720s FTW! (T-Hawk thread)

if you’re using fp to tick, it IS a lot stricter than jab which is really really really really odd

I noticed that which odd indeed. Its like its real lenient on the motion for lp and super strict for hp. I think for that match Ill stick to lp.

yeah man, the only time i actually use the fierce one is when someone does an early jumpin or i have to reversal after something thats blocked and i piano all 3

FP I think is the one missing grab frames at the beginning. There has been some discussion about Hawk missing grab frames especially when regular piano and neg edge. (neg edge not having much use anymore.)

I have been messing around with it a lot and I can tick too fast quite easily with FP, getting a whiff, but with jab I don’t get it as close to as much.

I may be wrong, someone here may know the definitive to this or already posted it, but I think when the grab animation was added, it has to come out. This would cause missing grab frames, hence the “reversals” in between ticks. Grid did it quite a few times to me tonight actually, this may be poor timing by me, but I think there is some credence to missing grab frames. I whiffed quite a few grabs tonight and I was using FP exclusively on ticks.

Certain Ken’s online I cannot tick at all, ever.

Is this confirmed? Cause it does seems like lp grabs quicker, and like fp has like a frame or 2 start up.

No, I don’t think it is confirmed, but I have tested it quite thoroughly on and offline. Missing grab frames would explain it since I doubt they coded it with start up, just forgot some grab frames while adding the animation. Since the animation HAS to come out before the throw.

I know Fatboy put it in his glitch thread, regarding piano, but I think it just seems like piano when really it’s FP.

Something is amiss for sure though, and having to use LP would be terrible since FP does quite a bit more damage. Really shows up at the end of hard fights when you’ve landed 2 FP instead of 2 LP. Especially against Akuma.

yeah hp typhoon iirc does like 33% damage in general lol

Hi! This is actually my first post at SRK! I’ve been reading a lot of the threads on characters I like to play though, so I kind of know what people have been discussing.

What I’m wondering is what use does his jumping strong have? I usually use his jumping jap to advance on people since it stuffs a lot of moves and if they block it it’s easy to tick throw with either stormhammer or the elbow grab. Jumping strong seems to be the same move except it retracts and makes a different sound - is this because it’s better in some situations?

Also I wonder if anyone has some tips for fight Dhalsim. I play mostly scoreboard matches on PSN (only because player matches DC too often and I don’t like being rooms with more than 4 people since the wait’s too long), and I almost never ever fight Dhalsim. When I fought against a Dhalsim in the PSN tourney, I had no idea what moves would be good to use, what sorts of attack patterns he might use, etc. Also my jumping jab was rendered useless because he would just slide attack under it and that would hit me, so I had to jumping jab to about sweep distance, then try to just work in from there. And that was definitely no easy task. I did do ok once I got in, but that didn’t happen enough for me to take a match.

Thanks for any help! I’m so sad that T.Hawk isn’t in SF4, I just started maining him in HD Remix and now they take him away from me :frowning: Zangief just feels so sluggish by comparison that I don’t think I want to switch to him :sweat:

Jump strong is not even close to the same move as jump jab. Open up training mode and turn on hitboxes, jumping jab reaches way lower than jump strong, and jump strong has an additional blue hitbox on the bottom.

Oh, and sim is a really rough matchup for hawk. Usually I just try to trade pokes with him, and attempt to psychic SRK an MK for a knockdown to get on top of him.

I need some help T.Hawk vs Gief. What should I do when they spam lariat. I tried late dives and sometimes lp or mp DP it, they either trade or worse get hit cleanly by the stupid lariat. s.hk also gets hit by lariat. Then I tried to use c.hk when they lariat, but against good giefs, they spin away then use their super high priority c.hk to sweep me back due to hawk’s 2 step c.hk. Can someone explain to me a strategy against Giefs (decent Gief players).

Thanks.

I think the key to this match up is hawks super. With the new whiff animation you can build super extremely quickly, and gief is much slower than hawk. I like to jump backwards at the start of the match and start building. Once you have a super zangief can’t exploit your crappier 360 range. Jump jab and jump short seem to do ok against lariat when positioned well.

If he spams lariet just build meter like he said, let him come to you, mix up ticks so you dont get spd’d. Ill pretend to tick, then j.fp, s.lp xx dp, s.mk then instant dive, etc. You just have to play smart. You can walk up 360, Ive done it once, isnt really easy and if you mess up you get put on your ass.

You can also dive short against Gief if he is spamming Lariats. You’ll be ducking as you slide giving you time to prep a 360 or super, which will pull him out of lariats.

You can occasionally hit his legs also on dives, not easy but you can get under his hands.

Also learning the timing of his lariats and you can just kick him in the teeth with s.rh.

also be afraid of giefs cr.rh and giefs enormous spd range.

dont try to dp his lariats you’ll lose

you can 360 the recovery of his lariats if you’re good (pretty tough)

hitting gief in his fat head while hes lariating works.

jump fp works pretty well in this fight.

dont rely on 360s so much

Jumping straight up roundhouse is pretty good in this battle as well. It has good horizontal range and Gief is tall enough so that walking up underneath it is difficult. Now that I think about it this is pretty much the only match that I use that move at all.

whiff whiff whiff

Hi all,

I’ve probably missed this discussion somewhere in this huge thread. I feel like every time I use T.Hawk, whether it’s a jump in xx SPD or a c. mp xx SPD I always whiff the 720…once in awhile I’ll get it but am I doing something completely wrong? What are the primary reasons it is causing me to whiff? Thanks!

Glad you asked that since I was about to address that problem

For anyone who still thinks ticking has not changed - check this shit out.

Playing against Zorin (a solid bison from my area) online. His bison vs my hawk. I knocked him down in the corner, did a MEATY cr.mp, and tried to tick into spd. Guess what. He was able to jump out EVERY time. the whiff animation came EVERY TIME. regardless i was still able to dp him from his jump back. i got to try it EVERY time he got in the corner and EVERY TIME he was able to jump out. no matter how meaty i tried it. he was NOT able to jump out of cl.mk strangely enough. and no it wasnt the devils reverse at all. i know the difference.

you know why you’re whiffing? cause they changed something. that shit was NOT possible in vanilla st

I think since his normals are tweaked your timing is off, I can 360 without them jump 99% of the time. C.mp tick is actually pretty fast cause they are not in stun long, try it faster or piano.

Ya, it’s missing grab frames. They must have placed the animation for whiff in front of the actual grab frames making there a chance to get out.

I have had multiple Ken’s now who can just reversal uppercut in between the tick. They don’t even try to wake up Shoryuken anymore. Vega just jumps out along with Chun.(But she can’t get away from Body splash :tup:)

I posted above about testing it. Raging and I discussed it in thread briefly, but after more testing I can’t think of any other possibility. Someone out there may have a better reason for this, but it happens offline also, so it’s not latency.

I tested hp typhoon vs lp typhoon vs blitz for 3 matches 3/5 rounds. I got the lp one 90% more than the hp one.