complement cable extremely well and enables cable to build meter fast.

Beats:Santhrax,matrix,Msp
Even with:sscable
loses too: mss,spiral/cable/sent,rowtron

Msp:
Maybe everyone’s favorite team to fight against lolz. This team is DANGEROUS when someone is playing hot.but this team is also the hardest team in the game imo. for psylocke calls must be at a premium for she is so fragile and since ppl can’t call assists that well anyway she tends get hurt a lot.This team also doesn’t like sentinel at all. for in a typical match against sentinel Storm MUST beat sentinel or you lost the rest of your cast,in most match play where this matchup occurs the order is usally Storm/Psy/Mag vs. sent. If sent beats Storm here. he gets free UB’s against the 2 easiest characters to land it on.

Beats: Mscyke,Rowtron
even:mss,matrix,sscable
loses to: all sent/capcom teams(KILL PSYLOCKE)

I think this covers the major teams. if someone wants to ask questions about one of the weaker teams I’ll do it But I think I covered everything there is to get you started on becoming a better marvel player. got a question that wasn’t covered ask away and someone i said would help will help you. Good luck.