720s FTW! (T-Hawk thread)

Don’t forget about my FAQ! It has links and crossups listed on it, too!

anyone know where I can find the following match up videos?

hawk vs dj
hawk vs ken
hawk vs cammy <-- this one is tricky, i think hdr cammy is very different. drills seem too safe so she can spam all day.

streetfighterdojo.com

Okay guys help me out, how do you deal with:

Cammy DP spam, she can DP again on block and I’ve never been able to punish it because after she wiffs, DP again. I haven’t played that many cammy’s but next time I come across it, what should I keep in mind.

Vega upB, the one where he flies at you with his claw/fist. That thing even stuffs DP’s, jumping jabs. Am I forgetting a move here?

Thanks

I’m pretty sure you can punish Cammy’s thrust kick on block with a standing roundhouse or a reversal rising hawk and punish super close meaty thrust kicks with typhoon

Mid range and closer, sufficiently speedy cr.jab spam will shut down drill and encourage Cam to try a jump attack or hooligan, both of which Hawk can punish.

From further away, I’ve had my rh drills dived and splashed.

Life gets MUCH easier for Hawk once he gets a kd. Learn to safe jump. The post safe jump mixup is still very scary, even though it’s not as cool as guaranteed damage

If I remember correctly, crouching fierce will beat that.

The only way you can punish her DP is if you block it at max range as her dp is falling down. in that case you would hit it with st roundhouse. its not practical at all though trying to look for that scenario to punish. most of the time you will whiff and get hit with another dp. this is a really hard match up. the only thing you can do to stuff her dp is jump back with jab. you can’t win this match up consistently unless you learn to safe jump. there is no other way, everything else is just shenanigans.

claw should only be able to do that at full screen. if he is at that distance, you should be looking out for it so that you can dp it on reaction. when you play against claw, you should never be that far away from him to begin with. i think he is stuffing your jump jab because he is far away, so it gives him time to fly into position to stuff your jumping jab. if you are close to him and he tries that, your jumping jab should stuff his.

Hey Jizzon, I remember you mentioning Hawk had some kind of reversal bug. I ask some people but they didn’t know about it.

Could you explain it?

If you do a reversal SRK with T.Hawk, you get the strength of SRK of the last one you did regardless of the input you tried.

^

There you go, Aqua Snake; Murph said it perfectly. Note that though all of them are pretty punishable when properly baited, it really doesn’t help his already low-tier cause to accidentally vault as high in the air as he can go on accident.

Yeah, thanks for the details. :slight_smile:

Bump!

I keep seeing this in other threads and other sub forums as well. people keep saying that HDR hawk got worse in HD then his ST version. I would like some peoples point of view on this. I personally play both ST and HDR hawk as my main and I don’t see how he got worse.

I’m guessing people are going to say that he got worse cause of his whiff animation. I have my opinion on that too, I’ll talk about it after I hear some of your opinions.

Bump!

I keep seeing this in other threads and other sub forums as well. people keep saying that HDR hawk got worse in HD then his ST version. I would like some peoples point of view on this. I personally play both ST and HDR hawk as my main and I don’t see how he got worse.

I’m guessing people are going to say that he got worse cause of his whiff animation. I have my opinion on that too, I’ll talk about it after I hear some of your opinions.

I’m just theory fighting here. But the whiffed animation prevents you from doing safe negative edge 360 (but ehonda can still do that with oichi)

So damdai has been playing a lot lately and unless I misunderstood, he does a safe jumping jab, cr. short xx negative edge 360. If you DP reversal he’ll just block. That is no longer possible in HDR.

Also you cannot keep the pressure at the corner, so one knockdown only give you one chance to do a safe jump + tick throw attempt.

Is that worst?

[btw I know you love building meter and land your 720, but is that a stable strategy?]

Too simple way of looking at it.

Can’t see the forest for the trees.

Look at more than just the changes to him but also to the characters he is facing now as opposed to in ST.

yeah, he lost the neg edge tick spd, but that doesn’t break him. if you get you tick spd timing down it doesn’t make that big of a difference. just step up your execution. plus the new simple execution is a big help too.

the hardest thing for hawk to do is get in on the other guy. IMO HDR hawks new safe dive makes up for more then enough for the whiff animation nerf. the old dive knocked down but it didn’t help set you up for the kill. the new dive gives hawk more options on how to get in. once hawk gets in, he could finish the round in secs.

And I don’t understand why you think he lost corner pressure. I don’t have any problem with corner pressure in HDR. And I don’t feel that ST hawk had more corner pressure. elaborate on this part.

720 is absolutely necessary in hawks game. the reason hawk is fun to me is because he can come back at any point of the game at any time against anyone. there’s something weird about that 720’s priority. its super high priority. people say, “by the time you have meter, you don’t need it”. thats BS. if you’re behind, that meter is the difference between winning and losing.

Shari, every time you post I feel like trolling :slight_smile: The forest as I see it… j/k

Let’s say his opponent is ryu, what am I missing?

Well if you play against me, there’s not much difference. But if you are against someone who can reversal 99% of the time, the difference is huge (especially when you need that last 360 to win)

I think honda player will tell you how useful negative oichi is…

Don’t take what I said for granted. I don’t play hawk (nor I have significant hours in HDR), but wouldn’t R hawk bounce further away after a tick throw in the corner?

Don’t super and 360’s motion overlap? If super can’t connect (for example, opponent is airborne, DP invincible frames), the regular 360 whiff animation will still come out, no?

You know, I always wondered why no one tries to do that setup with his super. (Other than it being hard.) I was under the impression that the super has the same range and no whiff animation, so you should be able to get at least a guaranteed super out of it, and probably a few Typhoons if they try to get out.

I do that setup with super.

remix hawk is worse because of changes to other characters, not just himself. take dhalsim for example, you work your ass off to get in on him while he’s in the corner, you get in, he teleports. in st you can punish the teleport with s. HK, in hdr you can’t, he’s just too far away. and yes if you whiff the super you do get the whiff animation still, which blows. the knockdown in ST from the dive does set up for a kill, you just have to do it right. you don’t need a safe dive, because if you’re doing it in an instance where it would be unsafe, quite honestly you’re doing it wrong, and to top it all off it can still be punished even though it’s “safe” i’m by no means an expert though, just someone who plays hawk and really enjoys the game