720s FTW! (T-Hawk thread)

CWheezy, ST Hawk is more footsies than R. Hawk because R. Hawk can rely more on safe dive and gauranteed DP knockdown.

Shari, the question was asked. The difference is I address the issues at hand with knowledge and reason, whereas you and several others only attack and criticize. You do realize that 99% of your posts are to let others know what’s wrong with their’s, regardless of the subject matter being debated.

Oh don’t worry i posted a thread asking for a definitive answer regarding that attitude and if it could be considered trolling and warrant for an infraction.

:facepalm:

There’s a really good chance that most people who like HDR don’t really care about “easy execution”. As Sirlin said, most of the easy execution stuff was for attracting new players. The meat of HDR is the balance. It seriously sounds like you rail on HDR because you don’t like the possibility of losing matchups in HDR that you normally wouldn’t in ST.

That isn’t what you said you said st is good because it is hard to play without mentioning other reasons.

That is why it is called grandmaster challenge tactics suck execution is the real game

Damdai, all respect to you, I think your answer was fine (especially the misinformation about Honda’s loop being 100% “safe”, saved me from responding, LOL), you gave your informed opinion and gave reasons for them. But that last paragraph of your initial post (the one about the wave of easy execution) was really uncalled for and served no purpose but to cause trouble, especially in the HDR forum. Everyone knows where you stand on the HDR v. ST thing, you don’t have to throw a barb in on every post, LOL. I was with you until that part, LOL.

3 of my mains, Ryu, Ken, and Zangief were all buffed in HDR. Most of their matches are easier to win now, so I don’t think that’s it.

Madpossum, you’re right, I’ll remove it.

Why are you guys letting Damdai derail the T-Hawk thread with his trolling ?

Just ignore him.

Shari, you are guiltier than I am. At least I actually contributed something. And as Madpossum pointed out, I was wrong to include that last paragraph in my initial post, so I removed it.

And here we go with the derailing again.

You indeed contributed drama.

I know i kinda screw with the whole point of not letting him derail the thread with his trolling by responding but i am just illustrating my point.

Therefore that shall be the last response Mr Trolldai gets from me in this thread.

So, I did some testing last night, and I only get one active frame of Typhoon, and I can’t get any SPD->SPD cancel that people claim is possible. Does anyone know what the technique or context for that sort of thing is?

this is the only thing lost. but aside from that its like giving ST o. hawk a super which is great for comebacks. you can still safe jump tick and bait reversals if your playing someone that likes to reverse a lot. I am fine with giving up that throw loop for an extra option of getting in using the dive. and your not really giving it up, you just have to mix things up now. its not any different then how gief would play.

Are you talking about cancelling the wiff animation into SPD? I’m confused.

this might be roll back. Its happened to me before. I chalk it up to lag. it probably lag right after the whiff, not showing you the recovery frames so it looks like you whiff and then go straight into spd after.

Yeah that’s what he’s talking about. Where for instance, if you input SPD 2 frames too early, but then repeat a punch input 2 frames after the initial whiff (when the opponent becomes throwable), it would go from whiffing-SPD to grabbing-SPD. I actually don’t remember who mentioned that that exists but I do remember someone claiming that.


Edit: [media=youtube]6i1TPQQ_AVA[/media] for a Zangief visual aid.

This appears sometimes in offline ST with Zangief’s grab. He kind of does a double take. I think it’s because of active frames during the whiff animation.

Are you positive? Recently, many T. Hawk masters have switched to cr.jab ticks against many characters.* It looks like it is possible to measure the distance such that their reversals will whiff against it, or only reach Hawk by the time he will be blocking or doing the rising Hawk from the option select typhoon.

*VF4 posts a bunch of Hawk videos in the ST section.

His neutral standing jab is great against most character’s wakeup options, but leaves him too far to grab without taking an unsafe step forward. The main point was that Honda cannot do the loop without risk.

you would only do meaty ticks if you couldn’t set up the safe jump on time. the safe jump is hawks bread and butter.

I’m quite aware of what the intended changes were, and checked them against what is actually true in classic versus HD mode. R. Boxer’s throw range for fierce is the same as N. Boxer’s throw range for fierce, and R. Boxer’s throw range for strong is the same as N. Boxer’s throw range for strong. I guess I could concede that the throw range was reduced by an amount imperceptible to me (like 1 pixel), but I doubt it. Ken’s throw range nerf was described as “an extremely tiny amount,” but was still obvious. Go test it yourself if you don’t believe me.

I have a much easier time setting up the Honda Fierce bear-hug, safe-jump Roundhouse, Fierce bear-hug loop on Boxer in HDR than in ST. In ST I have to do the follow-up throw at the very exact max distance of Honda’s throw range or I would get reversal thrown. In HDR it seems I have a small amount of more room to play with (not much, but it’s noticable to me). So it seems to me his range is very slightly less in HDR.

Don’t know what any of this has to do with T.Hawk, though. LOL.

Rufus I get the wiff cancelling into SPD all the time. I don’t play a lot of Hawk and my timing’s not the greatest so I’ll get the beginning of the wiff animation and then the SPD after a tick a lot, and it happens offline as well so it’s not rollback. I will frequently piano or double tap two buttons after the motion so I think the reason it happens is like what Thelo explained (hit one button to early, then they’re throwable as I hit the button again).

I would assume it would pssible to cancel the wiff into other special moves, like his SRK? Would that actually be usefull for baiting/mix-up purposes? I think it would happen to fast (and a reversal would hit the first few frames of the wiff anyway) to be anything but very situational.