You are a novice at testing bugs it seems, either that or you have mediocre execution, because there is no way that you ‘tried hard’ and failed to get a whiff from the Super Throw. I just tested both the PSN and XBL versions of HDR and got a whiff of the Super Throw at full screen in arcade, versus, and training modes for both games. Anyways, Hawk having his throw behave erratically is nothing new, I’ve tested the throw out a few months ago and found more reason to not play HDR.
So, for example, you can go for a Super Throw in HDR, using the hcfx2,b+p motion, and randomly get a dragon punch, and of course a standing normal. No throw whiff will come out despite you doing the correct inputs for a Super Throw. Hawk’s Super Throw is bugged like crazy. You still want more stupidity from Hawk’s Super?
Try standing full screen away from your opponent with a full Super meter. Do hcfx2,b+p, but not rapidly, and watch a dragon punch come out almost every time. Why does a dragon punch come out from a hcfx2,b+p command? Who knows? However, if you do a Super throw motion, as fast as possible, even from full screen away, you should get a whiff almost every time though. So the Super Throw does have a whiff but it only comes out when you input the commands within a certain window. You probably have slow hands or aren’t inputting the Super Throw command quickly enough to cause the whiff.
Try inputting the Super Throw commands in as quickly as possible while you are a full screen away from your opponent and the whiff should come out. It’s not that the Super Throw doesn’t have a whiff, it does, you aren’t quick enough on the joystick. What does this mean? It means that Hawk’s Super Throw behaves different when the inputs are done within a certain window. We know that Hawk’s Dragon Punch window was changed to be larger, which is probably why motions ending on back or down+back can cause DPs to come out seemingly randomly. And Hawk’s Throw commands were changed, which probably caused some other errors as well. Sirlin didn’t know much about ST Hawk and obviously didn’t playtest R.Hawk enough in HDR so none of this is really a surprise.
Here’s another weird mistake in HDR, the new Super Throw motion works for Hawk in Classic Mode, but only under certain conditions. The easiest way to replicate it is to jump right next your opponent, do the remix Super Throw command in the air, then watch as your Super comes out upon landing.
HDR is filled with problems like this unfortunately.