A beginners and intermediate guide to marvel

This guide is designed to help you get good at marvel at a competetive level.A lot of players who got into the scene late complain that it’s too late for them to learn.Marvel is hard to these people because they don’t know the subtle happenings of how ppl get outsmarted(rule #1 of marvel,this game isn’t random).this guide hopefully will correct that and enlighten you to how the game works. this game rewards fast thinking,placing your opponent in situations he won’t like and moreso great execution. I will break down the big 4. assists.team overviews and counter teaming.making comebacks and a slew of other things. 1st I will break down some terms and techniques:

Beginner level:

Air Dashing/Triangle Jumps/Feinting: This is critical to learn if you want to learn Magneto or Storm for it helps their rushdown game so much. To execute this hit one of the directions(preferbly in the direction you want to go) and hit both punches. He/She will dash in that Desired direction. Practice going up,down,back and foward. To Triangle Jump and Feint. You’re going to hit Df, or Db with your air dash. To Triangle Jump always mean to attack. you want to make sure connect with your desired tri jump attack or you’re just wasting movement. To Feint by going db is often to just either build meter,or a stalling techinque all the while calling a foward moving assist to protect you(like sentinel-y)

Wave dashing: Wavedashing is pretty easy.Just hit down and 2 punches during a dash. this is especially good to use and Cable/Sentinel/Cyclops/Capcom and doom have especially good wavedashes.

Snapbacks(sb) and double snapbacks(dsb): Snapbacks are without question the biggest momentum gainers and killers in this game. The match is rolling just fine then BAM you get snapped out.now all of a sudden you’re playing with a character you don’t want in. Plus you have a character on your ass and if you don’t get him out soon(and safely)your character WILL be dead and your team will be left with a huge hole that takes skill to get out of. Double snapbacks are exactly what the name implies, both characters getting hit with a snapback. but this is much worse than a normal snapback. because not only are you forced to lose the character you want in. you also lost the assist you called during the Dsb plus a guard break on the next character.For what happens is that during a dsb the point character just merely gets warped off the screen. the assist however hits the ground 1st and is still active. thus allowing you to get freebies.this is usually the result of poor assist calling(usually forced by being under pressure). example here at 8:51:
[media=youtube]4igNUCQfUvM[/media]

Guardbreak(GB): This also a self explanitory term. but I will explain why this works. During normal jump you’re given one action per jump. So if you choose to attack then thats all you’re allowed to do.So during a inbound moment(character just died or got snapbacked) you’re in normal jump status.So anytime you you’re able to time you attack during a GB then time it and space it enough for the block to start AND end and then reattack with something else can cause a GB. cable’s GB is the most (im)famous example of a GB. luckily you can protect yourself from this. by either:

A.Attacking,this can possibly override your opponents gb attempt
B.Pushing off:useful occasionally,but IMO i totally don’t recommend this because you’re in the air longer than you want to be.

at :35 this is a good example of a GB:
[media=youtube]4igNUCQfUvM[/media]

Trapping:This is the art of keeping your opponent in blockstun longer than he wants to at the same time keeping them away.Chipping them slowly, and just annoying your opponent.This is mostly prevelent with Cable and a foward moving assist and Sometimes Sentinel with a foward moving assist.A good trapping techinque involves in order:

A:you gettting put into block stun
B:and assist being called and chipping you
C: you covering the assist

this is a good example of what I mean:
[media=youtube]BgQrGjXflfI[/media]

Reset: this is what makes Magneto and Storm deadly. A reset is basically cutting off a combo already in progress then quickly moving in at another position to restart the combo. this can come from any of the 8 directions. and the best magnetos and Storms can use a huge variety of mixups, all leading to more mixups.

example of resets being used to the fullest:
[media=youtube]_CjGr5uaDik[/media]

End part one

Good shit, George. I’ll help out where I can.

I would like to add something about wavedashing.

You can wavedash backwards w/ [d/b+2P]xN. WD-ing forward can also be done w/ [d/f+2P]xN…warning: using these methods may result is unintended supers if done sloppily.

Hope that helps.

  • Geronimo

Your Mom

Sweet deal.It’s time for the Midwest to rise up in something.Hopefully Marvel won’t be a dead game by the time I get any good at it.

Might as well add on:

Pushblocking:Press PP(Two punch buttons) while in block stun.Push blocking will push your enemy back.I have not yet confirmed whether the enemy is pushed back depending on the strength of the punch or what.

Anybody know how to do those Variable counter where one of your teammates is swiched in fast in a green flash of light?

This is really nice George, someone doing something for the Marvel scene lately aside from the two groups of people saying either “Cry more noob, practice more” and “Marvel TOO HARRRD TOP 4 SUXX”

Maybe I can use this to get more OH people into the game, being the lone Cle player :frowning: Wish I could help with this but I’m sure you can hold it down fine on your own :stuck_out_tongue:

Biolink: You’re talking about the Alpha counter, right? It’s just like in Alpha – b, db, d + Assist 1 or 2.

I fuck up wavedashes bad unless I do the d + PP method.
df + PP = Sent’s firefly.

edit: wow, four months later I got extreme neg rep for no reason on this post and no comment even. GS to whoever did that. I hate to see what woulda happened if I insulted George and DIDN’T answer the question above me or mention wavedash methods.

this is perfect for my area…I know the basics enough to teach them to people…but I, myself, still need to work on my game to REALLY hang with you guys…

good shit george.

So can those of us who want to get into Marvel post questions here or would you rather keep this thread to people who already know their shit sharing info

I mean I’m still the greatest player of all time, I’m just curious is all

bump

Haven’t we done something like this before?..

Anyways, to add to the thread, when getting rushed down or mixed up, specifically by Mags…STAY CALM!

Don’t panic or start spamming assist, that’s the best way to get double snapped…I can attest to this way too many times. Your best bet is to stay calm, mash a light attack when you anticipate an opening, and just try your best to react to your opponent. Holding up back helps sometimes too, but then you are prone to getting hit low if your opponent is precise.

Their is also something to be said of auto-blocking, I’m not sure of the specifics though. Something about holding up at a certain angle that allows you to block on both sides without having to make a guessing game. If anyone else can elaborate feel free.

Also, Marvel is crack.

I like Marvel now that I can play for free all day.

^_____________^

Be on the lookout, George. I’m coming for you.

stop copying & pasting from gamefaq’s george :wgrin:

Thanks for the postive response so far.

One thing I wanted to point out is that i left pushblocking off because there is intermediate tactics you can use with pushblocking which I’ll get to later.

722-you could post questions but I rather you wait because by the time the guide is done i hopefully would have answered it already.

Now Part 2: chracter breakdowns

This 2nd part will be centered around the following characters:

Sentinel
Storm
Magneto
Cable

and a brief “survival guide” with the following:

Captain Commando
Cyclops
Psylocke
Tron

and a brief overiview of lesser characters like:

Strider
Doom
Spiral
Iron man

With that said:

SENTINEL:
He is what makes this game. Your success in this game will be largely determined by how you do against this character because you will see him in some fashion every other match in various strength. If you’re planning on playing mvc2 competively you should spend ALOT of time working on this character.Work on Flying and doing the Fp spit(spitting and flying/unflying quickly and repeatley works well).Work on keeping your opponent(like magneto) away even though you’re a much larger target. Work on your counter match(Cable) and learn to turn the tables. Learn how to keep Storm from running away and NOT get hit by lighting attacks(this fight will almost always take place in the air…such a awesome battle).
I found a excellent beginners guide to sentinel which explains other needs like fast flying.Unflymode. and the Unblockable here:
http://forums.shoryuken.com/showthread.php?t=95138

Best sentinel teams(with him starting)
Sentinel/Storm/Captain Commando (AKA team santhrax)
Sentinel/Cable/Cyclops (aka scrubclops)
Sentinel/Strider/Doom(aka clockw0rk)
Best sentinel teams(with him as the centerpiece)
Storm/Sentinel/Cyclops(aka Matrix)
Cable/Sentinel/Captain Commando(aka Scrub)
Best sentinel teams(as an main assist)
Magneto/Storm/Sentinel-A(aka MSS)
Magneto/Cable/Sentinel-A(aka team rowtron)
Magneto/iron man/Sentinel(Aka Combofiend)

Good Sentinel play found here:
[media=youtube]kiB7o5oXHWo[/media]

Top sentinels you should watch for(meaning find vids of them on youtube or preppy’s site).

Justin Wong
Sanford
Genghis
Potter
SmoothViper
Chunksta

STORM:

In this twisted Game. Storm is best describe as the ryu or Solbadguy type of character. A character that litterly has every tool needed to win. She has the best runaway in the game and the 2nd best rushdown in the game. both of her Supers are DHC friendly and always leads either to huge damage or as a safe way of getting her in(I’ll cover this later).But Since she is so balanced this makes her tricky character to truly master. for she’ll either has no weaknesses or loses to everyone.

Best Storm teams(starting)
Storm/Sentinel/Cyclops
Storm/Sentinel/Cable
Best Storm teams(Centerpiece)
Magneto/Storm/Psylocke
MSS
Santhrax
Best Storm teams(assist)
none

Good Storm play here;
[media=youtube]kiB7o5oXHWo[/media]
Good Storm resets and combos here(warning:advanced stuff is in there)
[media=youtube]3jbU1fS0OCY[/media]

top Storms:
justin
sanford
ifcyipes
SentinAAAAALLL
David Lee

Hey, amazing work. A few friends and myself recently just got back into fighters (everyone went off to college and things so we haven’t played for years), and we’re wanting to finally start Marvel. We’re planning on attending Evo North, and we’ve all played CvS2/3s/A3/ST for years but Marvel always seemed a bit too much. This helps a ton, but I have some things to ask.

My biggest problem isn’t execution or combos or things of that sort. I’m playing MSS and picked up the ROM infinite with about 30 minutes of practice, and executing various infinites and things doesn’t seem to be a problem, but actually putting it to use seems to be a huge issue. Getting the initial hit and setups for crossups and such, and how to use Sent (or even using MSP, prior to this), to set up a crossup just seems insanely hard. It is just a waiting game until my opponent slips up, and even at low level play, it is hard to even land the initial blow. I guess playing more and watching vids will eventually lead to how to get this, but it isn’t just a problem with Mag, but all characters. Just getting the initial hit without leaving myself extremely open is the biggest problem, but I guess that’s what everyone is always trying to work on. :frowning:

I have been playing mvc2 for a minute and I think just applying pressure toward someone will eventually open the opponent’s defensives. They WILL slip up sooner or later and then they will proceed to eating that infinite. Be smart about your rushdown tactics and it will come together. Anyone correct me if I’m wrong or missed something.

Trap or Die is what I’m talking about!

Oh are there any storm tutorial videos around? I learned a nice bit of Mag now I want to use my girl Storm.

In order is that I think will help you:

Training mode
Exipirience
Reactions
Videos

You have to be able to react to something that happens nearly instantaneously. for example. If Im sentinel and I’m looking for fast fly combo. everytime I super Jump and hit LK. I’m going in completely expecting tthe kick to connect. So that i can react with a fast fly easier.it’s the same with going into Rom, SJ jp,Fp AHVb with cable. Lk,lk,LA with storm. Expirience helps too so whenever you practice. train to react to whatever you’re planning.

MAGNETO:
Even casual players know who magneto is. and the ones who don’t won’t forget after they seen him. He is the fastest character in the game(and is litterly faster than the brain can compute).and the most addictive(marvel IS crack).But before you go all soomighty on fools just know that magneto is totally about control. over the character and your opponent.Learn how to master your 8 way dash so you can bypass any defense your opponent throws at you. Learn how to reset your opponent from various directions(THIS is what hooks ppl in )learn how to react to double assist hits with snapbacks, magneto gets the most by far because remember: Pressure=bad assist calling.

Best Magneto teams
Starting:
Magneto/Storm/psylocke
Magneto/Storm/Sentinel-A
Magneto/Cable/Sentinel-A
Magneto/Storm/Vatious Anti Air
Centerpiece"
None
Assist:
Sentinel/Cable/Magneto-Decent team but the normal order is FAR superior

Good magneto play here:
[media=youtube]0TnWIVpWvP4[/media]
good example of magneto cutting thru a defense here
[media=youtube]45bZIIxfTN4&mode=related&search=[/media]
A GREAT tutorial on the basics and magneto when alone here
[media=youtube]un048V2rx78[/media]
This is what can happen when Magneto gets rolling(and what ppl are scared of if you still don’t understand)
[media=youtube]beA9v85gygg[/media]

Best magneto players
Ifcyipes
Soomighty
justin
Jmar
Rowtron
Chris Schmit
Demon hyo

CABLE:

Cable is the reason why mvc2 thrived and grew as it did.Legend has it the Japanese discovered ahvb x3 within a hr after the game was released. And much of the game in the 2 years or so was all about finding ways around Cable.With that said.the test of a beginner player trying to become better at this game is to beat Cable 1st. for Fighting good cables requires no assist at all for fear of ahvb.So i am going to give you the must knows then an Anti-cable guide.

AHVB: The most imfamous move in the game and it basically sits at the genesis of all marvel strategy. with out this move magneto can’t rush down like he can now.Sentinel wouldn’t be forced to get faster. And Storm will still runaway.The Ahvb is done by doing a TIGER KNEE motion(d,df,f,uf,2punches). Learn to react to ANYTHING slow with a ahvb.and when I mean anything. I quiet litterly mean it.Almost nothing is safe if cable blocks something and he still sees you.keep that in mind. and to make a long list short here’s the only moves that cable can’t shoot down on reaction:
Spiral teleport
Strider orbs IF he canceled from a Bomb.

otherwise if you’re not sure. Trying shooting them anyway. Good chance it’ll hit.

Grenades:Learn how to place the grenades where you predict the opponent will be so they’ll be forced to block it or to keep your opponent in a blocking string.this is what separates the good Cables from the scrubby ones.

Good normals:Cable,much like his father has excellent normals.Jumping jab beats close to everything air to air.Jumping Rh is great for jumping in on opponents.all 3 of his Fp reaches full screen. And his standing Rh is good to throw out randomly(on hit ,hit confirm into Ahvb).

ANTI CABLE STRATS:
like I said Cable is the litmus test of all new marvel players. he is what paul phoenix is too tekken players and Sol is to guilty gear players.With that said keep these things in mind.

the moves you use are almost cut in half:
Remember any special that has any lag at all can and will be shot.Examples are Rocketpunches.Photon Shots. and special of the like. Even some normals can be shot on reaction(Don’t ever do Standing Rh against another Cable).So avoiding using those moves will help.

Cable’s weakspots:
Cable is at his best when he’s facing his opponent directly.So you always want to attack him from either above or behind him. Spiral and Strider are legendary Cable killers because of this. So if you can get above him and never
let him see you directly you can do well against him.

Assist Calling:
Assist calling should always be kept to a minimum against cable because of the constant threat of ahvb.of course if he has no meter then attack him with everything you got. but most of the time he has meter. So anytime you call an assist SUPER JUMP immediatley. That way cable can’t lock on to your assist and kill it.

Best Cable teams:
Starting:
Cable/Sentinel/Captain Commando(the only cable starting team worth noting.This is without question the best Cable based team out there)
Cable/Storm/Cyclops(aka team ricky)
Centerpiece:
Magneto/Cable/Sentinel
Spiral/Cable/Sentinel(aka team duc)
Sentinel/Cable/Captain Commando(the real team scrub)
Assist
Storm/sentinel/Cable

good Cable play here:
[media=youtube]Ob9JM-Kw0Y4[/media]
note how cable always keeps his opponent in his sights:
[media=youtube]nFd_ZU2X_yU[/media]

best cables:
ducvader
rowtron
Randy lew
SmoothViper

even more good shit George. Keep it up (speakin’ of which…Cable is one of the reasons I picked up Spiral…my area back in houston was heavy on AHVB lockdown shit…Spiral got around it…so…yeah…)

You gonna come up here sometime, George?

Get some more Marvel games in, Drygoods G.